1. Total War: WARHAMMER III
  2. News

Total War: WARHAMMER III News

Total War: WARHAMMER III - Hotfix 1.3.2



Good day, WARHAMMER III fans! Today’s hotfix comes with a fix for a major issue highlighted by the community following our last game update: a performance problem which scales based on the number of mods being run in the game.

In a recent hotfix, it appears that we inadvertently removed some data that the game was continuing to search for—a search that would end up being run more often as you added mods. While recent changes made this an issue for Steam users, today’s fix should result in small performance gains during Battles on ALL PC platforms where Total War: WARHAMMER III is available!

As always, thanks to the individuals and communities who dug into the issue, provided the details that helped narrow down the problem, and brought it to our attention! Your persistence (and patience) will continue to lead to gains on the performance front, so keep the feedback coming!

See you on the battlefield!

— The Total War Team

[hr][/hr][hr][/hr]
📃 HOTFIX 1.3.2
[hr][/hr][hr][/hr]
  • The game will no longer search for files which do not exist and will no longer scale the number of searches based on the number of mods being run by the game.

Лидерство Elden Ring и шесть игр из Xbox Game Pass — Metacritic назвал лучшие релизы первой половины этого года

Ведущий агрегатор рецензий Metacritic опубликовал рейтинг лучших игр первой половины 2022 года с наивысшими оценкой от критиков. В список вошли видеоигры, выпущенные с 1 января 2022 года по 30 июня 2022 года и имеющие не меньше 7 обзоров.

Total War: WARHAMMER III - Compatibility Hotfix 1.3.1



Hello everyone! Today's hotfix makes behind-the-scenes changes which, while minor, are necessary for us to make following Update 1.3. These should have no impact on your gameplay, cross-platform compatibility, or save games, and we apologize for the inconvenience of a surprise build!

If you do experience any issues, our support team is ready and available to help you work through any issues:
🛠 Contact the SEGA Support Team
See you on the battlefield!

— The Total War Team

[hr][/hr][hr][/hr]
📃 COMPATIBILITY HOTFIX 1.3.1
[hr][/hr][hr][/hr]
  • Updated several supporting files related to future releases for Total War: WARHAMMER III. (No player-facing changes.)

Total War: WARHAMMER III - Hotfix 1.3.1



In the recent Update 1.3 release, we implemented a change to improve ranged units' ability to fire on their enemies when a friendly squad is positioned between them and their target—even if the ranged units seem to have a clear line of sight (LOS) on the enemy. The change involved treating two overlapping units as a single "combined" unit, which would allow the ranged soldiers to carry out their fire orders more reliably.

Unfortunately, the fix was a bit overzealous... Not only did it address the LOS issue, but it allowed ranged units to stack and fire in a way that largely negates the importance of positioning your troops—a critical mechanic to the depth of the gameplay in Battles.

We are backing out that change in today's hotfix, though we plan to revisit the original issue in the future—so watch for less extreme changes in a future update!

As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see:

💬 DISCUSS: Total War: WARHAMMER III on Steam 💬 DISCUSS: Total War: WARHAMMER III on the official Forums

That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August.

See you on the battlefield!

— The Total War Team

[hr][/hr][hr][/hr]
📃 HOTFIX 1.3.1
[hr][/hr][hr][/hr]
Reverted the following change:
  • To prevent instances where ranged units hold their fire because a friendly unit is in their line of fire, overlapping units are now considered (by the game as) part of the same unit. This should ensure that ranged units can more consistently carry out firing orders.