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Total War: WARHAMMER III News

Patch 4.2 Shadows of Change Content Additions - Part 1: Cathay



Hi everyone,

I’m Richard Aldridge, Game Director for Total War: WARHAMMER. Today I want to share some news with you on the new content that will be arriving soon for Shadows of Change with Patch 4.2 - free for existing owners, and bolstering the DLC for anyone picking it up post Patch 4.2.

I’ll be covering what you can expect going forward from the Total War: WARHAMMER series, taking a peek behind the curtain as to how we go about planning, creating and making our DLCs, and having a close look at the new additions Grand Cathay will be receiving as a part of the 4.2 update.

[h3]Reflecting on Shadows of Change[/h3]

I’ll cut straight to it, we didn’t give you enough new characters and units to play with at the original release of Shadows of Change.

We believe we can put this right for you, having listened to your feedback these past months to provide you with better and more varied options for your armies. We know that you, our community, are as passionate about the game as we are, and we’re pleased to say that many of your suggestions are being enacted upon. Not all ideas and requests are possible, though. The Era of Karl Franz is, as you’ve come to expect, a rich and exciting setting for Total War, and we work closely with The Warhammer Studio to ensure that the content for this era of Warhammer is as faithfully represented in our game as possible.

All of the forces featured within the Shadows of Change DLC can look forward to a sizable collection of reinforcements, but we won’t be adding Hag Mothers as Generic Lords, as Mother Ostankya is the only Hag Mother of Kislev. Similarly, the relationship between Gospodars and Ungols is taking a back seat as we look less at the tensions of historic Kislevite culture, and more at what defines Kislev as a unified military force in the Era of Karl Franz.

Similarly, we won’t be adding beaks to Tzaangors, as while this avian characteristic occurs in other Warhammer settings, these elite Gors in the Old World represent those Beastmen who have drawn the eye of the Changer of Ways, rather than a totally separate offshoot breed. But as ever, we aim to ensure that whatever we do add to Total War: WARHAMMER III is as authentic an experience of the world of Warhammer as possible.

[h3]What to expect moving forward[/h3]

Looking to the future, the team and I love the Warhammer universe and want to make as much content for it as possible. Whether that be to add further exciting characters like the Golden Knight, spectacular units and creatures (Yes, I’m looking at you mighty “Hotpot”) or other unexplored lore. We still plan to make many more DLCs for Total War: WARHAMMER III, with some of them like Thrones of Decay following the same premise and composition as Shadows of Change where we will add to and develop three existing races from across the Warhammer world. Accompanied by our patches and updates, this will give us the opportunity to go back to some of your most beloved races and give them some attention.

Below I have laid out what you can expect to see for Shadows of Change and Thrones of Decay in terms of the content and features for these products moving forward.

DLC Content – Shadows of Change & Thrones of Decay
  • 3 Legendary Lords – Each playable in the Realms of Chaos and Immortal Empires campaigns
  • Unique gameplay mechanics for each legendary lord
  • 3 Legendary Heroes – One per race
  • 3 Lords – One per race
  • 3 Heroes – One per race
  • 5 Units (Infantry/Cavalry/Monsters/etc…) per race
  • 3 Regiments of Renown per race
  • 1 FREELC Character (Aekold Helbrass for Shadows of Change and a Legendary Lord for Thrones of Decay)

Potential Further Content
  • New Spell Lore*
  • New Mounts*
  • New Additional FREELC*

*Subject to the IP, theming of the DLC, and where applicable



Thank you again for your invaluable feedback since the release of Shadows of Change, and in particular the thoughts on improving the rosters and having parity across the races with the content we are adding as a part of them.

As mentioned above; each race will now have a Legendary Lord, Legendary Hero, Lord, Hero, 5 units and 3 Regiments of Renown. This, we hope, will allow you to lead thematic armies that are better connected to the Legendary Lords in the DLC, add both lower tier troops and big centrepiece monsters and start to fill some of the gaps and needs of the races in the game that you have asked for.

Where possible, with “Further Content” we will also be adding thematic lores of magic, mounts for new and existing characters to make use of, and making some much-requested FREELC where it makes sense (Cough, cough, Katarin’s Sled).

I hope that everything I’ve mentioned above looks much more in line with your own expectations for the DLC, as we move to significantly bridge the gap to our past products like Chaos Dwarfs in what we will offer moving forwards, starting with Shadows of Change.

Now onto the exciting stuff you’ve all come to see!



It's too much for us to fit into a Steam post, so head over to the full blog post below to find out more about the Celestial Lion (pictured above) and the other new content coming to Grand Cathay, as well as the latest news on when you can expect this content to arrive.

[h3]Read the full blog here[/h3]

Chat to you all next week!

—Rich Aldridge (Game Director) & the Total War Team

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Total War: WARHAMMER III - Hotfix 4.1.4



Greetings!

We hope you all had a wonderful holiday season, however long ago it may seem! Now we're firmly planted in 2024, we've rolled out another hotfix for Total War: WARHAMMER III. Let's take a look:

  • Fixed a bug with defensive formation in deployment that was introduced with Hotfix 4.1.0. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
  • The Channelling stance for Dark Elves and Vampire Counts will now correctly enable replenishment in all foreign territory, not just enemy territory.
  • Oxyotl will no longer receive Visions of the Old Ones missions that target the Changeling's faction, as his armies could become hidden and not valid to target.
  • Resolved an issue causing flickering shadows on battle maps when moving the camera particularly when using zoom functions, ensuring smoother visual experience and consistent shadow rendering during battles.
  • Fixed a crash when cycling through armies with the Warband Upgrades panel open.
  • Fixed Count Noctilus missing the Encourage attribute when mounted on the Necrofex Colossus.
  • Astragoth Ironhand and The Fay Enchantress now have a set bonus for their unique items.
  • Fixed an issue where negative traits for Bretonnian characters would never be removed when they were garrisoned in a settlement with a Worship chain building.
  • Fixed the Boon of Chaos "Slayer of Champions" not unlocking when defeating an army with 3 or more characters in it.
  • Fixed Lokhir's skill "Patriarch of the Fellhearts", Astragoth's skill "Infernal Lord", Snikch's skill "Contract Loopholes" and Ariel's skill "Forest's Calling" not increasing Lord recruit rank when replacing Lords.
  • Fixed Vilitch's technology "Ritual Staff" erroneously applying to Chaos Warriors of Khorne (Dual Weapons). Halberds and Spears only, please!
  • Drycha's technologies "Wisdom of the Wildwood" and "Wisdom of Addaivoch" now only apply to the Malevolent tree units.
  • The Bretonnian character trait "Crusader" no longer gives attrition resistance to all owned armies on the map.
  • Fixed instances of deployable towers clipping on Volksgrad.
  • The Prophetess's staff, the Skaven Warlord's weapons, and Imrik's spear will now be properly splattered with blood.
  • Fixed a geometry issue with the Kislev River bridge model where players could see through the bottom of the bridge due to missing geometry.


Thank you once again for your input and patience as we continue to implement these new updates, and please keep sharing your insights with us over in the CA Community.

If you experience any new bugs or issues after updating, please report them in our dedicated support forum HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Creative Assembly apologise for "mistakes" with Total Warhammer 3 and Pharaoh, offering part-refunds and free DLC


I haven’t been keeping up with player reaction to the latest Twar and Twarhammer games, but it seems players are none too pleased with Creative Assembly right now. In a rather dramatic open letter, the company's vice president Roger Collum has acknowledged that Total War: Warhammer 3’s Shadows of Change add-on and the recent historical strategy outing Total War: Pharaoh did not ship in a desirable state, with complaints ranging from wobbly execution to overpricing. The studio will try to make things right by offering partial refunds to Pharaoh owners and giving away DLC on top of the usual updates.


Read more

Total War dev gives out refunds, pulls games from Steam, says "sorry"

Total War Warhammer 3 developer Creative Assembly has issued an apology regarding the recent Shadows of Change DLC, while explaining that Thrones of Decay is delayed. Total War Pharoah players meanwhile will receive a partial refund to their Steam wallets, as other, deluxe versions of the strategy sim have been pulled from sale. The Total War team says it has "made mistakes" and "failed to demonstrate" what fans might expect.


Read the rest of the story...


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Total War: WARHAMMER III - Hotfix 4.1.3



Season's greetings!

We're back with hotfix 4.1.3 in tow, tackling some more issues on our radar. Let's take a look.

  • In our attempt to enhance N'kari's jumping attacks in Patch 4.1.0, we encountered an oversight where these changes were inadvertently omitted from the final build. We have rectified this in Hotfix 4.1.3, and players can now experience the intended improvements in N'kari's performance when charging and engaging smaller targets.
  • In Nakai's Temple of the Old Ones, the first threshold of Xholankha now grants an increased Winds of Magic power reserve capacity for all armies.
  • Fixed a softlock that could occur when an AI controlled Kislev faction would win the supporters race.
  • Fixed an issue where the magic item drop rate would get progressively worse until the game was re-loaded.
  • Fixed outstanding issues with the three new unique Beastmen herdstone buildings. They will now provide the correct unique effect at all 5 levels and provide the correct number of building slots.
  • For THE WOLFHEARTS (Akshina Ambushers), the ability Pack Trap being able to lock down a single target put Markus Wulfhart to shame, so we've pulled in the duration significantly to make this less overbearing and added a small fatigue drain to the ability to help it find a more reasonable home in bringing down large beasts:
    • Duration: 25s → 10s
    • Added 3% fatigue drain per second.


Thanks again for your ongoing input as we implement these new updates. Learning about your experiences with Total War: WARHAMMER III continues to help us improve the game.

If you experience any new bugs or issues after updating, please report them HERE.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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