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Total War: WARHAMMER III News

Tides of Torment - Release Times Map

Tides of Torment will reach our shores next week! 🌊

Set your alarms for 4th December at 17:00 GMT, or check the map below for your local launch times! 🗺️



— The Total War Team

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Total War Warhammer 3 modding is changing forever, and you can try its new-look solution right now

A new Total War Warhammer 3 mod manager is now live for testing, and you'll definitely want to take a look at it if you've ever experimented with tweaking your experience. For all the ups and downs Creative Assembly's strategy behemoth has faced over the years, the best Total War Warhammer 3 mods have always been a reliable way to make one of the biggest and most impressive Warhammer games even better. Now, however, CA is finally in the process of replacing its legacy TW launcher with a new, custom-built mod management system, and it's in the process of gathering feedback before it makes the transition permanent.


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Total War Franchise Sale NOW ON!



The Total War Franchise Sale is now on until 11th December, with up to 80% selected Total War titles. It's the perfect chance to grab that game you've been eyeing up!

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👉 Check out all the deals here 👈

[h3]🕙 Sale ends 11th December  @ 10AM PST/6PM GMT[/h3]


— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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New Mod Manager Early Access

[p]Note: If you're not getting the boot options the first time you launch Warhammer III, please restart Steam and try again.[/p][p][/p][p][/p][p][/p][p]Hey folks,[/p][p][/p][p]We’ve just released an Early Access version of our new Mod Manager to Total War: WARHAMMER III on Steam, giving you the chance to get hands-on with it and give us your feedback before we eventually look to retire Warhammer III’s current launcher and switch over to this new mod solution for all players.[/p][p]

[/p][p]From today, when you launch Warhammer III on Steam, you’ll now be given the option to boot into the new Mod Manager, the original TW launcher, or straight into the game. Our goal is to make playing Warhammer III with mods an easier, more streamlined process, so you can spend less time organising your mods and more time in the game![/p][p][/p][p][/p][p]Note: You can tick the “Always use this option” box to default to this choice every time. You can reset this at any time by right-clicking on Total War: WARHAMMER III in your Steam library, selecting \[Properties...] and under \[General] > \[Launch Options] selecting 'Ask when starting game' from the dropdown menu.[/p][p][/p][p]Here’s a list of some of the features of the new Mod Manager which weren’t previously possible through the original TW launcher:[/p][p][/p]
  • [p]Support for saving mod profiles[/p]
  • [p]Support for sharing mod profiles (as text or files) with other players[/p]
  • [p]Ability to select which save game is used for "continue campaign"[/p]
  • [p]Automatic activating of the mods that a save game used[/p]
[p][/p][p]Here’s some extra things to note:[/p][p][/p]
  • [p]As this is an early access build, you may encounter bugs or issues when using the features detailed above. If this is the case, please be sure to share the details with us over in our feedback forum linked below.[/p]
  • [p]The tool is currently available in English, French, Italian, German, Spanish, Portuguese, Czech, Polish, Russian, Turkish, Korean, Chinese (Traditional) and Chinese (Simplified). If you encounter any issues with translations in the tool, please let us know in our feedback forum linked below.[/p]
  • [p]Uploading your own mods to the Steam Workshop is not currently available in this launcher and so you will want to do this using the original one. As we get nearer to a full release, mod uploading will be migrated over to the new Mod Manager.[/p]
  • [p]We’ve implemented a very functional and plain UX across the tool for now – expect some visual improvements as we work towards a full release.[/p]
[p][/p][p]Once you’ve had some time to play around with it, we’d love to hear your thoughts on this first version, so please do head over to our dedicated feedback forum to share your experiences and suggestions![/p][p][/p][p]Feel like you prefer the original mod manager? Not a problem, we’ll be keeping the current tool available via the TW launcher while we finalise development, so you can easily switch back if you wish.[/p][p][/p][p]Once we’re confident that players are happy with the new Warhammer III Mod Manager, we plan to look into rolling it out to other Total War titles.[/p][p][/p][p]​Next Tuesday, we'll have insight to share around our FLC Content for 7.0 including The Masque, and the publication of our 7.0 Release Notes the following day.[/p][p][/p][p]December 4th will then see the launch of Tides of Torment, the release of Update 7.0, and the arrival of players from Warhammer I and II into Immortal Empires. This major release will require us to temporarily retire our rollback builds options, with new rollback builds being added as we release new hotfixes and updates in the weeks and months ahead.[/p][p][/p][p]Until next time, we’ll see you on the battlefield![/p][p][/p][p]  — The Total War Team [/p][p][/p][p][/p]
For the latest news and announcements, don't forget to visit our official social channels.
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Tides of Torment: Sayl Gameplay Showcase

Twisted. Scheming. Betrayer. Sayl’s campaign is a treacherous pursuit of arcane ascension. Check out gameplay of this cunning manipulator in our latest showcase!

Check out the full Gameplay Showcase below!

[previewyoutube][/previewyoutube]

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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