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Join us for the Total War 25th anniversary celebrations



Hey Total War fans,

25 years ago, in a small one room office just down the road from where I write this message, Total War was born. The vision was rooted in a love for both history and strategy gaming, with the aim of seamlessly mixing the best parts of grand strategy and real-time tactical battles into a single experience where you truly felt like the commander of a vast empire.

During those early years Total War’s identity formed. The team were focused on authentic recreations of the most pivotal moments in human history from the Age of Antiquity through to the emergence of the great naval empires. As the genre evolved and our teams changed, we expanded into new territory by leaping into the fantastical; meticulously recreating Games Workshop’s iconic Warhammer World as a truly unique strategy experience.

There have been triumphs and tribulations throughout the years, and we’re honoured and humbled to be one of the few video game franchises that get the chance to celebrate such a huge milestone. Without your support this would never have been possible – so a massive thank you from all of us on this special day!

[Early 2000's at the old South Water where games from SHOGUN - MEDIEVAL II were developed]


Some of you may remember from my update last year that we had plans to celebrate this anniversary in a meaningful way. Our teams are hard at work fine tuning a program of content that not only shines a light on past games but builds the foundation for us to begin revealing what we have planned for the future of Total War. And yes, this means the reveal of new games and content.

25 years of Total War will begin with a look back at our legacy. Taking place from August until the end of November, we’ll journey through each series that has been released since 2000. Expect content like retrospective video interviews, developer livestreams, sales across our entire catalogue, as well as fantasy and historical multiplayer tournaments. We also want to make this a celebration you can get involved in, so we'll be hosting giveaway competitions, inviting you to ask questions of our developers, as well as spotlighting your favourite mods and content creators who have helped make the Total War community what it is today.

[2013, the launch of Total War: ROME II]


Beyond celebrating the past, we plan on welcoming the future of Total War in a big way. Behind the scenes, we’re in the early stages of producing the Total War: 25th Anniversary Showcase, the first video presentation of its kind in our history. Taking place in early December, this show will unveil the new games that you can expect to play in the near and distant future, as well as introduce you to the development teams making them. We’ll have more details to share as we approach the end of the year, but whether you’re a fantasy or history fan, there will be plenty to enjoy!

Alongside all of this will be more WARHAMMER III content. Patch 6.2 arrives next week with a focus on Magical Items, Tides of Torment's third and final faction will be revealed in July, and we'll unveil some long-awaited content at the anniversary showcase. It's incredible to think that this series is now in its ninth year, and we look forward to sharing what we have planned for the future.

[2016, the launch of Total War: WARHAMMER]


What’s especially important to me this year is celebrating everyone who has made Total War what it is today. This includes all of you reading this message who have helped create the best community in gaming. Whether you’re playing our games for thousands of hours, watching our trailers, submitting bug feedback, or commenting on our socials, all of this has helped us build a game we all love.

It also takes an army of passionate and talented staff to take our games from concept to completion. Many of them talk about growing up with Total War; how it gave them an interest in history or the deep lore of Warhammer, and how it created a desire for them to work at Creative Assembly. They’re fans making the game they love, and I want to thank each and every one of them, past and present, for their contribution to making this milestone possible.

We hope you’re excited for the future.

Happy anniversary to you all,

— Roger Collum, Vice President of Total War

[2023, pre-launch set created for Total War: PHARAOH]


For the latest news and announcements, don't forget to visit our official social channels.

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Patch 6.2 Dev Blog

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Hey folks,

Next week, we’re expecting to publish the full release notes for Update 6.2, as well as the Update itself. Ahead of its release, we thought we’d give you a heads up on what to expect in this update, direct from William Håkestad, Senior Game Designer on Total War: WARHAMMER III.

In Update 6.2, look forward to extensive revisions to Magic Items, an introduction of the AI Improvements tested in the proving grounds, the introduction of a few new Magic Items, and the arrival of two new units: The Hobgoblin Bolt Thrower, and Blood Knights.

Sit tight for the full release notes next week with all of our improvements and fixes, and more on those two new units, but in the mean time here’s William with the Sports and Weather (and plenty of insight on our revisions to Magic Items).

Adam Freeman // Head of Community

[h3]👉 PATCH 6.2 DEV BLOG 👈[/h3]

— The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

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Hotfix 6.1.5



Greetings everyone!

Today, we’re releasing Hotfix 6.1.5, bringing new fixes and tweaks to Total War: WARHAMMER III including various fixes to maneater psychology, quest battles and how Wood Elves rumble in the jungle.

Without further ado, let’s get into it.

— Anastasija Dolgošejeva // Senior Community Manager // Your friendly neighbourhood penguin

Campaign

[h2]General // Gameplay[/h2]
  • Fixed a crash to desktop after manually winning Vilitch’s Quest Battle Vessel of Chaos and waiting for the loading back to the campaign map.
  • Fixed bug where Ogre Camps would move after every battle and every game load.
  • Marching stance movement extents now should be again shown correctly while the military force is in default stance.
  • The Rite of Awakening event video now correctly plays rather than the 2D image.
  • When the user opens and immediately close the UI panel for The Skull Throne the script will be canceled to prevent scripted tour pop-ups.
  • Fixed an issue where the the campaign camera went under the terrain in some cases..
  • Chaos Dwarfs when occupying the Galleon's Graveyard now have a garrison.
  • Jungles now function as forests when applying Wood Elf "during forest battles" effects like the skill for Waystalkers, "The Endless Hunters".

[h2]Skills[/h2]
  • The Exalted Lord of Change Skill "Impossible Egotist" now correctly give heroes in their army "Silenced".
  • Snow Leopards are now affected by the Hag Witch's skill "Wildkeeper".

[h2]UI[/h2]
  • Fix getting "Under-City Discovered!" messages for settlements belonging to other factions.
  • Fixed a crash when trying to open technology tree from Gorbads Tactics menu on non players turn.


Battle

[h2]General // Gameplay[/h2]
  • Issue fixed where multiple RoR Gyrobombers attacking in fast forward are causing game crashes.
  • Fixed an issue where Ulrika Maldova would always be staggered by powerful attacks when mounted on a horse.
  • Fixed an issue with one of Arbaal’s quest battles so that Vampire Coast armies are no longer visible before the reinforcements to prevent the pop-up message about hidden foes to appear.
  • Fixed an issue where one of Skulltaker's quest battles could be won without fighting the entire enemy army.
  • Fixed an issue in the Overtyrant’s Crown quest battle where one of the waves will attack the player armies right after they leave the reinforcement location.
  • Golgfag & the Eshin Maneater now have Immune to Psychology attribute like other meaneaters.

[h2]Battle Maps[/h2]
  • Fixed some floating vegetation on The Dragon Isles battle map.
  • Mopped up invisible shallow water on the Road to Talabheim battle map.

— The Total War Team

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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

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Total War: Warhammer 3 fans reckon they've already guessed which faction is coming next in Tides Of Torment

Last week's Warhammer Skulls brought announcements for a new Mechanicus 2 ally faction, a strategy remaster in the form of the first Dawn Of War and all expansions, and a free Boltgun typing game in which you tap out phrases like 'emperor' and 'thin your paints' to chainsword cultists. Nestled away in the recesses of that skull, like a coiled snake on a tattoo with the name of someone's pug on it, was a teaser for the next Total War: Warhammer 3 DLC. Here's that teaser.


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The next Total War Warhammer 3 DLC is giving Norsca the attention it deserves

The next Total War Warhammer 3 DLC will bring a notorious legendary lord to the tribes of Norsca. In a new developer update, Creative Assembly head of community Adam Freeman is joined by Warhammer 3 DLC game director Todor Nikolov, art director Stoyan Stoyanov, and Tides of Torment lead designer Vasil Nikolov to discuss the upcoming expansion and, in particular, the introduction of Sayl the Faithless. The team also talks about greater Norsca reworks that are on the cards, as well as more upcoming changes for Slaanesh.


Read the rest of the story...


RELATED LINKS:

New Total War Warhammer 3 patch notes buff Kislev and Tzeentch again

The next Total War Warhammer 3 DLC finally adds a new Slaanesh legendary lord

Total War Warhammer 3 patch 6.1 arrives with full Kislev and Kairos reworks