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Total War: WARHAMMER III – Developer Update #1


[hr][/hr][h3]TOTAL WAR: WARHAMMER III[/h3]
DEV UPDATE #1
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Greetings!

Today we’ve got a swift developer update for you all, where we take a stripped back look at what we’re working on for Total War: WARHAMMER III so you’re all kept in the loop as we approach Shadows of Change and beyond. We plan to drop a few of these posts, so keep an eye out for more of these in the future as these are just a selection of the improvements we're making.

In between these dev updates, you can head over to the official Total War Discord server to share your thoughts with fellow Total War fans in the WARHAMMER discussion channel!

So, let’s dive straight in with the changes coming to Immortal Empires, straight from the developers.

[hr][/hr][h2]IMMORTAL EMPIRES ACHIEVEMENTS[/h2][hr][/hr]
We’ve heard your cries for Immortal Empires achievements, and we’re super excited to reveal that they're finally coming! We completely agree that they’re a great way to track progress, as well as encouraging players to tackle different races they may have otherwise overlooked.

[h3]What are we doing?[/h3]

Each playable race from Total War: WARHAMMER I and II (and Chaos Dwarfs!) are receiving two achievements – one for completing the Immortal Empires campaign, and one for completing the campaign on Very Hard or Legendary. The achievements will pop once you have met your Long Victory conditions once you hit the records screen after achieving ultimate victory or domination. (Small change there during development!)

[h3]Where are we at?[/h3]

We are currently testing these achievements on our end to make sure they work smoothly, and we are also selecting artwork for the Microsoft store as they use a different sized images rather than achievement icons like on Steam and Epic.

Here's a little peek at the icons!

[hr][/hr][h2]IMMORTAL EMPIRES TUTORIALISATION[/h2][hr][/hr]
We felt that the first few turns of the Immortal Empires campaigns felt a little bit... barebones. Players are dropped in without much context and can often be a little directionless. With the removal of flybys, there also was a lack of narrative to each campaign.

[h3]What are we doing?[/h3]

Campaigns now start with missions, guiding you to attack the starting enemy army, capture the enemy settlement, etc. Currently, they are mostly shared across all factions, but over time, we can make them more bespoke, adding in narrative and even specific tutorials for unique faction features where necessary.

[h3]Where are we at?[/h3]

These are ready for all Immortal Empires campaigns! Over time we can expand this feature, so please keep us posted on what you’d like us to consider when making campaigns more friendly to newcomers.

[hr][/hr][h2]BATTLE DIFFICULTY SETTINGS[/h2][hr][/hr]
We’ve received a lot of feedback about how the Battle AI can be seen as cheating on higher difficulty levels, as they get a lot of bonuses to specific stats.

The difficulty options are quite rigid, and we know that some players want a harder challenge from the AI without them simply receiving bonuses to specific stats that make them hard to counter.

We are always looking to make improvements to the Battle AI, whether that’s fixing bugs or extending it, and this is another step on that journey.

[h3]What are we doing?[/h3]

We are adding an additional slider to the Battle Difficulty settings to control the bonuses that the AI receives to specific stats, separating this from the chosen difficulty. This will be available both in campaign and custom battles. This gives the player a much finer degree of control over the AI that they fight against, and allows for a more customizable, nuanced experience, should the player choose to do so.

[h3]Where are we at?[/h3]

This change is ready to roll and fully functional!

[hr][/hr][h2]LANDMARK BUILDINGS[/h2][hr][/hr]
We know you love landmark buildings, we’ve seen a lot of discussion around them in the community. We’ve also noticed that Immortal Empires has plenty of room for additions!

Updating three races in Shadows of Change allowed us to look at the campaign on a broad basis, so it was a good time to add some more!

[h3]What are we doing?[/h3]

We’re adding several new landmark buildings across the campaign map.

[h3]Where are we at?[/h3]

They are ready to roll! We are just fine tuning some effects based on playtesting feedback.

Find some sneak peeks below...

And that’s all for this post – keep your eyes peeled for the next one!

Our goal is to keep these quick and to the point, so let us know how you’re feeling about these over on our social channels below, and we’ll see you on the battlefield!

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War: WARHAMMER III - Feature Focus Blog #2: Damage - Part 1



Greetings!

In our first Feature Focus we took a close look at the impact of Elevation in Total War. In this piece we’ll be examining ‘damage’ in similar detail, and it’s a hefty topic to say the least – so much so, in fact, that we’re breaking it down into two parts.

In today’s Part 1 we cover some of the fundamental aspects of damage in Total War, as a clear understanding of these is the key to ensuring that you’re making the correct tactical decisions in battle.

Ready? Tool up!

[h3]📰 Click here to read the full blog post[/h3]

See you on the battlefield!

—The Total War Team



For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Total War - Summer Sale!


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STEAM SUMMER SALE NOW ON!
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The Steam Summer Sale is on now until July 13th! Pick up any of the Total War: WARHAMMER franchise HERE! or get up to 75% off other Total War legacy titles!

https://store.steampowered.com/bundle/33257/Total_War_WARHAMMER_TRILOGY/

Whether you're a Total War: WARHAMMER veteran or want to complete your collection from our Total War Legacy titles, this is the perfect opportunity to complete the set!

[h3]🕙 Sale ends Thursday, July 13th @ 11AM PT/6PM GMT[/h3]
For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III for Linux updated to v3.1

After entirely skipping the 3.0 update, Feral Interactive has now upgraded their Linux port of Total War: WARHAMMER III to version 3.1.

Read the full article here: https://www.gamingonlinux.com/2023/06/total-war-warhammer-iii-for-linux-updated-to-v31

Total War: WARHAMMER III Update 3.1 now available on macOS & Linux



[h3]Total War: WARHAMMER III update 3.1 is now available on macOS and Linux![/h3]

This update includes:

🔥 Chaos Dwarfs Endgame Crisis
🗡️ Regiments of Renown IV
💙 Bretonnia changes and rebalancing
🛠️ Event notifications fixed

...and much more!

This update also includes all Update 3.0 content on Linux, as promised last week.

[h3]Read the full patch notes here:[/h3]
📜 https://www.totalwar.com/blog/tww3-update-310/


See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord