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Total War: WARHAMMER III News

Total War: WARHAMMER III - Hotfix 1.2



Hello everyone! Today's hotfix comes with a small adjustment for an issue that popped up following Update 1.2: a problem where the click-and-drag behavior was disrupting the ability to effectively position troops on the battlefield.

As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:

💬 DISCUSS: Total War: WARHAMMER III on Steam 💬 DISCUSS: Total War: WARHAMMER III on the official Forums

That's it for now! We'll talk more about what's on the way in Update 1.3 next month, and will let you know when to expect it as we get closer to the date!

See you on the battlefield!

— The Total War Team

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📃 HOTFIX 1.2
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  • Fixed an issue which caused the unit formation orders (issued by right-clicking and dragging) to feel cumbersome and unresponsive.

Total War dev making a "major new franchise" with Unreal 5

A Creative Assembly Unreal Engine 5 game is in the works, according to a job listing, and it's in "a new franchise". This could be related to the space game the Total War studio has had in production for a while now, the developer's first FPS game since Alien Isolation.


Creative Assembly and SEGA have posted several job listings (thanks, SegmentNext) that confirm the developer is hiring for "a new project, as part of a new franchise". According to the description for a senior gameplay programmer position, the team will be making the new game "on top of Unreal Engine 5". This will be the first Creative Assembly game to use Epic's Unreal engine, in fact.


While this "new franchise" could be the new sci-fi FPS from the Alien Isolation team at Creative Assembly announced in 2018, previous job listings for the game clearly stated that the positions were to work on that title. Unless Creative Assembly is suddenly getting shy, this planned "first title in a major new franchise for the studio" could be something entirely different.


Read the rest of the story...


RELATED LINKS:

Total War: Warhammer 3 patch adds free DLC and auto mounts

Total War: Warhammer 3 DLC: new Lord pack, Blood pack, and more

Total War: Warhammer 3 Immortal Empires - release date and rumours

Total War: Warhammer 3 patch adds free DLC and auto mounts

The latest Total War: Warhammer III patch 1.2 notes are here, bringing with it a load of changes - including the strategy game's first Regiments of Renown free DLC pack, a much-requested change to mounts, and the AI shouldn't be so mean to the player anymore.


Last month, Creative Assembly revealed the full Total War: Warhammer III roadmap for 2022, and while most were concerned with the details on the Immortal Empires combined campaign release date, the developer also confirmed that update 1.2 would bring the first Regiments of Renown DLC for free. It's here now, adding new, recruitable elite troops to every faction.


The full patch notes are available here. One much-requested feature is an auto-unlock for mounts, where characters will automatically gain their mounts when they reach the appropriate level rather than the player having to spend a skill point on them. Auto-resolve now functions based on the difficulty of the battle rather than the chosen campaign difficulty setting, and the scaling of auto-resolve has been reduced on Hard.


Read the rest of the story...


RELATED LINKS:

Total War: Warhammer 3 DLC: new Lord pack, Blood pack, and more

Total War: Warhammer 3 Immortal Empires - release date and rumours

Total Warhammer 3 Immortal Empires release date: not before July

Total War: WARHAMMER III - Update 1.2.0

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Hello everyone! Today, we're excited to introduce Update 1.2.0 to Total War: WARHAMMER III! Today's build brings a variety of changes, fixes, additions, and even a handful of new features—including our first free DLC pack—to the game! Here are some of the big highlights hot off the press:
  • The first Regiments of Renown pack, which adds elite troops to the Campaign and Battles
  • Mounts now automatically unlock for all mounted characters—no skill points necessary!
  • Auto-resolve fixes for key Campaign issues identified over the first months of WARHAMMER III
  • AI improvements to address concerns with Siege Battles and an overbearing “anti-player bias”
  • Numerous improvements to Unit Responsiveness during Battles
  • Technology updates (and more) for every playable race
  • A long list of fixes for Campaigns and Battles based on player feedback
  • …and more!

You can find the full list of changes here:

[h3]📜 Read the Full Update 1.2 Release Notes...[/h3]
A REMINDER ABOUT MODS

With an ever-growing number of *AMAZING* mods being created for WARHAMMER III, an important thing to remember with any new game build is that the custom mods you’re running may stop working (at first) if they rely on any of the systems we've changed. If you encounter issues following the update, it is recommended that you verify the integrity of the files and temporarily disable your mods until any compatibility issues can be resolved.

If, after that, your issues continue, then our support team is on call to offer guidance, work with you one-on-one, and get you in and playing!

UP NEXT...

Next up is Update 1.3, which will continue the game's growth with new fixes and features already in the works as well as additional changes based on the feedback we receive following today's release of 1.2. We'll provide more insight into the issues being fixed and updates on the way as we learn more over the next month, and will work to keep you updated as the list grows with new action items pulled from right here on the forum.

And as we work on the next release, development continues on the massive project due later this year: Immortal Empires. We know you want to know more about what's on the way, and we plan to talk about *everything* in the months leading up to its arrival. There's a ton to cover: including what it is, what's different, when you can get your hands on it, and a bunch of other cool details that we can't wait to share...

You'll hear more about Immortal Empires (and other content on the way) soon, but you can also read up on the first details in our recent look at what lies ahead for WARHAMMER III.

HAVE FUN!
We hope you enjoy Update 1.2! Remember to let us know if you encounter any issues, to check out the build overviews provided by some of our amazing streamers and YouTube creators, and to follow our social channels (below) for more information about everything to come.

We’ll see you on the battlefield!

— The Total War Team

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