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Nurgle vs Slaanesh Battle Gameplay

[h3]The Plaguefather's obsession with breeding new infections has led him to the realm of Chaos and he's met by Slaanesh forces.

Yet, the notorious Keeper of Secrets is not leading the charge. What schemes could N'Kari be plotting?

Find out in our gameplay video below:[/h3]

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Enter the World of Nurgle

[h3]The Urfather's legions march through a garden of blight and poxes — the stench of rot is unbearable for any mortal being.

Swarms of black flies plague the environment and surround this world of death and pestilence.

Accept the gift of affliction and enter the world of Nurgle.[/h3]


[previewyoutube][/previewyoutube]

Yes, Total Warhammer 3's Nurgle units are all extremely gross

Nurgle has always been Warhammer's clearest nod to the gross-out phase that peaked in the 1980s, when the conventional wisdom seemed to be that any show or line of toys could be improved by adding slime. Total War: Warhammer III's rendition of Nurgle's forces is true to the source material, and will add plenty of slime, stink, and suppurating sores to the strategy game.


The overarching theme for Nurgle is life giving way to rot, which in turn produces new, frequently disgusting, life. That's an idea present in the Nurgle campaign mechanics, and it'll be present on the battlefield as well. Nurgle's units aren't as cruel or obviously malevolent as their daemonic cousins in the employ of Tzeentch or Khorne, they just understand the phrase "eat, pray, love" a little differently than most of us do.


The basic building block of a Nurgle army is the nurgling, a small daemon born in some kind of cyst that forms in the organs of a Great Unclean One. Nurglings serve a variety of roles in Nurgle's armies, from bearing up legendary lord Ku'gath Plaguefather's palanquin to acting as ersatz gas grenades. They can also be fielded as infantry units with vanguard deployments, although they're weak on their own and should ideally be paired with Nurgle's flying chaos furies.


Read the rest of the story...


RELATED LINKS:

"We're killing a god" - how Total Warhammer 3 is going all-in on story

The "real villain" of Total Warhammer 3 isn't the Chaos Gods

Total War: Warhammer 3 races - everything you need to know

Total Warhammer 3's Nurgle campaign sounds like an entirely new game

There's been quite a lot going on with strategy games in the past few weeks, and so we've only just had the chance to sit down and read the latest Total War blog entry detailing Nurgle campaign mechanics in Total War: Warhammer III. Each of the daemonic factions in Total Warhammer III has introduced all new ideas to the game, but Nurgle might be playing a new game altogether.


As befits his lore, the Plague God doesn't spread through normal means - Nurgle's influence is literally infectious. Buildings, for instance, work differently for Nurgle-aligned factions. These are growths rather than brick-and-mortar structures, and they all have a cycle of life, death, and rebirth. During each phase, structures will confer different bonuses or produce units, and you can learn to control this cycle by researching various technologies and upgrades.


Nurgle units are summoned immediately, although they won't start out at full strength - this system will be familiar if you've played Total War: Three Kingdoms or Thrones of Britannia: A Total War Saga. Their ranks will fill up over the course of the next several turns, although you can speed that up by researching the right techs.


Read the rest of the story...


RELATED LINKS:

"We're killing a god" - how Total Warhammer 3 is going all-in on story

The "real villain" of Total Warhammer 3 isn't the Chaos Gods

Total War: Warhammer 3 races - everything you need to know