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Total War: WARHAMMER III News

Total War Warhammer 3 patch 5.3 brings reworks, new units and items, and a sale

With Total War Warhammer 3 now fully revitalized after some big stumbles at the start of 2024, developer Creative Assembly is continuing to deliver additional updates for the colossal strategy game and its ambitious, trilogy-combining Immortal Empires mode. Total War Warhammer 3 patch 5.3 is the latest such installment, and it brings some key reworks to the Ogre Kingdoms alongside a new Vampire Counts unit, more magic items, and several other welcome campaign and interface tweaks.


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Patch Notes 5.3 LIVE NOW!



Greetings!

​Patch 5.3.0 for Total War: WARHAMMER III is now live!
  • Tackle your monsters head on with the Grave Guard (Halberds) free unit for vampire counts.
  • Ogre camps now offer more varied units for hire depending on their tier.
  • Find 16 new Magic Items for ranged characters and 6 new zesty unique ancillaries for everyone else!


[h3]👉Read the full 5.3 patch notes here👈[/h3]

Thank you for your continuous support. If you run into any issues after updating to 5.3, please be sure to report them in our dedicated bug reporting sub-forum. See you on the battlefield! 

—The Total War Team

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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Patch 5.3 Dev Blog



Hello everyone, Mitch here, Design Director on Total War: Warhammer III, back with another dev blog - this time for patch 5.3!

Having now seen your reaction to patch 5.2 I can say it’s been really wonderful; it was inspiring to see all of your reactions to the new content, reworks and fixes and in particular your excitement for the future of the game. Speaking of the future, we’re already well underway with patch 5.3 and so I’ll walk you through the changes and additions coming as part of our next patch, before that touching on the topic of game balance as well as taking the chance to acknowledge some of the feedback we’ve seen following 5.2 and our recent Dev Chat video where among other things we asked for more of your thoughts.

[h3]📜 Read full 5.3 Dev Blog here[/h3]


—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.7



Greetings,

Today we're releasing Hotfix 5.2.7, which includes several bug fixes and adjustments to enhance your gameplay experience.

Check out the full details below:

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[h2]PERFORMANCE[/h2]

  • A cleanup procedure has been implemented to automatically remove crash dump files older than one month from users' machines, helping manage disk space without affecting recent diagnostic data; this process is triggered only when a crash occurs.

[h2]CAMPAIGN[/h2]

[h3]GENERAL [/h3]

  • Fixed an issue where Kroxigor Ancients and Red Crested Skink Chief characters had varying combat skills based on the Lizardmen Legendary Lord selected.
  • Fixed an issue where, when the Blue Scribes left an army, the effect granting a random Cataclysm Spell was not removed from the army.
  • Fixed a bug where stealing Magic Items would block the item drop chance for reinforcements.
  • Fixed an issue where the code was incorrectly checking for a lord's rebellion after data removal had begun. The rebellion check is now performed earlier, allowing the rest of the code to be skipped if a rebellion occurs.
  • Resolved an issue where technologies requiring active Gifts of Chaos were not consistently providing bonuses for Warriors of Chaos factions, particularly affecting techs like 'Mystical Banner' and 'Temple of Tzeentch' when playing as Vilitch. Bonuses should now correctly apply once the relevant Gifts are active. Unfortunately this fix has not made it in to the final release of hotfix 5.2.7, but will be included in our next release. Apologies for the confusion!

[h3]UI/UX [/h3]

  • Fixed an issue where multiple instances of the same Path to Glory event would trigger upon unlocking one.
  • Fixed a missing icon when recruiting an Exalted Hero of Tzeentch.
  • Fixed an issue where the Daemonic Progression panel would not open when accessed through the Character Details panel.
  • The Dwarf Ancestor Rune no longer incorrectly states that it grants permanent death immunity to all nearby units. (This was purely a UI issue.)
  • Fixed an issue where the Chaos Dwarfs' settlement type icon on the city label would not update after the settlement type was changed.
  • Fixed an issue where several tooltips for contact effects in the Flesh Laboratory were missing text.
  • Fixed an issue where characters with long starting trait names, such as 'Virtue of the Impetuous Knight,' could clip outside the recruitment box.
  • Fixed several Tomb King building icons that were using the wrong colour.
  • Fixed a bug where misleading tooltips would pop up after purchasing an upgrade in the Rewards of Dread panel.

[h2]BATTLE[/h2]

[h3]GENERAL[/h3]

  • Fixed an issue where the Herald of Tzeentch (Metal) was incorrectly treated as a Slaanesh-aligned character when determining the likelihood of army abilities for Daemons of Chaos.
  • Fixed the porthole camera angle for the Shadewraith Gunners (Deck Gunners) Regiment of Renown.
  • The Blue Scribes can now access the Lore of the Hag in Custom Battle.

[h3]UI/UX[/h3]

  • Fixed a bug where the abilities 'Rot or Die,' 'Necrotic Phylactery,' and 'Isha's Rain' did not display their names when hovered over in certain contexts.
  • Fixed an issue where several Legendary Lords were using incorrect unit cards in quest battles.
  • Fixed an issue where Emperor Karl Franz's name was duplicated on his unit card in battles fought during a campaign.

[h2]MULTIPLAYER[/h2]

  • Fixed a multiplayer campaign desync issue that occurred when a player without ownership of a building in the Nurgle chain upgraded a building to complete the cycle and then recruited all available Forsaken of Nurgle units.

[hr][/hr]

Thank you once again for your feedback and bug reports. If you encounter any new bugs or issues after updating to 5.2.7, please make sure to report them in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.6



Hey folks,

We're releasing another hotfix today to address a couple of emergent issues:

  • Resolved a potential crash that could occur at the end of a turn after updating to 5.2.5.
  • Removed references to older, unreleased content from our game files.
DEV NOTE:

The act of removing these references in today's Hotfix will also require us to revise our active cache of rollback builds, which will temporarily remove the option to roll back to an earlier release. With this release, the available rollback builds will be set to 0, and today’s build will go on to serve as the oldest rollback version as we release new updates to the game over the coming months.

We apologise to all our players who currently make regular use of our rollback releases, we know how beneficial this feature has become for many of you, and the responsibility for that falls entirely on us.

As mentioned during the launch of version 5.2, we aim to maintain one rollback build for each category: update, patch, hotfix, and release, for a total of 4 rollback builds. This supports players running heavily modified campaigns, helping to minimize delays while their mods are updated. Each subsequent build following today’s 5.2.6 Hotfix will remain available as a rollback option until we have one build in each category - 4 in total - at which point the oldest will be replaced by a newer one.


As always, thank you all for your feedback and bug reports. If you experience any new bugs or issues after updating to 5.2.6 please be sure to report them over in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord