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Total War: WARHAMMER III News

Total Warhammer 3 devs reveal new Tzeentch Chaos faction, mechanics, and more

Creative Assembly has been rolling out an onslaught of Total War: Warhammer III news this past couple of weeks. Starting with Grand Cathay's official reveal, we've had everything from lore drops, to Cathay's campaign mechanics, to details on the long-awaited rework to siege battles. Today, the studio has officially revealed the second Chaos faction - Tzeentch.


We've known about these duplicitous demons for a while now, considering they're the primary enemies in all of Cathay's trailers so far, but now Creative Assembly is shining the spotlight on the faction specifically. We've been given insight into not only how Tzeentch factions work, but also how the different Chaos factions will work together in the campaign more generally.


You may have noticed our use of the plural 'factions' - each Chaos god in Warhammer III will launch with a single legendary lord, but the details revealed today concern mechanics that only apply to Tzeentch as a whole. Kairos Fateweaver will be representing the Changer of Ways at launch, and will get a dedicated breakdown at a later date. Creative Assembly plans to release more legendary lords for each god. "Future DLC and FLC that aligns itself to Tzeentch will use some or all these mechanics," the blog post reads, "as well as that legendary lord's specifics."


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Total War: Warhammer 3's Grand Cathay campaign is all about maintaining harmony

Total War: Warhammer III introduces the eastern empire of Grand Cathay to the strategy game's expanding roster of factions, and developer Creative Assembly has now revealed some fresh new details about how its campaign gameplay will work. As a Cathayan leader, you'll be focused primarily on two things: maintaining a harmonious balance within the empire, and making sure the indomitable Great Bastion in the north remains intact.


As the latest Total War blog post explains, Grand Cathay players will always need to be mindful of balance - and to help with that, they'll have a big bar at the top of the screen. Each time they pick a lord, construct a building, or research a new tech, the point they're at on the balance bar will shift slightly.


Keeping it close to or at the centre results in special bonuses, such as the ability to call on ancient ancestor spirits to help out on the battlefield. But since nearly every decision you make influences that balance, it's going to be awfully tricky to maintain for more than a couple of turns.


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