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Total War: Warhammer 3 update 2.3 adds Immortal Empires landmarks

The last major Total War: Warhammer 3 patch of the year has arrived, and it's brought some lovely presents for good little orcs and daemons. Total War: Warhammer 3 update 2.3 adds new and updated landmarks to the Immortal Empires campaign, enables endgame scenario customisation for multiplayer, and makes some welcome adjustments to several factions - and that's just scratching the surface of the latest patch notes for the fantasy strategy game.


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RELATED LINKS:

The future of Total War: Warhammer 3 and Immortal Empires with CA

Total Warhammer 3 endgame scenarios will eventually cover all factions

Witcher Henry Cavill loves Total War Warhammer 3: "It's SO good"

Total War: WARHAMMER III - Update 2.3.0

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Greetings! The WARHAMMER III rollercoaster continues this month with Update 2.3 which, while not as hulking as last month's mahoosive update, still offers a decent chunk of fixes, changes and improvements. Barring potential hotfixes, this is the last update we'll have for you in 2022.

Before we get going, we wanted to mention the State of the Game post that dropped last month. We were delighted that many of you found it interesting, but are also aware that there are concerns and questions you have that weren't touched upon. Fear not, brave adventurer - although we can't always talk about everything we're working on, we are listening, and we have another State of the Game post planned before Christmas that will take a broad look at the topics you've been talking about.

So, without further ado, here are some of 2.3's highlights:
  • Customisable Endgame Scenarios make their way to multiplayer. 
  • The eight original WARHAMMER I Lords receive brand-new selection videos.
  • Landmarks from Mortal Empires and the Realm of Chaos maps arrive in Immortal Empires, along with some new landmarks and 10-slot settlements for select factions.
  • Further tweaks to the victory objectives of several Legendary Lords including Kislev, Tomb Kings and the Ogre Kingdoms.
  • A sweep of balance changes to Tomb Kings, Vampire Counts, Skaven and more.
  • Changes to how the AI dodges spells, artillery and other ranged attacks, along with new difficulty adjustments. 

For a complete look at everything crammed into 2.2, check out the full patch notes through the link:

[h3]📜 Read the Full Update 2.3.0 Release Notes...[/h3]
UP NEXT...

War never ends and we're always keeping close eye on your feedback - so please keep it coming. Everything you tell us helps us best decide where to focus our efforts for the next update, so let us know your thoughts and feelings about Update 2.3 and WARHAMMER III via our official channels:

[h4]💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4]💬 Feedback: Immortal Empires Public Beta (Official Forum)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]

Update 2.3 is currently expected to be WARHAMMER III's final update of 2022, unless of course any issues should arise requiring a more immediate fix. We'll talk a little bit more about the game's roadmap as we head into 2023 (including 2.4, 3.0 and other assorted chaotic happenings) in a State of the Game post coming next month.

As always, we look forward to facing you in battle!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Total War: WARHAMMER III for Linux updated to v2.2.0, Immortal Empires beta available

A whole month later, Feral Interactive have updated the Native Linux port of Total War: WARHAMMER III to be in parity with Windows at version 2.2.0 and it's a big update.

Read the full article here: https://www.gamingonlinux.com/2022/11/total-war-warhammer-iii-for-linux-updated-to-v220-immortal-empires-beta-available

The future of Total War: Warhammer 3 and Immortal Empires with CA

When Total War: Warhammer 3 game director Ian Roxburgh first joined Creative Assembly as a marketing manager around two decades ago, he had a problem to solve: how to explain to an audience what Total War is all about. "You play this giant sandbox, and as you're playing it, it's all very generic. But if you keep proper notes on it, some of the most incredible storylines develop. That's one thing we're going to want to do more and more of in the future. The storytelling thing is something we're going to keep on developing - massively. But - and I'm saying this to the fans - don't worry! There will always be sandbox gameplay in a Total War game. That's absolutely sacrosanct."


It's hard to argue with that. A few months back, Creative Assembly released the first iteration of Immortal Empires, the most content-rich strategy sandbox in gaming. The combination of three 'tentpole' releases - as the team calls them - alongside numerous pieces of DLC and free updates, it's been a long time in the making. Continued inspiration for such a wide-reaching project might be hard to come by in any other setting, but when Roxburgh and the team first sat down to put their newly acquired Warhammer licence to good use, they had the opposite problem: How do you fit such an expansive world into the traditional Total War format?


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RELATED LINKS:

Total Warhammer 3 endgame scenarios will eventually cover all factions

Witcher Henry Cavill loves Total War Warhammer 3: "It's SO good"

Total War: Warhammer 3 hotfix nerfs immortality

Best Total War: Warhammer 3 Immortal Empires starting positions

So you want to know about the best Total War: Warhammer 3 Immortal Empires starting positions? The epic combined map, which brings together the territories of all three Total Warhammer strategy games comes with 86 playable Warhammer 3 Immortal Empires factions waiting for you to take them on a unique journey of conquest across the iconic Warhammer Fantasy world.


But where do you start? Where in the vast Warhammer 3 Immortal Empires map do you pick? If you've been playing the Total War: Warhammer games for a while, the majority of the legendary lords will start in the same places they do in other campaigns across the three games. However, 29 Legendary Lords have had their starting positions changed for Immortal Empires, with reasons ranging from being more lore-friendly, to balancing concerns, to spicing up regions with new challenges.


Read the rest of the story...


RELATED LINKS:

Total Warhammer 3 endgame scenarios will eventually cover all factions

Witcher Henry Cavill loves Total War Warhammer 3: "It's SO good"

Total War: Warhammer 3 hotfix nerfs immortality