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Total War: WARHAMMER III News

Hotfix 5.2.1


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[h2]Hotfix 5.2.1[/h2]

Hi folks,

We’ve just rolled out hotfix 5.2.1 which addresses the following:

  • Fixed a crash that occurred when hovering over specific settlement resource icons.

We're also working on a number of additional fixes that we aim to release next week in hotfix 5.2.2.

In the meantime, please continue to report your bugs and issues in our dedicated sub-forum.

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[h2]Patch 5.2 Additional Notes[/h2]

We'd also like to highlight several additional fixes that were implemented in version 5.2, but were previously not communicated within the original patch notes. Some of you may have already encountered these improvements, so hopefully this will help clear up any confusion. We apologise for the oversight and appreciate your understanding.

PERFORMANCE
  • Fixed a softlock that occurred when declaring war while another player was watching a cinematic or flyby in multiplayer.
  • Fixed a rare crash when reloading character models in the campaign.
CAMPAIGN
  • Fixed a bug where the Black Tower was not providing secondary effects when Elspeth was present in the region.
  • Fixed a bug where bankruptcy attrition was not displayed on the army or unit cards affected by it.
  • Fort Jakova is now facing the correct direction on the campaign map.
  • Fixed the death animation for the Chaos Lord of Tzeentch on a Disc mount.
  • Fixed a bug in the text for Cylostra's Emerging Terror ability, which incorrectly referred to the Mourngul Haunter hero instead of the Mourngul unit.
  • Fixed a bug with the Red Duke's textures on the campaign map.
  • The Bray-Shaman's Familiar follower can now be equipped by both Great Bray-Shamans and regular Bray-Shamans.
  • Fixed a bug where Malagor appeared too zoomed out in the character details panel
  • Fixed a bug where attacking a garrison that had only an army and no characters would prevent the battle panel from appearing.
  • Fixed a bug where Durthu's spell skills were using the wrong colours.
CAMPAIGN AI
  • Changed the unit group of the RoR Doomseekers so the CAI correctly classifies them as melee units.
BATTLE
  • Fixed a couple of instances where players could not interact with the pre-battle menu.
  • Based on community feedback, Dwarf Warriors, Longbeards, and Giant Slayers no longer have their axes tinted by faction colour.
  • Fixed an issue with the positioning of some body part assets for the Minotaurs of Khorne; they no longer have gaps in their necks.
  • Fixed a bug where the unit cards of some units with shrapnel projectiles displayed the shrapnel range instead of their actual range.
  • Fixed a bug with the Beastmen faction colours.
  • War Wagons now use the correct textures for both regular and RoR versions.
  • The Silver Bullets and Sigmar's Sons now have the correct coloured clothing.
  • Fixed a bug where the Sarthorael the Everwatcher model was missing in battle.
  • Fixed a bug where the Empire Knights had black colouring on their head and leg armor pieces, in contrast to the rest of their silver armor.
  • Fixed an issue where the wrong battle map would load when fighting near mountains in Ulthuan.
BATTLE AI
  • Fixed a bug where AI-controlled armies would not attack each other when the player was reinforcing one of them in battle.
  • Improved the AI's use of high ground.
  • Adjusted AI decision making when defending during an ambush battle to increase priority of fleeing the field.
  • Increased the priority of vulnerable artillery pieces when the AI selects targets in battle.
BATTLE ANIMATION
  • Fixed a bug where the root of the Orc Labourer's defense animation was misaligned.
  • The Grace of Quai Yin (Celestial Dragon Crossbows) now display their crossbows while moving.
  • Greenskin Trolls now hold their weapons correctly in walking and attack animations.
  • Fixed a bug where the Hochland Long Rifles sword did not disappear when sheathed.
AUDIO
  • Added crackle audio for the Chaos Lord of Tzeentch when mounted on a warhorse or chariot.


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Until next time, we'll see you on the battlefield!

[h3]—The Total War Team[/h3]


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⚠ IMPORTANT
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If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

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🧱 MOD WARNING
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Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Patch Notes 5.2 LIVE NOW!



Greetings!

Patch 5.2.0 is here, bringing a wealth of new content to Total War: WARHAMMER III. This update is the first to include some little "refreshes" of legacy content, as detailed in Mitch's 5.2 dev blog we shared last week.

[h3]📜 Patch 5.2 Dev Blog[/h3]

This patch also includes a number of bug fixes and quality-of-life improvements, including a rework of the definitions for our rollback builds on Steam, which will make it easier to identify and select the version you need, should you need it.

Here’s a glimpse of what’s new:

  • A new feature for the Dwarfs: The Deeps
  • A rework of the Chaos Cult feature
  • A new small 'global' feature: Unusual Locations
  • An update to the Cathay's Ivory Road feature


To dive in to the nitty-gritty, head here:

[h3]📜 Patch Notes 5.2.0[/h3]

—The Total War Team

[hr][/hr][hr][/hr]
⚠ IMPORTANT
[hr][/hr][hr][/hr]
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

[hr][/hr][hr][/hr]
🧱 MOD WARNING
[hr][/hr][hr][/hr]
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

For the latest news and announcements, drop by our official social channels.

Steam Discussions X Facebook Instagram Discord

Boys! Boys! Boys! Boys! Boys! Boys! Boys! Boys!

Oh, hey, would you look at that? Total War: Warhammer 3's patch 5.2.0 (arriving later today) has some new orcs and goblins in it.


Look at 'em! They've got swords and shields now!


Read more

Total War Warhammer 3 update 5.2 fulfills an essential Dwarf fantasy

Creative Assembly is looking forward to the future of Total War Warhammer 3 now that it's largely regained its footing as one of the best strategy games on PC. With some rather dramatic wobbles behind it and a positive response to the most recent add-on, the developer is now looking forward to what's coming next. In a new blog, the team outlines its plans for TWW3 update 5.2, which will see the Dwarfs dive deeper and grow taller than ever before.


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Any gags I could make about an update that lets Total War: Warhammer 3’s dawi play tall are far too obvious for the discerning comedic palette that brought you such bangers as that time I just wrote “(penis)” a bunch so the Overkill’s Walking Dead page wouldn’t quote me out of context, so let’s just dive right in to the details. The strategy game’s 5.2 update is on the horizon, and tagging along with it are the first of the “extra bits” the team teased in June. I’m very excited about them. They sit somewhere between the usual patch fare of stat tweaks and errata, and the weightier faction facelifts that come alongside paid DLC. They’re also focused right where Immortal Empires needs them the most: depth, rather than width. In the dawi’s case, quite literally.


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