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Total War Warhammer 3 dev is reworking sieges, and it wants your help

Creative Assembly is changing how Total War Warhammer 3 sieges work, and it's calling for players to help test the rework by joining an upcoming proving grounds. While we'll be waiting a little longer for the strategy game's next DLC to arrive, CA has been hard at work on major changes in the meantime, and it talks us through the first part of a grander TWW3 siege rework in a new developer blog.


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RELATED LINKS:

Total War Warhammer 3 Tides of Torment is delayed, as CA reshapes its next DLC

Total War Warhammer 3 update buffs infantry and summons in colossal patch notes

Total War Warhammer 3 update 6.2 delivers a complete rework to magic items

Proving Grounds: Siege Beta

[p][/p][p][/p][p]Hi folks,[/p][p][/p][p]The gates to the Proving Grounds are ready to be thrown open once again - the Siege Rework Beta is on its way to Steam very soon for you to play and provide feedback on.[/p][p] [/p][p]Our goal here, in simple terms, is to make sieges more fun, and you are an invaluable part of making that happen through the Proving Grounds. We want to make sure we’re making valuable, meaningful changes to the game and your feedback is crucial to us achieving this - we won’t roll out any changes to the base game until we’re totally happy with the response from you, the players![/p][p] [/p][p]This round of testing will last for 2 weeks from the 24th of July to the 7th of August. All the info you need to access the Beta and provide your feedback will be available in a dedicated sub-forum once the Beta is live.[/p][p] [/p][p]Finally, we’re excited to announce that on Thursday 17th July at 2:20PM UTC/3:30PM BST/4:30PM CEST we’ll be hosting a livestream on the Total War Twitch channel where we’ll be joined by Battle Team Lead Milcho Vasilev to explore the changes included in this beta in more detail.[/p][p] [/p][p]Head over to the blog linked below to hear more from the one and only Milcho himself as he shares what he and his team have been smashing together in the siege workshop.[/p][p][/p][h3]READ THE SIEGE BETA BLOG[/h3][p] [/p][p]Thanks![/p][p][/p][p]— Steve Coleman // Senior Community Manager // Siege Daddy

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Total War Warhammer 3 Tides of Torment is delayed, as CA reshapes its next DLC

The new Total War Warhammer 3 Tides of Torment DLC has been delayed from its planned summer launch, as Creative Assembly concludes the expansion does not yet meet its current standards. The next pack of legendary lords and associated accouterments includes overhauls for two of the most long-deserving factions in Slaanesh and Norsca, and the developer apologizes for the sudden change in plans while also teasing its final inclusion. It also talks about upcoming updates in the meantime, along with a response to conversations about the strategy game's long-term future.


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RELATED LINKS:

Total War Warhammer 3 update buffs infantry and summons in colossal patch notes

Total War Warhammer 3 update 6.2 delivers a complete rework to magic items

Total War Warhammer 3 patch 6.2 brings a big magic items rework and new units

Total War: Warhammer 3 gets the best bad news yet about future updates

Tides Of Torment, the next DLC for Total War: Warhammer 3, has been pushed back from its original Summer release window to later in the year, with September onwards sounding the likeliest from a new blog post.


And that's…honestly where the bad news ends, as far as I'm concerned. The rest of the blog is filled with some exciting and pretty respectable thoughts about future updates. Even the reason for Tides Of Torment's delay ("the short answer was no", it didn't hit the team's standards) strikes me as a good sign, since it means the DLC team at least feel they've got the breathing room to not rush out something they're not happy with. It's too nice outside for my PC to be running the kind of temps 1000 angry sea elves are going to result in, anyway.


Ah, yes: Sea Elves are confirmed now, led by Sea Lord Aislinn. Expect more details from a new video in August, by the sound of it.


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