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The Great Maw is in Total War: Warhammer 3, for the "first time in Warhammer lore"

The Great Maw is the deity of the Ogres in Warhammer lore - a giant, gaping mouth in the ground that's understood to look a bit like the sarlacc pit from Star Wars. I say 'understood' because outside of things like Ogre symbols and cave paintings, it's never actually been depicted in Warhammer media before. That is, not until Total War: Warhammer III.


You will find the Great Maw in the Ogre Kingdoms on the Warhammer III campaign map, and as you can see in the image above, it's quite robustly detailed. "It's actually the first time the Great Maw has been depicted in Warhammer lore," as principal writer Andy Hall confirms for us in an interview. "So have a good look at it. There were lots of discussions."


A blurb that appears when hovering over the Maw confirms that "the Ogres' ever-hungry chief deity is in fact an enormous crater caused by a meteorite so huge it almost wiped their entire race from the face of the world."


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Total Warhammer 3's co-op campaign supports eight players and simultaneous turns

Total Warhammer 3's co-op campaign supports eight players and simultaneous turns

Creative Assembly is stepping up its multiplayer offering in Total War: Warhammer III. While the upcoming strategy game's predecessor Total War: Warhammer II allowed for a maximum of two players in its campaign multiplayer mode, this time around the studio has quadrupled that number.


Total Warhammer III's campaign multiplayer has received a bunch of improvements and changes over the previous two in the series, as game director Ian Roxburgh tells us in an interview. "We'll evolve, we'll get all the things that fans wanted, but then we're going to throw some curveballs and put things in they'd never have expected," he says. "Real innovative Total War stuff as well, like eight-player simultaneous campaign multiplayer. No one would dream of that happening. It's so much fun; we've had a blast developing that, having battles with eight of you playing a party in it and controlling a few units each, and the way that works."


Roxburgh says the studio has even created some "mini" multiplayer campaigns, which will allow you to essentially "start and finish an eight-player multiplayer campaign in one evening with friends, where you get straight into the action and the armies fighting each other within the first turn or so".


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RELATED LINKS:

Total War: Warhammer 3 races - everything you need to know

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The Great Maw is in Total War: Warhammer 3, for the "first time in Warhammer lore"

Total Warhammer 3's ninth legendary lord is a daemonic Mr Potato Head

The Total War: Warhammer III release date is less than a month away now, and Creative Assembly has revealed the ninth legendary lord you'll be able to pick in the strategy game's campaign. It's the Daemon Prince, the leader of a surprise eighth launch faction, the Daemons of Chaos. With no set affiliation to any specific Chaos god, the Daemon Prince can take powers and equipment from all four, and is as a result the most customisable lord Total War has ever seen.


The Daemons of Chaos, like their tabletop namesake, represent 'Chaos Undivided' - an army that has access to units from all four Chaos gods' rosters. That on its own is enough to guarantee some interesting buildcrafting with the Daemons of Chaos, but as it turns out, it's their leader who provides the broadest canvas for player creativity.


The Daemon Prince is a fallen prince of Kislev, as we learned in our hands-on campaign preview. Game director Ian Roxburgh tells us that Warhammer III's prologue "tells you about how that particular Daemon Prince came about", and confirms that he is the same Yuri named in the letter Tzarina Katarin is studying in the announcement trailer (this is not the same Yuri as Yuri Kovalenko, however - "there's more than one Yuri in Kislev," says principal writer Andy Hall).


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RELATED LINKS:

Total War: Warhammer 3 races - everything you need to know

Total War: Warhammer 3 system requirements devour 120GB of your SSD

The Great Maw is in Total War: Warhammer 3, for the "first time in Warhammer lore"

50 turns as Cathay in Total War: Warhammer 3's campaign

I wouldn't say it's the best feeling, to watch a dozen portals to hell burst into existence across the green pastures of Grand Cathay, the site of my steadily growing empire in Total War: Warhammer III.


Not that it's supposed to be, but I'm especially sensitive to this sort of thing. I like to build and beautify; I've been known to build unnecessary parade grounds in Command & Conquer rather than finish missions just because I thought them thematic. My biggest gripe with Total War: Warhammer II was that it would drop hostile armies into my territory as soon as I started a Vortex ritual; they always seemed to appear whenever my own troops were absent, so that no matter how I prepared, I was powerless to prevent the destruction of several carefully tended cities.


So you can imagine how I felt when these rifts into the Realm of Chaos burst upon my territory like acne before a first date. Warhammer's infamously grimdark lore is all about the fact that even the most redoubtable city is only a Skaven orgy away from drowning in a tide of rats, but look, it's not just me: "It felt a bit contrived that you can't control the fact there's going to be a few stacks coming in and attacking you," game director Ian Roxburgh tells us, reflecting on player feedback from Warhammer II.


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RELATED LINKS:

Total War: Warhammer 3 races - everything you need to know

Total War: Warhammer 3 system requirements devour 120GB of your SSD

The Great Maw is in Total War: Warhammer 3, for the "first time in Warhammer lore"

Total Warhammer 3 devs unveil a generous look at Grand Cathay gameplay

Creative Assembly has shared a generous look at some new Total War: Warhammer III gameplay ahead of the strategy game's arrival next month. In a new clip (below), we get to see an eight-and-a-half-minute chunk of campaign action as Grand Cathay Legendary Lord Miao Ying leads her Northern Provinces faction to stave off the Chaos hordes threatening the Great Bastion and map beyond.


Starting off with a successful flanking at Gunpowder Road to "sandwich" rebels between the faction's cavalry and other forces, the battle kicks off in earnest. The faction uses its Sky-Junk (essentially armed air balloons) and "superior ranged capabilities" to defeat the defecting rebels. The clip then shows us what could be some of the big focal points of battles around the Great Bastion: its three entrypoint gates, embedded in the walls. "When Chaos invasions come, it's these locations that take the brunt of the attacks," the narrator explains.


Elsewhere, we see tactics such as the Storm Dragon's Edict Commandment deployed, which is used to suppress corruption, bolster defences, and dial down enemies' movement range. We also get to see the Northern Provinces make use of the Ivory Road - a mechanic which helps the faction bring in additional funds to support its growing army. It seems you can dispatch a caravan to trade with cultures based far away, but there's a catch. "Caravans come with plenty of risk," the narrator warns, though "the potential rewards are more than worth it".


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