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Total War: WARHAMMER III News

Dev Chat on an all-new DLC, Patches & Betas - What's Next?

Greetings folks!

Hot on the heels of Patch 6.1, we're back in the recording studio to chat about patches, betas and what's next for WARHAMMER III! šŸ‘€

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— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Hotfix 6.1.1



Hi folks,

We've just rolled out Hotfix 6.1.1, which primarily addresses an issue that was causing a crash on some modded campaigns.

  • Fixed crash related to loading files in mods containing uppercase characters in their names
  • Fixed issue where game was being flagged as modded when no mods were enabled

We aim to be back next week with Hotfix 6.1.2, which will include fixes for the Known Issues detailed in our Patch 6.1 Release Notes.

We're also aware that some players are encountering graphical issues when using their RTX 50 series graphics cards. For those users, please update your GPU drivers to the latest version using the Nvidia app, Geforce Experience or directly on Nvidia's website. If you continue to experience issues, please report them in our bug reporting sub-forum.

See you on the battlefield!

— The Total War Team

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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Total War Warhammer 3 patch 6.1 arrives with full Kislev and Kairos reworks

The long-awaited Total War Warhammer 3 patch 6.1 release date has arrived, bringing new units and major overhauls to the ambitious grand strategy game. The headline changes include a Kislev rework and alterations for Tzeentch legendary lord Kairos Fateweaver, but there's more to look forward to for Grand Cathay and Ogre Kingdoms players. Creative Assembly has also adapted one of its most popular mods into an official feature, and included an initial change based on its ongoing campaign AI beta testing.


Read the rest of the story...


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Patch 6.1 Now Available!

Hey folks,

Patch 6.1 has now arrived in Total War: WARHAMMER III! Highlights include:

  • šŸ° Full Kislev overhaul! Sally forth your Atamans, balance support with Court & Orthodoxy and enjoy a refreshed tech tree
  • šŸ”® Build your own spell lore with reworked Fragments of Sorcery for Kairos Fateweaver
  • āš”ļø Two new free units! The Nan-Gau Grenadiers for Cathay and Gnoblar Flingers for Ogre Kingdoms
  • šŸ› ļø A plethora of QoL changes, including an improved unit ability list UI

...plus much more!

Read the full Release Notes at the link below:

[h3]Patch 6.1 Release Notes[/h3]

As always, if you run into any new issues after updating to Patch 6.1, please let us know in our dedicated bug reporting sub-forum so our QA teams can investigate.

See you on the battlefield!

— The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam X Facebook Instagram Discord Bluesky

Total War: Warhammer 3's next updates will tackle "anti-player bias" and self-destructive AI

Back in Total FebWar, the Total War: Warhammer III team penned a desperate missive in entrail fluids, full of scrawled warnings about the changes coming to the strategy game's AI. With their last ounce of strength, they rolled out a beta test for the planned tweaks. Now, the results are in, circling in the eerily fallow wake of over 50,000 campaigns, like carrion crows with tangible datasets grasped tight in their beaks. Thanks, death crows!


The new query system worked well, with foes no longer cowering from lone enemy agents as if they were doomstacks. The tweaks to faction aggression and potential were shakier, causing some unintended consequence. As such, the upcoming 6.1 patch won't include changes to how fighty or flourishing your foes are. "Faction Potential changes made minor factions significantly easier to defeat for major factions," reads the blog. "This in turn caused Elector factions to perish too early and to be ineffective even when brought back". Makes sense. Can't summon the dead, unless you're one of the several Warhammer factions that can actually do that quite easily.


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