1. Total War: WARHAMMER III
  2. News

Total War: WARHAMMER III News

Total War: WARHAMMER III - Update 2.0.0

[previewyoutube][/previewyoutube]
The much-anticipated Update 2.0 is here, and it’s a biggie...

Actually, scratch that…it’s HUMUNGOUS! On top of introducing the brand-new Immortal Empires game mode to WARHAMMER III, it also rolls in a massive changelog of improvements to nearly every area of the game—from the campaigns and multiplayer settings to the UI and visuals of the game. With the arrival of the WARHAMMER I and II Legendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games.

Here's just a small sampling of the big improvements coming with Update 2.0:
  • Daemon factions will no longer automatically declare war on non-Daemon factions
  • Alongside Attack and Defend requests, you can now ask Allies to Occupy settlements (including colonising ruins)
  • We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones
  • We’ve completely overhauled the front-end and faction-select UI for improved usability
  • On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning
  • We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously
  • Most WARHAMMER I and II factions have undergone some level of overhauling for Immortal Empires—some to a lesser and some to a greater extent—with years of tweaks and balance ahead for the game mode!

Two new DLC packs are also available to enhance your experience with new Lords, new Campaigns, new unit rosters, and new visual effects for the game:

https://store.steampowered.com/app/1824060/Total_War_WARHAMMER_III__Champions_of_Chaos/
https://store.steampowered.com/app/1374300/

You can check out all ~18,000 words of the 2.0 release notes on the official Total War blog:

[h3]📜 Read the Full Update 2.0.0 Release Notes...[/h3]
UP NEXT...

This release represents a huge step forward for Total War: WARHAMMER III, and we will be working alongside the community to determine the areas where it can continue to evolve and grow in the months and years to come. We want to understand your impressions on things like the balance between factions, trends you’re spotting across the campaigns you play, or anything that just rubs you the wrong way. Our official channels are open to (healthy) discussion, debate, and (yes, even) criticism, so take the time to play with the changes, organize your thoughts, and then work with others to build consensus around what you'd like to see evolve in the game.

To that end, there are a few key places where we’ll be looking for your commentary and reports:

[h4]💬 Feedback: Total War: WARHAMMER III Discussions Forum (Steam)[/h4]
[h4]💬 Feedback: Immortal Empires Public Beta (Official Forum)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]

While there will be room for Hotfixes in the event of any critical issues, the first planned release is UPDATE 2.1, which is already scheduled to arrive two weeks (September 6). Note that this WILL NOT include any fixes or responses to any immediate reports we receive; rather, it includes several critical changes and fixes based on early access feedback that we want to implement sooner than later. Due to testing and release timelines, they unfortunately could not be included in Update 2.0; nonetheless, you can look for them in their own build soon.

Come early October, you can look forward to UPDATE 2.2: the first planned release to include adjustments based on your feedback and reports. We’re less certain what this build will include—since it will be based on your experiences in this first month—but we’ll be watching closely to see where the most impactful tweaks can be made for the most people. We do know we'll be adding some startpos adjustments for a few Legendary Lords such as Teclis, Skrag, Kairos and Alith Anar based on initial feedback.

HAVE FUN!

We hope you enjoy Immortal Empires, the Champions of Chaos, Blood for the Blood God, and everything Update 2.0 has to offer! Remember to let us know if you encounter any issues and to follow our social channels (below) for the latest about Total War: WARHAMMER III.

See you on the battlefield!

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions Twitter Facebook Instagram Discord

Immortal Empires: Frequently Asked Questions

Welcome to the FAQ for the Immortal Empires release (Update 2.0.0) for Total War: WARHAMMER III. Here, you’ll find a hefty amount of information and answers to important questions regarding the release of the new game mode.

If you experience technical issues, we recommend that you verify the integrity of your files to ensure they’ve all downloaded properly. If you continue to experience issues after that, our Support Team is always available to work with you one-on-one to figure out the problem.

[h4]🛠 Contact the SEGA Support Team[/h4]

For game issues, we recommend visiting one of our official spaces to post or contribute to a thread. We will be collecting reports and working fixes into our development schedule.

[h4]🐞 Bugs: Total War: WARHAMMER III – Game Bug Reports (Steam)[/h4]
[h4]🐞 Bugs: Total War: WARHAMMER III Support Forum (Official Forum)[/h4]

Thank you, as always, for your support; we’ll see you on the battlefield!

[hr][/hr]
[h3]WHAT IS IMMORTAL EMPIRES?[/h3]


Immortal Empires is a new grand-scale campaign mode for Total War: WARHAMMER III available for free to owners of all three Total War: WARHAMMER titles. It combines the landmasses, Legendary Lords, war units, and more from the series into one colossal mode spread across the vast Warhammer World. It is the most complete and definitive Warhammer strategy experience ever conceived.

For more information, read about it here:
https://store.steampowered.com/news/app/1142710/view/3324233322418110931
[h3]WHEN DOES THE IMMORTAL EMPIRES BETA RELEASE?[/h3]
Immortal Empires will release on the 23rd of August.



For more time zones: Time to the Total War: WARHAMMER III Immortal Empires Beta (redirects to timeanddate.com)

[h3]IF I OWN ALL THREE GAMES, DOES THIS MEAN I HAVE ACCESS TO ALL OF THE CONTENT/RACES/FACTIONS/ETC. IN IMMORTAL EMPIRES?[/h3]
Owning the base games of all three Total War: WARHAMMER titles will only grant you access to the set selection of Races and Legendary Lords available in those given games. You will need to purchase the DLC for those games to access the respective races and factions in Immortal Empires.

For example, if you wish to play with the Vampire Coast or Tomb Kings, you will need to own their respective products.

[h3]HOW DO I DOWNLOAD AND PLAY IMMORTAL EMPIRES?[/h3]
Immortal Empires will download automatically along with the release of Update 2.0 on August 23rd. No additional download or opt-in is required to play if you meet the requirements.

[h3]WILL IMMORTAL EMPIRES HAVE THE SAME MINIMUM AND RECOMMENDED SYSTEM REQUIREMENTS?[/h3]
Yes; Immortal Empires will have the same minimum and recommended specifications as Total War: WARHAMMER III.

[h3]HOW BIG IS THE DOWNLOAD SIZE?[/h3]
The download size for Total War: WARHAMMER III and Immortal Empires has been reduced from 120GB to ~104GB.

[h3]DO I NEED TO INSTALL ALL THREE GAMES TO PLAY?[/h3]
No; as long as the other games are in your library, you only need to have Total War: WARHAMMER III installed to access Immortal Empires.

[h3]WILL IMMORTAL EMPIRES SUPPORT CROSS OWNERSHIP?[/h3]
Immortal Empires will not support cross-platform ownership. Like previous Total War games, players should own all of the required content on a single store in order to access it in-game.

[h3]WILL IMMORTAL EMPIRES SUPPORT CROSS-PLAY?[/h3]
Yes, Immortal Empires will support cross play. Like Total War: WARHAMMER III, players can join and play with each other across the Microsoft, Steam, and Epic platforms.

[h3]ARE THE REALM OF CHAOS OR EYE OF THE VORTEX MECHANICS ACTIVE IN THIS?[/h3]
No; Immortal Empires does not feature the Realm of Chaos (WARHAMMER III) or Eye of the Vortex (WARHAMMER II) campaign mechanics. It is a sandbox experience first and foremost, though each race will still have their own unique victory conditions for the campaign.

[h3]HOW MANY PLAYERS DOES MULTIPLAYER SUPPORT?[/h3]
Like Total War: WARHAMMER III, Immortal Empires will support up to eight players in multiplayer campaign or battles.

[h3]HAVE THE FACTIONS FROM THE PREVIOUS GAMES BEEN BALANCED AGAINST THOSE FROM WARHAMMER III?[/h3]
As Immortal Empires is launching in BETA, balancing is still work-in-progress.

However, we have made a concerted effort to ensure that Total War: WARHAMMER I and II factions are able to compete with their WARHAMMER III counterparts.

Norsca, Lizardmen, Dark Elves, and the Vampire Counts have received the largest updates so far. More information regarding them can be found on the Total War blog here:
https://store.steampowered.com/news/app/1142710/view/4972554042134301101
[h3]WILL IMMORTAL EMPIRES BE LOCALISED?[/h3]
Yes, Immortal Empires has been localised in the same set of languages available to Total War: WARHAMMER III.

[h3]WILL IMMORTAL EMPIRES BE MODDABLE?[/h3]
With an all-new game mode, we know there’s a huge community ready to start implementing their own spin and style to what the game has to offer. Much like Total War: WARHAMMER III, players will be able to load mods that change how Immortal Empires plays. The final piece of the puzzle is the Total War Assembly Kit, which we will be releasing alongside a future update.

[h3]WHAT’S NEW IN IMMORTAL EMPIRES?[/h3]


Immortal Empires has a range of new features and improvements ready to be experienced on August 23rd. These include; Be’Lakor as a playable Legendary Lord, an all-new ‘Sea Lanes’ mechanic to help circumnavigate the map, updated mechanics and playstyles for factions introduced in WARHAMMER I and II, fresh lore-inspired victory conditions for the campaign, new end-game scenarios, and much more.

For more information, please visit the Total War blog:
https://store.steampowered.com/news/app/1142710/view/3324233322418110931
[h3]WHY ARE YOU RELEASING IMMORTAL EMPIRES AS A BETA?[/h3]
Immortal Empires is the most ambitious project we’ve ever attempted, combining the content of three massive games into one world-spanning mode. This means that it has also been one of the most technically challenging and there is still some work to do as we collect feedback, monitor the gameplay, and update it over time to address balance concerns and bugs. This is still the full Immortal Empires experience, but the beta tag helps us set expectations as we continue to make it the best it can be.

Visit the Immortal Empires introductory blog for more information:
https://store.steampowered.com/news/app/1142710/view/3324233322418110931

Разработчики Total War: Warhammer III выпустили трейлер с Кровавой Валькией

23 августа студия Creative Assembly выпустит дополнение с набором «Чемпионов Хаоса» для Total War: Warhammer III. В тот же день начнётся бета-тестирование режима «Бессмертные империи». В честь релиза разработчики представили геймплейный трейлер легендарной леди Валькии Кровавой с монтажом из боёв и сражений на стратегической карте.

Total War: WARHAMMER III – Introducing Valkia the Bloody

Hello Total War: WARHAMMER community! Today we’re revealing the final Legendary Lord joining the Champions of Chaos Lords pack—Valkia the Bloody—coming to Total War: WARHAMMER III on August 23rd.

Valkia the Bloody is the cruel and daemonic consort of Khorne: returned from the dead to further the work of her diabolic paramour. Once a fell queen of a great northern tribe, the Blood God reawakened her as a form more pleasing to himself. The followers of Khorne fight all the harder in her presence, for it is said His gaze always lingers around her.

[previewyoutube][/previewyoutube]

ON THE BATTLEFIELD...

The winged warrior-queen is one of the most skilled combatants in both the mortal and immortal realms—with melee stats to rival even those of Skarbrand. She has a range of powerful abilities, including Daemonshield, which grants invulnerability for a short period, Spear of Slaupnir which causes the ground to erupt in a straight line, and her Gaze of Khorne passive ability, which increases the base weapon damage, armour-piercing, and leadership of warriors in her area of influence.

[h3]FACTION EFFECTS[/h3]
  • Has access to Bloodletting
  • Campaign movement range: +20% after winning a battle (all characters)
  • Souls gained from sacrificing captives: +50%
  • Vassals gain Frenzy and spread Khorne’s corruption

[h3]LORD EFFECTS[/h3]
  • Passive ability: The Gaze of Khorne
  • Campaign movement range +35% after enemy retreats from battle


PRE-ORDER NOW!




Azazel, Festus, Vilitch, and Valkia join the battlefield in the Champions of Chaos DLC, coming alongside the release of Immortal Empires on August 23rd. Pre-orders are available now on all stores now—and you’ll even score a 10% discount if you pick them up before August 30th!

https://store.steampowered.com/app/1824060/Total_War_Warhammer_III__Champions_of_Chaos/

UP NEXT

We’ll be sharing an even more in-depth look at Valkia in a Let’s Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, keep your eyes on our social channels for more news about Immortal Empires and the Champions of Chaos, both coming this August 23rd!

Total War: WARHAMMER III – Introducing Vilitch the Curseling

Hello Total War: WARHAMMER community! Today we’re revealing the third Legendary Lord joining the Champions of Chaos Lords pack—Vilitch the Curseling—coming to Total War: WARHAMMER III on August 23rd.

The malformed sorcerer-twin known as Vilitch the Curseling is a living manifestation of Tzeentch’s twisted delight in anarchy. The Great Sorcerer fused the frail runt with their warrior brother: granting Vilitch both baleful abilities and control of their autonomous sibling’s diabolic strength. Now, as they ruthlessly plot to further their own power, their enemies fear the disturbing creature known as the Twisted Twin!

[previewyoutube][/previewyoutube]

ON THE BATTLEFIELD...

The chaotic fusion of warrior and wizard makes Vilitch a force to be reckoned with upon the battlefields of The Old World, as they are both a formidable melee and spellcasting Lord of Tzeentch. Their passive ability, The Twisted Twin, increasingly raises their spell mastery, melee defence, and melee attack the longer they're in close combat or casting spells.

[h3]FACTION EFFECTS[/h3]
  • Vassals gain increased barrier hit points and spread Tzeentch’s corruption
  • Has access to Changing of the Ways
  • Forces receive benefits for having high Winds of Magic
  • Converts a portion of own battle casualties into Souls
  • Has access to the Tzeentch teleport stance

[h3]LORD EFFECTS[/h3]
  • Steal +15% of the experience earned by other Lords
  • Passive ability: The Twisted Twin
  • Teleport stance usage cost: -25% Winds of Magic (Lord’s Army)
UP NEXT

We’ll be sharing an even more in-depth look at Vilitch in a Let’s Play video coming TOMORROW, so look for that over on the official Total War YouTube channel. Then, prepare yourself for more news about the final Legendary Lord joining the Champions of Chaos next week!