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Total War: WARHAMMER III News

Hotfix 6.1.5



Greetings everyone!

Today, we’re releasing Hotfix 6.1.5, bringing new fixes and tweaks to Total War: WARHAMMER III including various fixes to maneater psychology, quest battles and how Wood Elves rumble in the jungle.

Without further ado, let’s get into it.

— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin

Campaign

[h2]General // Gameplay[/h2]
  • Fixed a crash to desktop after manually winning Vilitch’s Quest Battle Vessel of Chaos and waiting for the loading back to the campaign map.
  • Fixed bug where Ogre Camps would move after every battle and every game load.
  • Marching stance movement extents now should be again shown correctly while the military force is in default stance.
  • The Rite of Awakening event video now correctly plays rather than the 2D image.
  • When the user opens and immediately close the UI panel for The Skull Throne the script will be canceled to prevent scripted tour pop-ups.
  • Fixed an issue where the the campaign camera went under the terrain in some cases..
  • Chaos Dwarfs when occupying the Galleon's Graveyard now have a garrison.
  • Jungles now function as forests when applying Wood Elf "during forest battles" effects like the skill for Waystalkers, "The Endless Hunters".

[h2]Skills[/h2]
  • The Exalted Lord of Change Skill "Impossible Egotist" now correctly give heroes in their army "Silenced".
  • Snow Leopards are now affected by the Hag Witch's skill "Wildkeeper".

[h2]UI[/h2]
  • Fix getting "Under-City Discovered!" messages for settlements belonging to other factions.
  • Fixed a crash when trying to open technology tree from Gorbads Tactics menu on non players turn.


Battle

[h2]General // Gameplay[/h2]
  • Issue fixed where multiple RoR Gyrobombers attacking in fast forward are causing game crashes.
  • Fixed an issue where Ulrika Maldova would always be staggered by powerful attacks when mounted on a horse.
  • Fixed an issue with one of Arbaal’s quest battles so that Vampire Coast armies are no longer visible before the reinforcements to prevent the pop-up message about hidden foes to appear.
  • Fixed an issue where one of Skulltaker's quest battles could be won without fighting the entire enemy army.
  • Fixed an issue in the Overtyrant’s Crown quest battle where one of the waves will attack the player armies right after they leave the reinforcement location.
  • Golgfag & the Eshin Maneater now have Immune to Psychology attribute like other meaneaters.

[h2]Battle Maps[/h2]
  • Fixed some floating vegetation on The Dragon Isles battle map.
  • Mopped up invisible shallow water on the Road to Talabheim battle map.

— The Total War Team

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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Total War: Warhammer 3 fans reckon they've already guessed which faction is coming next in Tides Of Torment

Last week's Warhammer Skulls brought announcements for a new Mechanicus 2 ally faction, a strategy remaster in the form of the first Dawn Of War and all expansions, and a free Boltgun typing game in which you tap out phrases like 'emperor' and 'thin your paints' to chainsword cultists. Nestled away in the recesses of that skull, like a coiled snake on a tattoo with the name of someone's pug on it, was a teaser for the next Total War: Warhammer 3 DLC. Here's that teaser.


Read more

The next Total War Warhammer 3 DLC is giving Norsca the attention it deserves

The next Total War Warhammer 3 DLC will bring a notorious legendary lord to the tribes of Norsca. In a new developer update, Creative Assembly head of community Adam Freeman is joined by Warhammer 3 DLC game director Todor Nikolov, art director Stoyan Stoyanov, and Tides of Torment lead designer Vasil Nikolov to discuss the upcoming expansion and, in particular, the introduction of Sayl the Faithless. The team also talks about greater Norsca reworks that are on the cards, as well as more upcoming changes for Slaanesh.


Read the rest of the story...


RELATED LINKS:

New Total War Warhammer 3 patch notes buff Kislev and Tzeentch again

The next Total War Warhammer 3 DLC finally adds a new Slaanesh legendary lord

Total War Warhammer 3 patch 6.1 arrives with full Kislev and Kairos reworks

Dev Chat on Norsca and Tides of Torment Design - What's Next?



What’s Next is back, revealing the next faction for our upcoming DLC, Total War: WARHAMMER III – Tides of Torment, releasing later this Summer. This episode gives full focus to our next faction, Norsca, and its newest Legendary Lord: Sayl The Faithless.

Creative Director Todor Nikolov, Lead Designer Vasil Nikolov, and Art Director Stoyan Stoyanov sit down with myself, subbing in for KingGobbo who recently welcomed two baby Mangler Squigs to his family and will be spending some well-earned time off whilst we keep the wheels turning. Congratulations to the Colemans from all of us across Total War!

Watch this full episode of What’s Next right here on the Total War YouTube Channel 👇👀

[previewyoutube][/previewyoutube]

We were thrilled to reveal Sayl alongside our friends across gaming at yesterday's Skulls Showcase, which if you missed you can check it out here.

Unlike past Skulls events, this year we haven’t released a free legendary lord as we’ve shifted our priorities over the past year to introduce more free content through our game updates, but we didn’t want you to think we’d forgotten about you all the same. 6.2 is not too far beyond the horizon, bringing with it some new units:
  • Blood Knights (Sword & Shield)
  • Hobgoblin Bolt Throwa

You’ll find an early preview of additional content coming to 6.2 in this episode of What’s Next, and we’ll be back in the next few weeks with more information about our next title update.

And What’s Next will return at the end of June with a look at our third and final faction for Tides of Torment. We’ll have more behind the scenes looks to show and share with you in the mean-time, and until then, let us know what you’ve loved hearing about today, we always enjoy reading through your feedback!

See you on the battlefields,

— Freeman // Head of Community

For the latest news and announcements, don't forget to visit our official social channels.

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WARHAMMER SKULLS 2025 Festival Sale



The WARHAMMER SKULLS 2025 Festival Sale is now on! From today until May 29th, grab up to 75% off the Total War: WARHAMMER franchise!

https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/364360/Total_War_WARHAMMER/

Are you ready to conquer your demons…or become one?

👉 Check out all the deals here 👈


[h3]🕙 Sale ends 29th May @ 9AM PDT/5PM BST[/h3]


— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.


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