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Most important QoL improvements so far

Greetings, captains!


The first major Early Access update for Black SkylandsTreasure Seeker—is coming this Wednesday. It will not only introduce you all to new content such as weapons & locations, but bring quality of life changes like bug fixes and polish. Ever since our project was launched back in July, we've received a lot of valuable feedback from all of you. Implementing your suggestions and ideas proved to be quite a challenge but, of course, a great pleasure as well. In this post, we will talk about some of the most significant Quality of Life improvements we've done to the game so far.


[h3]1. Bug fixes[/h3]
Over the past several months, we've gotten rid of lots of technical problems, largely due to constant reports from our community. If you still have any sorts of issues, don't hesitate to let us know on this subforum.


[h3]2. Less grind[/h3]
As an open-world adventure game with plenty of things to do, the game has become less grindy. Drop rates for various enemies have been increased, enemy power scaling has been reduced. Your best friend Luma now joins you as soon as you start a new game. Oh yeah, we also nerfed the fishing difficulty. Down with grinding!


[h3]3. Skyship controls[/h3]
We've managed to improve the feel of your skyship based on captains' feedback. But there's still work to be done. The Treasure Seeker update will introduce the new control scheme for skyships, including using a mouse to point cannons.



[h3]4. Improved level design[/h3]
We've been putting a lot of work into this aspect, changing island layouts and reworking their designs. One of the most requested improvements was to make clearing an island less of a chore. Now, you can disembark once instead of climbing back onboard over and over again to get to different parts of an island.


[h3]5. Fast travel[/h3]
In the current version of the game, you can travel to the Fathership from any point of the map. Same with all the gas stations. Obviously, it saves a lot of player's time.



[h3]6. UI[/h3]
The UI has become more user friendly. We will improve it even further in Treasure Seeker by reducing the number of parameters and merging some of them. That allows for easier weapon and skyship comparison. Another big addition will be a mini-map.



[h3]7. Save system[/h3]
The save system has been improved: you can now save whenever you want and the game autosaves each time you exit.


If you have any suggestions or ideas on how to make Black Skylands better, please share them here on this Feedback subforum. See you on the 29th, treasure seekers!


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Yours truly,



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