50 turns as Cathay in Total War: Warhammer 3's campaign

I wouldn't say it's the best feeling, to watch a dozen portals to hell burst into existence across the green pastures of Grand Cathay, the site of my steadily growing empire in Total War: Warhammer III.
Not that it's supposed to be, but I'm especially sensitive to this sort of thing. I like to build and beautify; I've been known to build unnecessary parade grounds in Command & Conquer rather than finish missions just because I thought them thematic. My biggest gripe with Total War: Warhammer II was that it would drop hostile armies into my territory as soon as I started a Vortex ritual; they always seemed to appear whenever my own troops were absent, so that no matter how I prepared, I was powerless to prevent the destruction of several carefully tended cities.
So you can imagine how I felt when these rifts into the Realm of Chaos burst upon my territory like acne before a first date. Warhammer's infamously grimdark lore is all about the fact that even the most redoubtable city is only a Skaven orgy away from drowning in a tide of rats, but look, it's not just me: "It felt a bit contrived that you can't control the fact there's going to be a few stacks coming in and attacking you," game director Ian Roxburgh tells us, reflecting on player feedback from Warhammer II.
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