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Total War: WARHAMMER III News

Total Warhammer 3 update 2.2 will add a new Skaven endgame crisis

The next Total War: Warhammer 3 patch should be arriving sometime around October 18, and when it arrives, you can expect a new possible endgame crisis for the big Immortal Empires combined campaign. Creative Assembly has hinted that the fantasy strategy game's next world-ending scenario will feature the Skaven in some way, which might fall nicely in line with the way the Warhammer world ended canonically several years ago.


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Total Warhammer 3's forests come alive with this trees mod

Total War: Warhammer series comes to Nvidia GeForce Now

Total Warhammer 3 update 2.2 may include a major rules change

Total War: WARHAMMER III - Hotfix 2.1.2



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📃 HOTFIX 2.1.2
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Today, we are releasing a small hotfix with a critical change for high-end Intel processors:
  • Addressed an issue which impacted the game performance when running on Intel’s “Raptor Lake” CPU.
END TURN CRASH: FIX INCOMING

We’re aware of an 'end turn crash' issue impacting some players. Until a permanent fix arrives in Update 2.2, we’ve opened two Steam Beta branches which will allow you to roll back and play on an earlier build:
  • rollback: Update 2.0 (crash not present)
  • patch_2_1_1: Update 2.1.1 (crash may be present)

We apologize for the inconvenience this causes and will have it fixed up as soon as possible!

UP NEXT: UPDATE 2.2

Update 2.2 is currently targeting October 18 as its release date! This major update includes a wide variety of changes and fixes to several outstanding issues impacting players—in addition to new features based on ongoing player feedback—as you all dive into Total War: WARHAMMER III and Immortal Empires:
  • End Turn Crash Fix: Coming soon.
  • Settlement Battles: Numerous adjustments are being made to the number of Settlement Battles encountered throughout a campaign. More details in the full notes next month!
  • AI Improvements: Several adjustments are being made to the AI based on player feedback: they’ll be generally more aggressive, will scale better with their difficulty setting, should employ smarter tactics in Battle, and will (overall) be better allies and vassals, as well.
  • Split Ranked Queue: Choose between Land and Domination Battles!
  • New Endgame Crisis: Yes-yes…
  • Regiments of Renown III: Our third Regiments of Renown pack is on the way!

Much more is on the way, so watch for the full release notes coming your way on October 18.

Total Warhammer 3's forests come alive with this trees mod

The wood elves shouldn't get to have all the fun, and so there's a lovely looking Total War: Warhammer 3 mod that spruces up the forests on the strategy game's campaign map. Not only do you get denser, lusher forests, the mod also makes it so that some of the more destructive factions will leave burned and dead trees behind when they come smashing through an area.


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RELATED LINKS:

Total War: Warhammer series comes to Nvidia GeForce Now

Total Warhammer 3 update 2.2 may include a major rules change

This Total Warhammer 3 Immortal Empires mod adds lots of landmark lore

Total War: WARHAMMER III - Hotfix 2.1.1



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📃 HOTFIX 2.1.1 (Updated)
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Today's hotfix includes a fix for the critical crash introduced in Update 2.1.

  • Fixed a crash when manually defending during minor and major Settlement Battles.

The "Rollback" branch has also been added as an opt-in beta branch on Steam. This will allow users to manually revert back to the Update 2.0 build if they choose to do so. There are a few important considerations when opting-in to the branch:
  • Doing so will require you to re-download and unpack any files which were updated in the 2.1 build.
  • Playing in Update 2.0 will disable cross-play with users in the 2.1 or 2.1.1 build.
  • Future builds will require that you opt-out of the beta to update to the latest build.
Update: Hotfix 2.1.1 is now available on Microsoft Store.

Thank you for your patience; we'll see you on the battlefield!

Total War: WARHAMMER III - Update 2.1.0

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The excitement never ends, WARHAMMER fans, and nor do the efforts of the Total War development team! Alongside some critical fixes, Update 2.1 introduces several additions that weren’t quite fully formed enough for inclusion in the mammoth 2.0 release. Plus, there’s also lots of great improvements based on the feedback received thus far!

Here’s a quick look at some of the major changes:
  • The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!
  • The High Elf Archmage is no longer unstoppable when mounted on a dragon.
  • Do thy bidding! The Warriors of Chaos can now rightly subjugate all human and elven races.
  • Upon capturing their final settlement, Archaon and Be'lakor can now confederate other Warriors of Chaos factions.
  • For the iron-willed among you, an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough has been added.
  • There’s some love for the Dwarfs, who are are gaining spell resistance and additional movement options, along with buffs to their Hammerers.
  • Thanks to some rebalancing, targets now have some time to react to Stationary Vortex spells.
  • Rejoice! Helman Ghorst has been rebalanced to bring him into line with the rest of the battlefield.
  • All Legendary Lords now boast the Siege Attacker trait from the off.
  • There have been some rule changes to Domination Battles so they last a little longer—expect further changes in future updates, too.
  • There are reduced penalties for the Empire’s Imperial Authority when their first losses are incurred.
  • Regiments of Renown units are now available to the appropriate factions, and units that were priced too high have seen their costs reduced.

Plus, you can also expect another build to drop this week that will fix the critical issue of those pesky immortal elven units! But for now, check below for a full run down of everything 2.1.0 has to offer.

[h3]📜 Read the Full Update 2.1.0 Release Notes...[/h3]
UP NEXT...

We’re really keen to hear everything you’ve got to say about Immortal Empires and 2.1.0 as we prepare for a major batch of tweaks and improvements coming with Update 2.2 this October. Please reach out to us through all the normal channels to help us ensure 2.2 is the best it possibly can be.

[h4]💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4]💬 Feedback: Immortal Empires Public Beta (Official Forum)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]

As a taster, we can confirm that 2.2 will tweak the starting positions for Teclis, Skrag, Kairos, and Alith Anar, as well as address activation problems with ‘Spirit of the Jungle’ AI factions, and lots more besides.

As always, we look forward to facing you in battle!

— The Total War Team

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