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Total War: WARHAMMER III News

Hotfix 5.2.5



Greetings folks,

Today we're rolling out Hotfix 5.2.5, bringing with it a variety of bug fixes and tweaks to improve the gameplay experience.

Read on for the full details...

[h2]CAMPAIGN[/h2]

[h3]SKILLS[/h3]

  • The Blue Scribes' skill ‘Tzeentch's Quaestors’ now correctly modifies the Assassinate action, rather than Wound (which they did not have!).

[h3]SETTLEMENTS[/h3]

  • Special settlements (e.g., Altdorf, Karaz-a-Karak, etc.) will now correctly use the Wood Elf settlement battle map when occupied by Wood Elves.

[h3]ENVIRONMENT[/h3]

  • Fixed an issue where the edges of The Great Canal, south of Cathay, appeared jagged; the canal's edges should now display smoothly.
  • Fixed an issue in The Lost Valley where building assets for a landmark near the settlement of Oyxl were visible despite being covered by the Fog of War.

[h3]TEXT/LOCALISATION[/h3]

  • Fixed an issue where the Korean translation of ‘Livery’ was incorrectly displayed as ‘Symbol’; it has now been corrected to ‘Horse House.’
  • Fixed an issue where a Lord's name in the Visions of the Old Ones mission panels was not localized.


[h2]BATTLE[/h2]

[h3]AI[/h3]

  • The AI has been improved in chokepoint battles to prioritise moving swiftly through chokepoints when under fire, rather than reforming or trying to cross while in formation. This enhancement increases the overall challenge and reduces the dominance of artillery and ranged units in these scenarios.
  • Fixed the disabled AI skirmish mode for isolated units; it will now be disabled only when it is clear that the unit will lose, preventing unnecessary prolongation of the battle.
  • Fixed an issue where AI-controlled units were moving chaotically in some quest battles while incorrectly waiting for reinforcements.

[h3]ENVIRONMENT[/h3]

  • We've asked the flying trees in Dwarf Mountains to calm down, thereby resolving an issue with them floating above the ground during battles.
  • Nan-Gau is no longer affected by random fires, and specific assets have been grounded properly, fixing the issue where they were floating above the battlefield.
  • Fixed an issue on ‘The Shifting Monolith’ map where the camera could move under a lavafall, revealing unintended areas of the map.

[h3]UNITS[/h3]

  • Fixed black spots on the Chaos Sorcerer, caused by transparency maps being turned off at different levels of detail (LODs).
  • Fixed an issue where parts of the Marauders of Khorne's armour would disappear due to LOD errors.
  • Fixed a visual issue with the inner wall of the cabins on the Thunderbarge and The Spirit of Grungni.



As always, thank you all for your feedback and bug reports. If you experience any new bugs or issues after updating to 5.2.5 please be sure to report them over in our dedicated sub-forum.

See you on the battlefield!

—The Total War Team

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⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

The SEGA Publisher Sale is now on!



Hey folks!

The SEGA Publisher Sale is now live on Steam! Grab up to 75% off a selection of Total War titles from now until 26th September!

[h2]TAKE ME TO THE DEALS![/h2]

https://store.steampowered.com/app/364360/Total_War_WARHAMMER/
https://store.steampowered.com/app/594570/Total_War_WARHAMMER_II/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/

—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels.

Steam Discussions X Facebook Instagram Discord

Hotfix 5.2.4



Greetings folks,

We're back with a small but important update for Total War: WARHAMMER III. Today, we're rolling out Hotfix 5.2.4 to address a specific issue that has been affecting some of you during your Warriors of Chaos campaigns.

  • Resolves a crash to desktop (CTD) that could occur when pressing the 'Choose Path' button in the 'Path to Glory' panel.

We know how frustrating crashes can be, especially when you're deep into the chaos of battle, and we appreciate your patience while we worked to get this fix out to you.

Additionally, we want to provide some clarity regarding a note from Hotfix 5.2.3: "The AI-controlled Lord will no longer withdraw when ambushed if it has a good chance of winning." The change is not specific to Lords. The correct information is that the battle AI will not withdraw when ambushed if its army has at least 75% of the attacker's army strength. Army strength is calculated by the sum of its units' strength. While this unit strength value is not visible to players, it is a key factor in AI decision-making, greatly enhancing its battle strategies in many situations.

We are also aware of a separate issue, not addressed in this fix, where an army may retreat in battle after already retreating earlier in the same turn, causing the entire army to be wiped out. We are actively investigating this and appreciate your reports and feedback on the matter.

As always, thank you for your continued support and feedback—it helps us keep improving the game. If you run into any new issues after updating to 5.2.4, please report them in our dedicated bug reporting sub-forum.

See you on the battlefield!

—The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Total War Warhammer 3's next legendary lords add new ways to play

Space Marine 2's launch might have brought Warhammer 40k to the fore in the world of videogames, but the iconic setting's classic fantasy counterpart is still very much active, and no more so than in Total War Warhammer 3. Hot off the heels of its recent patch 5.2, developer Creative Assembly has more details on what the future holds for one of the best strategy games on PC. There's lots to look forward to in TWW3 patch 6.0 and the next round of DLC, including some fun systems to capture the essence of its new legendary lords.


Read the rest of the story...


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Scyla Anfingrimm, Skarr Bloodwrath, and other chill guys on the way for Total War Warhammer 3

Death and taxes remain constant, the sun rises and sets each day, and I must write about every bit of Total War: Warhammer 3 news until the end of time. No-one is making me, I must add. I simply cannot help myself. Every addition is one step closer to us getting an official Clan Skurvy. Creative Assembly just put out a new video going into more details about what to expect from the strategy game’s next DLC. Here’s a roundup of the last one to get you up to speed before I start frothing like a pint of Bugman’s. That was a Warhammer reference! From Warhammer!


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