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Total War: WARHAMMER III News

Лидерство Elden Ring и шесть игр из Xbox Game Pass — Metacritic назвал лучшие релизы первой половины этого года

Ведущий агрегатор рецензий Metacritic опубликовал рейтинг лучших игр первой половины 2022 года с наивысшими оценкой от критиков. В список вошли видеоигры, выпущенные с 1 января 2022 года по 30 июня 2022 года и имеющие не меньше 7 обзоров.

Total War: WARHAMMER III - Compatibility Hotfix 1.3.1



Hello everyone! Today's hotfix makes behind-the-scenes changes which, while minor, are necessary for us to make following Update 1.3. These should have no impact on your gameplay, cross-platform compatibility, or save games, and we apologize for the inconvenience of a surprise build!

If you do experience any issues, our support team is ready and available to help you work through any issues:
🛠 Contact the SEGA Support Team
See you on the battlefield!

— The Total War Team

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📃 COMPATIBILITY HOTFIX 1.3.1
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  • Updated several supporting files related to future releases for Total War: WARHAMMER III. (No player-facing changes.)

Total War: WARHAMMER III - Hotfix 1.3.1



In the recent Update 1.3 release, we implemented a change to improve ranged units' ability to fire on their enemies when a friendly squad is positioned between them and their target—even if the ranged units seem to have a clear line of sight (LOS) on the enemy. The change involved treating two overlapping units as a single "combined" unit, which would allow the ranged soldiers to carry out their fire orders more reliably.

Unfortunately, the fix was a bit overzealous... Not only did it address the LOS issue, but it allowed ranged units to stack and fire in a way that largely negates the importance of positioning your troops—a critical mechanic to the depth of the gameplay in Battles.

We are backing out that change in today's hotfix, though we plan to revisit the original issue in the future—so watch for less extreme changes in a future update!

As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:

💬 DISCUSS: Total War: WARHAMMER III on Steam 💬 DISCUSS: Total War: WARHAMMER III on the official Forums

That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August.

See you on the battlefield!

— The Total War Team

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📃 HOTFIX 1.3.1
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Reverted the following change:
  • To prevent instances where ranged units hold their fire because a friendly unit is in their line of fire, overlapping units are now considered (by the game as) part of the same unit. This should ensure that ranged units can more consistently carry out firing orders.

Total War: WARHAMMER III – Immortal Empires Dedicated Factions

Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. This week, we’re taking a closer look at the changes coming to some of the Legendary Lords in Total War: WARHAMMER III: particularly those who previously shared their factions with other Lords in WARHAMMER I and II, but will now enjoy a force of their own on the Immortal Empires battlefield.

To kick things off, we’d like to introduce you to the one and only Be’Lakor: a key character joining the WARHAMMER III line-up as a fully-playable Legendary Lord.

BE’LAKOR

When talking about immortal beings within the WARHAMMER pantheon, few come close to the power or infamy of the first daemon prince of Chaos: Be’lakor. First introduced to Total War: WARHAMMER III as the moody antagonist of the Realm of Chaos campaign, his liberation from the Chaos God’s shackles left the Legendary Lord free to roam the Mortal Realms alongside the Warriors of Chaos.

As an undivided Daemon Prince, Be’lakor kneels to no specific god; instead, he leverages the power of all four to become a versatile fighting machine bestowed with powerful gifts from each. Those of you who have conquered the Realm of Chaos campaign will already know that he is a behemoth on the battlefield—capable of taking on almost any challenger. He is particularly unique amongst the Warriors of Chaos Legendary Lords in that he has access to the widest selection of Chaos Daemons, allowing him to assemble entire armies of daemonic might without the need for petty mortals.



Within the campaign, Be’lakor begins in the settlement of the Isle of Wight in Albion, where he has but one aim: to embark on a crusade of destruction. While the rest of his campaign mechanics will be revealed alongside the eagerly-anticipated Warriors of Chaos update, here are a couple of his key features to look forward to:
  • Unholy Manifestations: Like the Daemon factions, Be’lakor has access to four powerful Unholy Manifestations. Each of Be’lakor’s abilities is aligned with one of the four Chaos Gods and can be unlocked by defeating an army aligned with a specific god or through sacrificing Souls (a new resource shared by all Warriors of Chaos). They offer powerful and unique benefits: for example, the Tzeentch-aligned manifestation grants the ability to spawn a unique shadow rift in the local province that Be’lakor’s forces can use to teleport across the mortal plain. In addition, every Unholy Manifestation used grants additional Daemonic reinforcements for his forces.
  • Be’lakor’s Shadow: Be’lakor has the unholy ability to corrupt those who stand against him. When he defeats a human Lord in battle, he can mark them with Chaos: slowly corrupting their soul and eventually converting them into a Daemon Prince to reinforce the ranks of his army.
  • Chaos Gifts: Dedication to the Dark Gods (or remaining Undivided) is sacrosanct to the forces of Chaos, and through their battlefield exploits, their warriors are bestowed with unholy gifts. By offering defeated souls to the Gods, Warriors of Chaos can unlock powerful (but limited) rewards which boost their proficiency in battle or grant daemonic reinforcements.

We look forward to sharing more about Be’lakor when he joins the Immortal Empires battlefield, so keep an eye out for more information as August approaches!

DEDICATED FACTIONS

If you’re a veteran of Mortal Empires, you likely know that a few of the iconic Legendary Lords at your disposal currently share factions and starting positions with other Lords, so we’re taking the opportunity to give several of them a role of their own:

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Volkmar the Grim – The Cult of Sigmar: Embarking on a pilgrimage of zealousness by abandoning the petty squabbles of the Elector Counts in favor of sealing away the abominable Books of Nagash, Volkmar now resides in the lower Southlands. Unlike the Tomb Kings and Mannfred Von Carstein, it’s not the books themselves that offer individual effects; rather, the act of sealing books away increases his Zeal, strengthening the boons and power granted to Volkmar.

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Grombrindal – The Ancestral Throng: Known for his hatred of the sadistic Dark Elves following Malekith’s instigation of the War of the Beards, Grombrindal moved to Naggaroth. There, he stages his armies to enact revenge upon the Witch King.

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Helman Ghorst – Caravan of Blue Roses: Ever clinging to the hope of discovering necromancies that could bring his brothers back to life, Helman Ghorst has moved eastwards in order to be closer to the coveted Nagashizzar fortress.

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Vlad and Isabella Von Carstein – Sylvania: Unlike the other Legendary Lords, this power couple will be staying together in undead matrimony, but will be playable within the same campaign. If you choose Vlad as your Legendary Lord, Isabella will be automatically unlocked as a hero and vice versa.

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Sigvald The Magnificent – The Decadent Host: Armed with his disturbing yet angelic beauty, Prince Sigvald is now a force unto himself within the Warriors of Chaos. He reclines in pleasure in the Northwestern Chaos Wastes, and has been bestowed with some tantalizing new features such as the ability to Seduce units, use Seductive Influence, and has access to Slaanesh’s daemonic breed.

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Kholek Suneater – Heralds of the Tempest: The ancient Dragon Ogre now resides north of the Mountains of Mourn, keen to seek out a monolithic settlement for his own dark designs.

UP NEXT!

Next week, we’ll be answering the questions you asked last month in a special interview with the developers; you won’t want to miss it! We’ll also be sharing details about another bit of content coming with Immortal Empires next week, so check back for more as we continue our march to August!

Total War: WARHAMMER III - Update 1.3.0

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Happy release day WARHAMMER fans! Welcome to UPDATE 1.3!

Like its predecessors, today's update focuses on fixes and features identified and prioritized by our players in these early months of Total War: WARHAMMER III. While the list of changes is shorter than 1.1 or 1.2, there are still a hefty number of important adjustments to key systems throughout the game, new features to continue expanding the tools in your arsenal, and critical updates as we lay the groundwork for the massive 2.0 update coming in August.

If you're looking for the short list of the most important notes, here's the tl;dr summary of what's coming in 1.3:
  • Regiments of Renown II introduces a whole new set of elite troops to all seven factions—this time with a focus on mounted units!
  • Land Battles have joined the ranked matchmaking queue!
  • Miao Ying can now (properly) use her Eye of the Storm ability in combat
  • Additional character trait reworks and skill tree updates for the Legendary Lords
  • Several adjustments to make the Realm of Chaos less punishing or tedious
  • Much-needed adjustments to how the AI Tzeentch faction utilizes Changing of the Ways
  • Improvements to the Cathayan Formation Attack ability
  • Fixes to the Kurgan Warband spawn rates during the Grand Cathay campaign
  • Numerous improvements to unit responsiveness to orders and movement commands in battle
  • AI improvements to their battle strategy, as well as fixes to prevent them from abusing skills and abilities
  • Various fixes for player-reported issues and feedback notes
  • ...and more!

You can read through the full list of changes below, and then take the time to jump in and try them out in the latest build:

[h3]📜 Read the Full Update 1.3 Release Notes...[/h3]
UP NEXT...

The team is already hard at work on Update 2.0, which will bring a load of new features, DLC, and (of course) the debut of the highly anticipated Immortal Empires game mode. We have a load of new information coming your way in the weeks to come, so stay tuned and keep the hype rolling!

HAVE FUN!
We hope you enjoy Update 1.3! Remember to let us know if you encounter any issues and to follow our social channels (below) for more information and news about Total War: WARHAMMER III.

See you on the battlefield!

— The Total War Team

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