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Total War: WARHAMMER III News

Hotfix 6.0.4



Greetings folks!

As alluded to earlier in January, we're back with another hotfix for Total War: WARHAMMER III. Hotfix 6.0.4 introduces a plethora of fixes and tweaks to improve your gameplay experience. Here's a couple of highlights from this hotfix:

  • Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
  • Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
  • Fixed an issue where reinforcing AI units will be given the same order location and will clump together as they all try and pile on to complete their order.

Read on for the full list of changes...

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[h2]PERFORMANCE[/h2]

  • Fixed a crash that occurred when attempting to reset skill points for female characters.
  • Fixed a crash that occurred when changing the factions on the left side of the Intrigue of the Court panel while playing as the High Elves.
  • Fixed a possible crash that could occur when saving and reloading a save file after a manual battle.
  • Fixed a crash that occurred when trying to imprison a Military Convoy Lord.
  • Fixed a crash that would occur when trying to select an Ogre Lord with over 100,000 Meat resource.
  • Fixed a crash that occurred when using Eltharion’s Athel Tamarha imprisonment mechanic on an Ogre Tyrant or a Caravan Master.
  • Fixed a very rare crash caused by a frame-based issue that would occur when triggering a VFX particle system e.g. artillery demolishing a structure during a siege.
  • Fixed a crash in The Lost God Prologue campaign caused by selecting Spartak Matrosov in the Beacon settlement and pressing attack target.
  • Fixed a crash that occurred when clicking or hovering over the zoom to army location button in the Challenges of Khorne screen while dragging the map.

[h2]CAMPAIGN [/h2]

[h3]GENERAL/GAMEPLAY[/h3]
  • Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
  • Resolved an issue where Concealment Bombs were granted innately in the campaign, ensuring that the skill to grant them is now relevant/useful.
  • Fixed a bug where armies obtained via Allegiance (borrowed from allied factions) with Scrap/Aspect/Mutation upgrades had access to those upgrades. Viewing the upgrades is now limited to cases where they exist, are not locked/excluded, or the army is loaned.
  • Fixed an issue so that AI factions will now hire mercenaries from your Ogre camps.
  • Eternal War spawned armies no longer trigger Daemons Reforged, aligning with the intended design.
  • Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
  • Fixed an issue where WAAAGH! armies would erroneously execute underway interceptions.

[h3]UI/UX[/h3]
  • Fixed the Manufactory panel being inaccessible if no further upgrades were available.
  • Fixed a bug for Orcs & Goblins where the Scrap Upgrades button would grey out when a unit is instantly recruited.
  • Fixed an issue where a tooltip explaining that settlements razed by Khornate factions are blocked from occupation wouldn’t appear.
  • Fixed a bug where Orcs & Goblins or Wood Elves could access Scrap or Aspects on Skaven units, causing Throt's Lab UI to appear broken.
  • Fixed an issue with Challenges of Khorne battles where Challenge armies on the campaign minimap didn’t have icons.
  • Fixed an issue with Challenges of Khorne battles so that players can now know if the Challenge army will be reinforced beforehand.
  • Fixed a bug where Recruitment cost reduction rewards for Arbaal's Challenges were missing from event notifications, despite appearing in the Challenges of Khorne screen. Notifications now correctly display all rewards when receiving or completing a Challenge.

[h2]BATTLE [/h2]

[h3]GENERAL/GAMEPLAY[/h3]
  • Resolved some instances where ranged units will clump while reforming but we're still looking into further issues with this.
  • Improved Gotrek and Felix’s initial survivability in ‘The Adventures of Gotrek and Felix’ quest battle (to Gotrek’s dismay).
  • Fixed a bug where replays wouldn’t have projectile upgrades saved into them e.g. Elspeth’s Helstorm rocket batteries upgraded in the Imperial Gunnery School would fire 3 instead of 4 rockets in a volley.
  • Fixed a bug where Unyielding Assault failed to prevent Melee Attack reductions from Fatigue.

[h3]AI[/h3]
  • Fixed an issue where reinforcing AI units will be given the same order location and will clump together as they all try and pile on to complete their order.

[h2]AUDIO[/h2]

  • Fixed an issue where Kholek was missing persistent VFX sounds in campaign.
  • Fixed an issue where Vampire Counts Corpse Carts were missing sound effects.
  • Fixed a bug where the Foundry of Bones - Chaos was missing the lava lake and river sounds.
  • Fixed a bug where certain environmental loops did not stop after a cutscene.

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As always, if you run into any new issues or bugs after updating to Hotfix 6.0.4, please report them over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— The Total War Team

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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Hotfix 6.0.3



Hey everyone,

We hope you all had a fantastic festive break and New Year celebration!

At the end of 2024 we rolled out Hotfix 6.0.3 as an opt-in Beta for you to try over the holiday period. We're pleased to announce that we've now rolled this hotfix out to all players, including one additional fix:

  • Resolved a script error that prevented events from triggering after completing missions as Gorbad Ironclaw.

Our original plan was to release this in late January but we wanted to get these changes out to you all as quickly as possible so you could all enjoy them. We're now working on Hotfix 6.0.4 which is currently aiming for the end of January, but if this changes we'll be sure to let you know!

For those who didn't opt-in to the Beta, here's a full list of changes in 6.0.3:

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Hotfix 6.0.3 Release Notes


[h2]SKULLTAKER UPDATES AND FIXES[/h2]
  • Adjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.
  • Adjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.
  • When playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.
  • Blood Hosts now increase the cost of the ‘Blood for the Blood God’ occupation option while they are on the map. This means that the more active Blood Hosts there are, the more costly it becomes to create new Blood Hosts. This change addresses the over-reliance of Khorne factions on excessive Blood Host forces.
  • Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull, from 25/50 to 20/40.
  • Fixed an issue where Bloodspeakers lacked mounts when playing as Valkia.
  • Fixed an issue where Heralds of Khorne and Bloodreapers on Blood Throne mounts were missing Siege Attacker.
  • Fixed the 2D porthole for The Slaughtergard (Chosen of Khorne - Halberds) using the wrong image.
  • Fixed a text inconsistency in the description of the Daemons Reforged effect for the Skulltakers faction.

[h2]PERFORMANCE[/h2]
  • Resolved a rare crash that could occur during VFX rendering.
  • Fixed a crash that occurred when loading saved Savage Orc Great Shaman lords.
  • Fixed a potential crash when loading a battle in certain cases.
  • Fixed a crash that occurred when loading the Black Orc Big Boss character.
  • Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.

[h2]CAMPAIGN[/h2]

[h3]GENERAL/GAMEPLAY[/h3]
  • Erd Mentality Rebalance:
    • Melee Defence: 40 > 20
    • Ward Save: 40 > 20
    • Number of Squig Herds in range for maximum value: 10 > 5
  • Fixed an issue where Da Acid Burpa (Colossal Squig RoR) was not counting towards the unit requirements for the ‘Splode Da Big One Tactik’ in Da Plan.
  • Ogre Camps now take only 3 turns to be redeployed, instead of 5.
  • Removed Destroy ‘Kraka Drak’ from Throgg and Astragoth’s victory conditions and replaced it with Malakai’s faction
  • Nasty Skulkers, Rogue Idol, River Trolls, and Snotling Pump Wagon (base unit) have been added to Gorbad - Omens of Destruction DLC for use in his Da Plan feature.
  • Resolved a script error that prevented events from triggering after completing missions as Gorbad Ironclaw.

[h3]TECHNOLOGY TREE[/h3]
  • The Hammer of Gork’s Blinded contact effect is no longer replaced by Dazed from the Orcs & Goblins’ Avalanche Smash technology.
  • Eshin Maneater’s Weeping Blade effect is no longer replaced by Armour Sundering from the Ogres’ Betta Plunda technology.

[h3]SKILL TREE[/h3]
  • Fixed an issue where Snagla's ‘Beneath the Gloomy Canopy’ skill would lose its Stalk effect when upgraded.
  • Removed the ‘Immune to Contact Effects’ from the Slaughtermaster's Poisonmaster skill, as they possess that attribute innately.
  • Removed the Thundertusk and Stonehorn from the Hunter skill effects that provided Vanguard, Frenzy, and Stalk Hunter skills.
  • Fixed the missing Idol of Gork Scrap upgrade for Savage Orc units.
  • Fixed the Divinatory Authority skill incorrectly reducing cooldowns for Cold-Blooded instead of Focus Instincts.

[h3]UNITS[/h3]
  • Fixed an issue where Markus Wulfhart’s Imperial Regiments of Greatswords had a different tier to regular Greatswords.

[h3]UI/UX[/h3]
  • Fixed a UI issue with the Ogre’s army ability ‘Meat Feast’, which incorrectly stated it affected multiple units when it only affects a single unit.

[h2]BATTLE[/h2]

[h3]UNITS[/h3]
  • Fixed an issue where Colossal Squigs were missing Siege Attacker.
  • Added missing MP unit caps to the following: Colossal Squig, Da Acif Burpa, Snagla Deff Throwa, Piggyback Knights, Slaughterbrute, Eshin Maneater, Skullcannon, Hellforged Bellowers, and Arachnarok Flinger.
  • Fixed an issue where Khorngors were still available for Warriors of Chaos when unit caps were active.
  • Fixed the abilities ‘Bathed in Blood’ and ‘Blinding Radiance’ being incorrectly labelled as active abilities.


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​Thanks to everyone who’s shared their feedback with us since the launch of Omens of Destruction and Update 6.0. If you run into any new issues after updating to 6.0.3, please let us know over in our dedicated bug reporting sub-forum.

See you on the battlefield!

— The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam X Facebook Instagram Discord Bluesky

Happy Holidays!



Happy holidays from all of us in the Total War team! May 2025 bring many Decisive Victories! 💪

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War Warhammer 3 dev plans to stop divisive DLC and remove its launcher

With the latest Total War Warhammer 3 DLC now out in the world, developer Creative Assembly is looking ahead to 2025. The new factions mark the end of a very up-and-down year for the strategy game studio, but big balance concerns have overshadowed the arrival of its latest legendary lords. As it works on updates, Total War vice president Roger Collum reveals a series of changes the studio is making to address some of the most controversial aspects around new releases, including changes to pre-order bonuses and the removal of the Total War launcher.


Read the rest of the story...


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Total War - Thank you for your support in 2024



Hey folks,

Before we say our goodbyes to 2024, we just want to say one more thing - Thank You ❤️

Here's a letter from the VP of Total War, and a look at your year across our games.

[h3]🎄 Read the blog here 🎄[/h3]

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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