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  3. Patch: balancing, level design improvements, bug fixes

Patch: balancing, level design improvements, bug fixes

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

[h3] - BALANCE - [/h3]
- Some elite enemies in the Winter Zone now have a chance to drop Plates
- Increased the chance of large ships spawning in the Winter Zone
- Coal can now be purchased for 200 capsules
- Coal can now be sold for 30 capsules
- Changed some prices in the exchange store
- Cannon overheating parameters have been updated
- Nerfed the second overheating upgrade bonus
- Broot can now drop 1-3 Swarm Scales instead of just one
- Scrap Metal, Gears, Parts, Plates, Swarm scales and Shards of Fangs now accumulate in the inventory (up to 3 of each)
- Reduced the enemy kick range after being pulled by the hook by 30%
- Increased the roll cooldown from 0.2 to 0.25 seconds
- Reduced the player grenade damage from 250 to 170
- Increased the buff time in the Bar

[h3] - LEVEL DESIGN - [/h3]
- Improved the design of the location "Frostfang"
- Improved the design of the location "Grasshopper Lands"
- Improved the design of the location "Iron Burgeon"
- Improved the design of the location "Tin Burgeon"
- Improved the design of the location "Hungry Gardens"
- Improved the design of the location "Glutton Island"
- Improved the design of the location "Grizzly Caverns"
- Improved the design of the location "Icy Hollow"
- Improved the design of the location "Black Hill"
- Improved the design of the location "Tramp's Burrow"
- Improved the design of the location "Crab Skeet"
- Improved the design of the location "Old Sawmill"

[h3] - OTHER - [/h3]
- Remaining enemies are now displayed on the map
- Added a gas station in Moth Nest
- Added a resource store to Moth Nest
- Added a resource exchange point in Moth Nest
- Added ammo supply before the boss fight in Moth Nest; there are now more crates in the arena
- The "Inheritance" quest in Old Sawmill has been made clearer
- Added dialogue at the gate leading to the objective of the "Repairing the Shelter" quest in Old Sawmill
- Moved the NPC who gives the "Repairing the Shelter" quest in the Old Sawmill
- Fixed the digging NPC's collider
- Limited event generation outside the game area
- Improved displaying of impassable areas on the map
- Elephant is now accelerated by holding down the key
- When acquiring an important item, a separate window opens
- Added a hint that resource boxes can be carried by Luma

[h3] - BUG FIXES - [/h3]
- Fixed issues with attacking enemies on various islands
- Fixed a bug with the Rhoda boss: she no longer stands still
- Fixed a bug with the Rhoda boss: if her first attack is a missle attack, she doesn't aim at herself
- Fixed a bug in which the Devourer boss failed to deal damage if he had previously received damage from skyship cannons
- Fixed a bug where it was possible to hide from the Crash boss:
  • before the start of the battle; due to that the battle wouldn't start
  • during the battle, in the upper corner between the ship and the rock; due to that Crash stopped attacking
- Fixed the following issue: if after opening a modbox at the station, you didn't pick up the item it dropped, then after loading the game or returning to the station from another location, that item turned into a non-interactable modbox
- Added a collider to the boss's body in Moth Nest
- Fixed a bug with the player being able to move their character in the cutscene after defeating the Moth Nest boss
- Fixed the following issue: if you left a lootbox on the Fathership, went to the Swarm zone, waited until an island with the same lootbox appeared there, and (without ever touching it) teleported to the Fathership, the lootbox left by you on the Fathership would disappear
- Fixed resource display in the building upgrade window.


Keep your feedback coming!

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Please, update your game.