1. Black Skylands
  2. News
  3. Patch: shipyard bug fixed, skyship land collision physics improved

Patch: shipyard bug fixed, skyship land collision physics improved

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:


[h3] - BALANCE - [/h3]

- The Elephant skyship now has a maximum weight of 24 instead of 25
- The turn/acceleration speed, maximum speed and durability of the Elephant skyship have been reduced
- The damage and rate of fire of Swarm Cannon have been reduced
- "Hold key" times for the buff window, hints and construction have been reduced significantly
- Fixed the changing reach of the kick after pulling an object with the grappling hook
- Reduced the resource cost of ship components and gear
- Reduced the firing range of ship cannons
- Increased the radius of the explosion of cannon missiles by 2.5
- Decreased grenade capacity from 5 to 3
- Second and third tier flying enemies now drop energy pick-ups

[h3] - LEVEL DESIGN - [/h3]

- Removed a collider in the location "Moth Nest"
- Removed unnecessary objects that appeared after liberating the "Iron Burgeon" location

[h3] - ART - [/h3]

- Updated the Fathership image on the map
- Minor changes in the design of the Armory, Ship Workshop and Bar
- Fixed items being wider than chests they dropped from

[h3] - OTHER - [/h3]

- Improved skyship land collision physics: now side collisions slow you down less
- You can now switch from the item obtaining window directly to the corresponding tablet tab by clicking a button
- All goods are now visible in the Armory and Ship Workshop
- You can now buy furniture in the Traders Square
- Items unavailable at the current store level are now shown as blocked
- New item notification now shows exactly where that particular item was added (to Equipment/Hold/Shipyard/Warehouse)
- The resource icon is now displayed above resource boxes. Skyship cannon ammo and repair kit boxes now also show the number of items inside
- Upgrades not available at a certain level of the Armory, Ship Workshop or Laboratory are now displayed as blocked
- Enemy strength and the list of resources are now displayed above the Swarm Zone on the map
- The chance of cloudy weather has been reduced

[h3] - BUG FIXES - [/h3]

- Fixed a bug where you were unable to fly out of the shipyard. Also fixed remapping of the shipyard exit buttons
- Fixed an issue where the "Medkits Full" notification popped up even though free slots were available
- Fixed the enemy counter in Windyriver
- Fixed a bug where teleportation to Fathership led to the player spawning at coordinates [0, 0]
- Fixed a bug with the controls breaking after the cutscene in Moth VIllage
- Fixed a bug with a tier color of a mod changing to gray in the inventory
- Fixed a bug with the weapon spread angle where weapons began shooting up in the air
- Fixed a problem where, when doing a building construction quest, it was not counted if at the time of the start of a quest the required building of a higher level had already been constructed
- Fixed a bug with resetting the artifact indicator on the HUD after death
- Fixed a rare issue where Luma carried a box to the skyship in such a way that, if it didn't fit into the hold and was thrown overboard, you couldn't always pick it up (displayed on the map but inactive)
- When you hover the crosshair over a gas station icon on the map, a fast travel possibility notification now pops up.


--------------------

Please, update your game.