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Total War: WARHAMMER III - Hotfix 2.2.1



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📃 HOTFIX 2.2.1
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Today we are releasing a small hotfix to address two problems that have arisen in WARHAMMER III following Update 2.2:

  • Fixed an issue where units resurrected by a healing spell had their healing cap removed, granting them immortality.
  • Addressed a scripting error that would sometimes prevent Immortal Empires from launching when using modded factions and races (thanks to the modding community for bringing this to our attention).


We are, as always, keeping a close eye on our official channels for other issues that may crop up post-2.2, so please keep the feedback coming. We’ll see you on the battlefield.

Total Warhammer 3 update 2.2 brings on the Vermintide

Total War: Warhammer 3 update 2.2 has finally arrived, and as promised, it's a big 'un. This patch adds the new Skaven-flavoured endgame crisis, the Vermintide of co-op game fame, and the much-requested rework to the way the strategy game's settlement battles work, as well as their frequency. Above and beyond that, there's a new regiments of renown free unit pack, another round of race balancing, and some significant adjustments to how battle XP is calculated.


Read the rest of the story...


RELATED LINKS:

Total War: Warhammer 3 mod adds dwarven war zeppelins

This Total War: Warhammer 3 mod kicks off the skeleton war

Total Warhammer 3 update 2.2 will add a new Skaven endgame crisis

Total War: WARHAMMER III - Update 2.2.0

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Greetings, WARHAMMER fans! We hope you're sitting comfortably, because Update 2.2 is here and it is, in technical parlance, a 'whopper'! It's been a little over a month since our last big patch in the shape of Update 2.1, which served to fix some of the problems flagged up before our huge 2.0 release. But now we're ploughing full speed ahead into the feedback we received after the launch of 2.0 and Immortal Empires, and this chunky ol' update is the result!

Here are some of the highlights:
  • Changes to settlements and garrisons to reduce the frequency of settlement battles.
  • Additional flavour for some of the special settlement garrisons—including Karak 8 Peaks, Black Pyramid, Skavenblight and more—by allowing them to use additional units.
  • A character experience rebalance, reducing the importance of victory types and focusing on enemy unit destruction.
  • Tweaks to the victory objectives of several legendary lords, including those of the Lizardmen, High Elves and Empire.
  • A game mode split option has been added to ranked multiplayer, letting you join separate queues and giving you greater control of your online experience.
  • Adjustments to AI aggression, strategy and overall game difficulty.
  • Plus, monsters are invading the old world in the form of Regiments of Renown III, and a new endgame crisis brings ruin-death to all! Yes-yes...

And that's just a small taste of what we've got for you! For a complete look at everything crammed into 2.2, check out the full patch notes through the link:

[h3]📜 Read the Full Update 2.2.0 Release Notes...[/h3]
UP NEXT...

The work never stops! Update 2.3 rapidly approaches and is currently due to land in November. Until then, we’re as always very keen to hear everything you’ve got to say about WARHAMMER III, Immortal Empires and 2.2.0, so please do reach out to us through all the normal channels. Your feedback helps the game be as good as it can possibly be!

[h4]💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4]💬 Feedback: Immortal Empires Public Beta (Official Forum)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]

This is going to be WARHAMMER III's final patch of 2022 before we ramp back up again in the first quarter of 2023. Update 2.3 is expected to focus on bug fixes and balance changes that weren't quite ready for this release, as well as fixes to any issues that may bubble up over the next few weeks. As a result, it is expected to be lighter on content than 2.2.

As always, we look forward to facing you in battle!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: Warhammer 3 mod adds dwarven war zeppelins

Thinking of adding some levity to your next dwarf campaign in Total War: Warhammer 3? Well, how about some levitation - this Total Warhammer 3 mod adds the Dwarven Thunderbarge to the Dawi order of battle in the fantasy strategy game. It's a huge twin-chambered war zeppelin with a loadout of cannon that can devastate enemy ranks and settlements from the relative safety of the sky.


Read the rest of the story...


RELATED LINKS:

This Total War: Warhammer 3 mod kicks off the skeleton war

Total Warhammer 3 update 2.2 will add a new Skaven endgame crisis

Total Warhammer 3's forests come alive with this trees mod

Update 2.0, 2.1, 2.1.1, and 2.1.2: now available on macOS!


Players on macOS can now download our recent game builds, connect with their friends, and play with all the latest changes to WARHAMMER III: including Immortal Empires, the Champions of Chaos, Blood for the Blood God, and all the latest fixes and features!

You can catch up on everything that's changed since the last update in our recent release notes:

https://steamcommunity.com/games/1142710/announcements/detail/3371527460674810739 https://steamcommunity.com/games/1142710/announcements/detail/3356892105051014558 https://steamcommunity.com/games/1142710/announcements/detail/3294968168781792265 https://steamcommunity.com/games/1142710/announcements/detail/3293844171236027200
And if you've not picked up the game yet, you can add it (and DLC from the entire WARHAMMER trilogy) at a discount now during the SEGA Megamix sale:

https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/
Have a great conquest! ːsteamthumbsupː