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This pet leopard gecko is now memorialized as a Total Warhammer unit

Losing a beloved pet is hard no matter what their species, and finding a suitable way to memorialize their impact on our lives can be difficult. One Total War Warhammer 3 modder decided to create a tribute to his departed pet gecko by turning him into a lizardman hero.


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Creative Assembly has been making good on its pledge to bring the controversial Shadows of Change DLC for Total War Warhammer 3 up to standard, releasing two hotfixes so far in March. The latest of these, hotfix 4.2.2, has just landed today, and it brings with it some welcome fixes and balancing adjustments to some of the newer units on the roster.


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Total War: WARHAMMER III - Hotfix 4.2.2



Greetings!

Today we're bringing you Hotfix 4.2.2 for Total War: WARHAMMER III, which tackles a few bugs, crashes, glitches, and more.

Here's what we've got:

  • We've made some visual adjustments to Saytang to ensure lore authenticity, aligning it with the concept art we previously shared within our blog "Patch 4.2 Shadows of Change Content Additions – Part 1: Cathay".
  • Fixed a crash that could occur during Sea Encounters.
  • Various Griffons have grabbed a slice of the Upelkuchen cake and are no longer shrunken on the Campaign map.
  • Replaced Assault Unit (Deal damage to one unit in the target army) with Assault Units (Deal damage spread across a random portion of units in the target army) for all characters. This affects the following heroes:
    • River Troll Hags
    • Skink Oracles
    • Empire Battle Wizards
    • Necromancers
    • Glade Captains
    • Vlad Von Carstein (As a Hero)
    • Frost Maidens
    • Iridescent Horrors
  • Fixed an issue where the Changeling's Trickster Cults would be revealed when any army (including enemy armies) retreats from a pre-battle involving the Changeling.
  • Melee units now have a bit of an easier time pinning down Katarin's sled.
  • Katarin's sled can now be more reliably targeted by missile weapons.
  • Fixed a specific issue where Legendary Heroes would not spawn if the army they intended to spawn at (usually the faction leader) was in a settlement that was under siege. We have noticed some additional edge cases of Legendary Heroes failing to spawn which we are currently investigating.
  • Fixed Vlad and Isabella von Carstein not being able to scout ruins when they are Heroes.
  • Fixed Vlad von Carstein not spreading growth as a Hero.
  • Celestial Lion is now a High Threat target. (All single entities are High Threat targets and take focused damage when caught in a splash attack.)
  • Saytang, The Watcher causes Terror, but hasn't been causing Fear as intended. We're not sure the dictionary supports our position on the difference, but Saytang is too scary for us to tell him no, so, he now causes both Fear and Terror.
  • Fixed the Cathay technology "Yin Hex" displaying melee units in its tooltip despite it only applying to ranged units.
  • Raknik Spiderclaw can now equip the Spider Banner magic standard, as the spider gods intended.
  • Beastmen advanced recruitment horde buildings now correctly appear in their own group.
  • Fixed an issue with Bretonnia Lords where their unit cards did not match their 3D model.
  • Druzhina now flips a coin during one of his idle animations instead of simply miming the act.
  • Fixed an issue in the Sisters of Twilight quest battle "Search for Ceithin-Har" where the herdstone buildings could be manually targeted and destroyed by ranged units.
  • Caravan Master skills that modify encounters (e.g. amount of Cargo paid as a toll or the chance of an Ambush Battle occurring) are now correctly calculated with each skill level.
  • Fixed Drycha not receiving the "Stolen Power" trait when unlocking Coeddil.
  • Fixed instances of Heinrich Kemmler's portrait being extremely wide.
  • Fixed Ulrika Magdova's porthole being too zoomed out.
  • The 3D porthole for the Chaos Lord of Tzeentch on a Disc of Tzeentch no longer focuses exclusively on his crotch.
  • Clan Skrat's faction leader Metastorm is now properly generated with both a face and a name.
  • The Kislev red line skill "Creatures of the Land" now correctly states that it applies to Frost Wyrm units.
  • The Bretonnian vow "Pledge to Campaign" (win a siege battle in a desert or jungle climate) can now be completed when reinforcing in battle.
  • Added the missing Chaos Warshrine mount to the Chaos Sorcerer Lord of Tzeentch (Metal).
  • Renamed the Grand Cathay technology "Nan-Gau Polearms" to "Nan-Gau Weaponry" to better reflect the effects it provides.
  • The Chaos Sorcerer and Chaos Sorcerer Lord of Tzeentch (Metal) now correctly have the "Prismatic Plurality" skill instead of "Evasion" on their magic line.
  • The Lizardmen Exotic Animals resource building now also affects Feral Troglodons.
  • The Lizardmen Exotic Animals resource building has a hidden effect reducing Recruitment costs - this effect is now visible.
  • The Hexoatl landmark building Blessed Incubator now also affects Feral Troglodon and Dread Saurian units.
  • When using the MS store version of DaVe, reprocessing the campaign no longer breaks frontend faction selection.
  • Fixed the camera clipping into the terrain in the intro cutscene to Grombrindal's quest battle "Rune Helm of Zhufbar".


Recently we learned that one of the random names generated from the High Elf pool had connotations that could be tied to an abominable character from 20th Century history. Upon learning this, our teams have taken immediate action to return to WARHAMMER II so that we can release an update removing the name.

As the name is also accessible within WARHAMMER III, we've similarly directed our team to make the very same update here as well.

We apologise that the name has been present in the game for this long, and are grateful to those who brought it to our attention so that we could take action.

Once again, thank you for your continued input and feedback on Patch 4.2.0, Hotfix 4.2.1, and the game as a whole. Please keep sharing your insights with us on our official forums, and we'll see you on the battlefield!

— The Total War Team

For the latest news and announcements, drop by our official social channels.

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Total War: WARHAMMER III - Hotfix 4.2.1



Greetings!

We've been delighted with the response to the Shadows of Change update released in 4.2.0 back in February, and we're jumping back in with a new hotfix to keep polishing things up.

Firstly, to correct an error from the 4.2 patch notes, we mistakenly listed Pavane of Slaanesh as losing access to Rampage, which is not the case. Instead, Rampage was removed from Hysterical Frenzy, and Pavane can continue to cause Rampage to their heart's content.

Now for the rest:

  • CELESTIAL GENERAL [Mount: CELESTIAL LION]
    • Hit Points 5868 → 6584
    • Melee Attack 42 → 50
    • Weapon Strength 450 → 470
    • Charge Bonus 46 → 65
  • CELESTIAL LION
    • Hit Points 5468 → 6268
    • Charge Bonus 46 → 65
  • PATRIARCH
    • No longer has access to the Brazier of Dazh item in multiplayer battles.
  • KAIROS FATEWEAVER
    • Replaced Regrowth with Birona's Timewarp in multiplayer battles.
  • Fixed an issue where the Chaos Lord of Tzeentch's Mark of Chaos costs were not being reduced with his character rank.
  • Fixed an instance where the mission chain to unlock the Blue Scribes would sometimes not progress after the first mission.
  • Added the "Wounds" passive ability to the Frost Wyrm unit.
  • The Blue Scribes now have access to the Lore of the Hag spells via their skill tree.
  • Fixed the Chaos Lord of Tzeentch not using one of the head variations in campaign.
  • Fixed an issue where some newly added ancillaries were being lost during campaign gameplay.
  • Fixed the Druzhina's skill "Speaks to the Forest" applying Regeneration to all units rather than just Hag Witch Heroes.
  • The Daemon Prince of Tzeentch will now receive the "Ascended Lord" trait when upgraded from a Chaos Lord of Tzeentch.
  • Fixed the persistent VFX for Flamers, Changebringers, Exalted Flamers, and The Burning Chariot. Now the blue / pink fire is attached to the correct parts of the model.
  • Fixed an issue where the Changebringers, Chaos Lord and Exalted Hero of Tzeentch did not have the the Disc of Tzeentch VFX attached to them.
  • Fixed an issue where the Gate Master could sometimes start a battle with the abilities "Bulwark of the Gate" and "Bastion's Defenders" despite not having them unlocked via the skill tree.
  • Added an initial 30 and 60 second delay to Feral Rage 1 and 2 becoming active, preventing Rampage from triggering immediately when the battle starts. We have some further improvements to how Rampage interacts with starting health state being planned, so, keep your eyes peeled for those.
  • Zhao Ming's unique skills that give bonuses to melee units now also apply to the Celestial Lion and Great Moon Bird units.
  • Fixed an issue preventing the Exalted Hero of Tzeentch from being able to attack other flying units while mounted on a Disc of Tzeentch.
  • Removed the effects from Yuan Bo's unique skill "Armies of the Celestial Court" that had become innate to some units, e.g. Spell Resistance for Jet Lions and Mastery of the Elemental Winds for Jade Lions.
  • Yuan Bo's unique skill "Armies of the Celestial Court" now grants Flammable attacks to the Great Moon Bird, and we've also upped the Bonus vs. Infantry on this skill from +8 to +10 for all Celestial Court units.
  • Fixed an issue where the Celestial Lion was receiving bonuses via Saytang's skill tree that were only intended for Jade and Jet Lion units.
  • Gate Master had an Arcane item slot despite not being a caster, so he's handed the privilege back to the Shugengan.
  • To avoid overlap with the Exalted Hero of Tzeentch, the Iridescent Horror Hero's actions have been changed to the following:
    • Embed Hero - Replenish Troops
    • Constant Local Effect - Stimulate Growth
    • Target Settlement - Damage Building
    • Target Hero - Wound
    • Target Army - Assault Unit (unchanged)
  • Fixed the Beastmen skill "Breakneck Charioteers" not applying Fear and Terror attributes to the correct chariot units.
  • Fixed Rakarth's rite "Convocation of Hunters" not increasing physical resistance for Hydra units.
  • Fixed the Warriors of Chaos skill "Hammer into Anvil" not applying to Gorebeast Chariot units and erroneously applying to Bloodcrushers of Khorne.
  • Fixed the Warriors of Chaos skill "Speed & Malice" not applying to Hellstrider units.
  • Fixed an effect that reduced the recruitment cost of Greenskin Troll units not applying to all types of Troll unit.
  • Fixed a number of effects that were not applying to all three types of Necropolis Knights units.
  • Fixed instances of Norsca Monster Hunt chains aborting when capturing a settlement that had a mission to raid the region.
  • Ostankya's "Whiff of Madness" Hex now only applies as long as the cursed unit remains in melee.
  • The Hag Witch skill "Wildkeeper" now affects Frost Wyrms.
  • Fixed a number of building effects that were providing the wrong values when damaged or ruined.
  • Fixed cases of Norsca faction leaders having blank names.
  • Fixed Ariel's porthole being too zoomed in.
  • Fixed an issue in the Sisters of Twilight quest battle "Search for Ceithin-Har" where the enemy reinforcements were entering at the wrong positions at the wrong time.
  • Fixed an issue where the number of Centigors of Tzeentch in the Warriors of Chaos recruitment pool could get excessively large.
  • Added missing Assembly Kit html files from Patch 4.1.
  • Fixed an issue where the audio mixer state could briefly be incorrectly set during AI agent actions.
  • Fixed an issue that allowed certain units, like Mother Ostankya, to attack buildings outside of their missile range.
  • Centigors and their variants no longer share the same visuals as their RoR counterparts.
  • The Changeling is a touch too immortal to play against, so we're making some tweaks to make him easier to catch:
    • When the Changeling loses a battle, if there is a Trickster Cult within that region, it will be revealed to the settlement owner.
    • When the Changeling loses all of his armies, all Trickster Cults will be revealed to the settlement owners.
    • Fixed an issue where the Changeling's armies could become hidden despite being in Raiding stance.
    • An additional effect has been added to his Raiding stance to make it clear that the army will always be visible when in that stance.
    • The Protection building chain will now reveal any hidden armies (i.e. armies belonging to the Changeling) in the local region.

That's all for now!

Thank you for your continued input and feedback on Patch 4.2.0 as we continue to implement these new updates. As always, if you come across any new bugs or issues after updating to 4.2.1, please take the time to report them over in our official forums.

We'll see you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Total War Warhammer 3 patch 4.2 brings big Shadows of Change upgrades

Total War Warhammer 3 patch 4.2 is here, as developer Creative Assembly delivers a hefty series of upgrades across the board for its fantasy strategy game, with a particular focus on new heroes, units, and spells for its controversial Shadows of Change DLC. The latest Total War Warhammer 3 patch notes are absolutely vast, but we've run through them to pick out the key highlights you need to watch out for as you dive into TWW3 update 4.2.


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