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Total War: WARHAMMER III News

Total War devs Creative Assembly to refocus on “offline RTS games” after ditching online shooter Hyenas


Troubled developers Creative Assembly will double-down on their strength in making offline real-time strategy games, following their failed attempt to break into the competitive shooter market with extraction FPS Hyenas.


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Total War: WARHAMMER III - Hotfix 4.1.1



Greetings!

We're rolling out a new hotfix to address some issues that emerged following our recent update. Here's a summary of what's been addressed:

  • Adjusted the Bloodwrack Medusa's targeting. Previously the Medusa had the option to fire their projectile in two ways, an extremely fast straight line and a fallback for blocked line of sight by firing a very slow, high arc. In this hotfix we've limited the medusa to just the straight line shots, similar to how gunpowder weapons work. This should more reliably avoid friendly fire incidents caused by the high arc shot being dragged through allies due to the homing of the projectile. This also improves the consistency of the unit's projectiles, which will no longer greatly vary in velocity depending on battlefield conditions.
  • Fixed a critical issue where Lord spellcasters utilising Tzeentch magic were incorrectly assigned the Changeling's versions of those spells. This error prevented them from using certain spells such as Blue Flames of Tzeentch in campaign battles. Lord spellcasters now correctly have access to unique spell versions, including the Blue Flames of Tzeentch, ensuring full spellcasting capabilities in your campaigns.
  • Fixed a "slight" miscalculation where Greasus was zipping around the battlefield faster than a Skaven on a warpstone rush. His speed has been adjusted from a lightning-fast 400 to a more dignified trot of 40. Greasus has agreed to slow down and stop outrunning even the swiftest cavalry, and although he promises to give others a fighting chance to keep up in the future, we'll be keeping a close eye on him.
Go, Greasus Lightning...

Additionally, there were two changes implemented in Patch 4.1 that did not appear in the patch notes. These have now been added, and are as follows:

  • The Provincial Harmony system now grants escalating penalties depending on how far from harmony the province is. These mirror the bonuses granted when a particular side is strong, with slightly less punitive penalties in the first tier of disharmony.
  • Replaced the effect that increases the amount of Winds of Magic gained passively with the effect that increases the army's Winds of Magic power reserve capacity across the campaign game.


Thank you for your ongoing feedback and engagement. We value your input and are committed to making continuous improvements. Keep sharing your experiences and thoughts on these latest changes. Your insights are crucial as we work together to enhance the game.

If you experience any new bugs or issues after updating, please report them HERE!

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Total War Warhammer 3 ranged attacks get big "projectiles 2.0" upgrade

Total War Warhammer 3 patch 4.1.0 is here, and developer Creative Assembly has a wealth of upgrades and improvements for you to enjoy. Among the patch notes of this hefty Total War Warhammer 3 update, the first major patch since 4.0 and the Shadows of Change DLC, are a big rework for settlement and siege battles, the ability to fully reset a character's skill points, and a big ranged buff courtesy of the new 'projectiles 2.0' overhaul.


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Total War Warhammer 3 looks to crush its biggest bugs in update 4.0

Total War: WARHAMMER III - Patch 4.1



Greetings!

After 3 new Legendary faction leaders arrived in Total War: WARHAMMER III with Update 4.0 and Shadows of Change, we've been hard at work to bring out a steady stream of fixes and adjustments in the build-up to Patch 4.1.

But what comes with Patch 4.1, you ask? Well, let's not faff about, and dive right into the patch notes with some juicy highlights:

  • Tear down those walls and bolster your own with the latest settlements and sieges battle update.
  • Mix things up on the fly with skill point resets.
  • Projectiles find their way with Homing 2.0.
  • Customize your main menu background with 19 additional themes.
  • Stand sturdy with a massive suite of bug fixes, race tweaks, UI improvements, and more!


Check out the full 4.1 patch notes here!

As always, if you run into any bugs or issues after updating to 4.1, please report them over in our dedicated bug reporting forum.

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

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Total War: WARHAMMER III - Hotfix 4.0.7



Greetings!

Earlier this week we released Hotfix 4.0.6 which targeted a number of fixes for WARHAMMER III, including an issue where Mother Ostankya's and her Hag Witches would "double-shoot" when standing still.

However, this fix for Mother Ostankya came with the unintended consequence of some visual glitching on her model, which we've addressed in this hotfix.

As a side note, this hotfix will still display as 4.0.6 in-game, but the build number itself has been updated to 23687.3129211. You can verify this update by checking the new build number to ensure you have the latest changes.

If you experience any new bugs or issues after updating, please report them HERE!

See you on the battlefield!

—The Total War Team

For the latest news and announcements, drop by our official social channels.

Steam Discussions Twitter Facebook Instagram Discord