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Total War: WARHAMMER III - Hotfix 4.0.7



Greetings!

Earlier this week we released Hotfix 4.0.6 which targeted a number of fixes for WARHAMMER III, including an issue where Mother Ostankya's and her Hag Witches would "double-shoot" when standing still.

However, this fix for Mother Ostankya came with the unintended consequence of some visual glitching on her model, which we've addressed in this hotfix.

As a side note, this hotfix will still display as 4.0.6 in-game, but the build number itself has been updated to 23687.3129211. You can verify this update by checking the new build number to ensure you have the latest changes.

If you experience any new bugs or issues after updating, please report them HERE!

See you on the battlefield!

—The Total War Team

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Total War: WARHAMMER III - Hotfix 4.0.6


Greetings!

We're back with the following fixes:

  • When attacked, units should now only ignore orders (especially move orders) and return to combat when the majority of the unit is in danger and not in cases where a low number of entities face trouble. This should make cavalry in particularly feel more responsive when repeatedly charging, withdrawing and charging again.
  • Fixed an issue where Mother Ostankya and her Hag Witches would shoot twice in quick succession when standing still.
  • Giant Spiders and Spider Hatchlings can now make use of a selection of attacks while chasing routing enemies (including hops, skips and cute but deadly nibbles!)
  • Fixed an issue that was causing multiplayer clients to override the `Guard` and `Skirmish` mode on units not under their control based on their local settings, especially when re-summoned in Domination.
  • The Skaven 'Power Grab' passive will no longer trigger when the lord is teleport withdrawn in Domination and Survival battles.
  • Changed the requirement of the Chaos Dwarfs end game scenario objective from only 'Control' to 'Raze or Control' settlements, allowing Beastmen to complete the objective.
  • The Changeling's unique skill 'Adherents of the Trickster' will now correctly increase the Cultist Hero recruit rank.
  • Fixed an instance preventing a valid battle map loading when fighting a sally out battle in the Athel Loren area.
  • The Empire Forts and Oak of Ages settlements will now give defensive supplies when under attack.
  • Fixed an issue in an Ulthuan Lakes battle map where impassable terrain was being created by a plane of water under the map
  • Fixed a Chaos Wastes mountains battle map not having a valid playable area.


Once again, your feedback helps make these changes possible, so please keep it coming.

If you experience any new bugs or issues after updating to 4.0.6, please report them over on our support forums.

Thanks for your ongoing support and patience!

—The Total War Team

Total War Warhammer 3 Steam boycotts "contribute nothing," CA says

After the Total War Warhammer 3 community joined forces to voice concern over the increased pricing of the fantasy strategy game's DLC with Shadows of Change, developer Creative Assembly has issued a statement on Steam forum moderation about removing community members who "come here to be disruptive." This includes "doomsaying, calls for boycotts, or spreading misinformation," months after some of the community called for boycotts after the DLC price increase.


Read the rest of the story...


RELATED LINKS:

Huge Total War Warhammer 3 discounts lead SEGA Steam sale

Total War Warhammer 3 looks to crush its biggest bugs in update 4.0

Total War Warhammer 3 update 4.0's full patch notes are here

Total War: WARHAMMER III - Hotfix 4.0.5



Greetings!

We're back with hotfix 4.0.5, which brings with it a round of fixes targeting critical Battle AI bugs.

  • Fixed an issue with Battle AI melee target selection indecisiveness when in contact with multiple opposing units; as a result they should drop attack orders less often.
  • Fixed an issue where the AI would assign a disproportionate number of units to hunt down opposing outlying units, leaving a skeleton crew to perform the main assault. We've flipped this so the AI should dedicate most of its force to the main engagement and not send its entire force to chase that one pesky outrider.
  • Fixed an issue where player units with the transformation ability would occasionally trigger the AI's scouting behaviour. The underlying issue stems from how we handle transforming units, which are actually two separate units that swap places. When transforming, the AI would lose track of the original and assume it had gone into hiding, causing it to occasionally swap into scouting mode to search for Yuan Bo (The Human) while Yuan Bo (The Dragon!) was bearing down on it.
  • Addressed crashes that could occur with certain units in siege battles where the AI is defending and has units that crumble, disintegrate or otherwise reach a microscopic amount of remaining strength.
  • Fixed an issue with the previous Hotfix's Wood Elf outpost changes where some garrison units and effects were missing on certain buildings.


As always, your feedback helps make these changes a reality, so please keep it coming!

If you continue to experience any bugs or issues after updating to 4.0.5, please report them over on our support forums.

Thanks for your ongoing support and patience!

—The Total War Team

Total War: WARHAMMER III - Hotfix 4.0.4



Greetings!

Thanks once again for all of your ongoing reports and feedback since the launch of 4.0 and its subsequent hotfixes. We've just rolled out hotfix 4.0.4 which addresses the following:

  • Fixed Wood Elves not having unique outposts in notable capitals e.g. Altdorf, Castle Drakenhof (unique outposts have also been added to Wei-Jin and Zharr-Naggrund).
  • Fixed Nakai's long victory reward (increased Hero recruitment rank) not functioning properly for his faction.
  • Fixed an issue that prevented the AI from assigning tasks to units during the deployment phase when defending a settlement. This was being caused by the units' strength being significantly lower than their maximum, causing the game to softlock.
  • Belegar's unique grudge to re-capture Karak Eight Peaks now gives the reward it did in the initial release (An Oath Fulfilled).
  • Fixed an issue where Gotrek and Felix would gain their magic items multiple times when first spawning.
  • Fixed the Chaos Dwarf occupied versions of the Empire Fort buildings not displaying correctly in the building browser, along with the amount of corruption they spread per level.
  • Fixed the Teleport button in the Ultimate Scheme tooltip/popup not showing as inactive when teleportation was not possible. It now also correctly shows the cost of teleporting in the tooltip.
  • Fixed the Speed & Malice skill not applying to Doom Knights of Tzeentch units.


Please continue to talk to us about your experience in Total War: WARHAMMER III, positive and negative, so we can continue pushing the game to where we all want it to be.

If you continue to experience any bugs or issues after updating to 4.0.4, please report them over on our support forums.

Thanks for your ongoing support and patience!

—The Total War Team