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Total War: WARHAMMER III News

Total Warhammer 3's Ogre Kingdoms roster of big lads has been revealed

We had a peek at the Ogre Kingdoms unit roster in Total War: Warhammer III last week, courtesy of several strategy game YouTubers who got early access to a battle replay. Now developer Creative Assembly has rolled out a more complete list, along with some of the spells and beasts the ogres will be carting into battle when the Total War: Warhammer III release date rolls around early next year.


As we noted before, it's a surprisingly well-rounded group, considering the ogres are primarily interested in acquiring and eating meat. We've met legendary lords Greasus Goldtooth and Skrag the Slaughterer already, but the Ogre Kingdoms have additional characters who can lead armies. These are called tyrants, and they are the largest and fiercest ogres in a tribe, having proven themselves capable of wrestling giants and eating an entire American breakfast.


Slaughtermasters are ogre butchers who can use the magic drawn from the Lore of the Great Maw or the Lore of Beasts. The latest Total War blog post has a selection of spells and abilities in the new Lore of the Great Maw, which includes your standard single-unit armour buffs and hexes as well as a gigantic explosion simply called The Maw, which rips open the very ground itself beneath an enemy's feet.


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RELATED LINKS:

Yes, Total Warhammer 3's Nurgle units are all extremely gross

Total Warhammer 3's Nurgle campaign sounds like an entirely new game

Creative Assembly lifts the veil on Nurgle and Slaanesh for Total War: Warhammer 3

Firebelly Unit Spotlight

[h3]The fire prophets of the Ogre Kingdoms are ready to melt their enemies in a cloud of flames 🔥

Embrace the Lore of Fire and prepare to harness the power of the Firebellies and their blazing abilities! [/h3]

[previewyoutube][/previewyoutube]

Landing is now a thing in Total War: Warhammer III

Back in June you may remember Creative Assembly published a large dev blog looking at changes that will be coming to tactical battles in Total War: Warhammer III. You'll be pleased to know there's even more coming, as the studio has released another update looking at various quality of life changes coming to the strategy game.


The headline change is that flying units have remembered that they also have perfectly serviceable legs, and they can now land if they want via a new on/off toggle for flyers. On a slightly more serious note, this does actually open up some decent tactical options for using aerial units, especially for flanking.


Joining this change is an array of new hotkeys, the Three Kingdoms formation mechanics, changes to healing effects, as well as new visual changes for things like bracing and health bars. You can also toggle a new option that will automatically put the game into half-speed when you're firing off a spell, for extra precision. There seems to be just as many mechanical quality-of-life changes as there are visual ones.


Read the rest of the story...


RELATED LINKS:

Yes, Total Warhammer 3's Nurgle units are all extremely gross

Total Warhammer 3's Nurgle campaign sounds like an entirely new game

Creative Assembly lifts the veil on Nurgle and Slaanesh for Total War: Warhammer 3

New Battle Features

[h3]We haven't forgotten about quality of life improvements in WARHAMMER III — new hotkeys, new healing, new bracing, new everything! ✨

[previewyoutube][/previewyoutube]

Check out our blog to learn more about these updates: https://www.totalwar.com/blog/total-war-warhammer-3-quality-of-life-updates/[/h3]

Pre-Purchase WARHAMMER III: https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/