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  3. Patch: new enemies

Patch: new enemies

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:


- Added new enemies: Grabber, Clinger. They draw out resources from the player's skyship
- Changed attack speed parameters for Clingers and Grabbers
- Tweaked the way Clingers and Grabbers memorize player's location
- Enemies no longer fall off the islands for no reason
- Lancers (human melee enemies) no longer lose sight of the player while preparing their attacks
- Fixed Lancers' sprite and hitbox positions
- Fixed a bug in the Swarm zone where you respawned in the sky without a skyship after it had been destroyed
- You can now fast travel to gas stations from any point of the map
- Doubled the speed with which energy is gravitated towards your skyship
- Reduced HP of enhanced opponents
- The amplification of opponents who are superior to the player in strength is reduced by 2.5 times
- Fixed the sniper rifle active reload bug
- Fixed an issue where the next target marker would disappear when fast travelling to the Fathership
- Fixed a bug where a panel overlapping the entire screen appeared when the factory assembly line was jammed with crates
- The item pick-up sound no longer plays when you are starting the game
- Fixed white buttons in pause menu when returning from other settings windows
- Autoscroll is now available only on gamepads and keyboards, unavailable on mouse
- Fixed a bug where the starting skyship weight was always shown while choosing your skyship in the shipyard
- Fixed an issue where, when quickly closing the tablet and opening the menu, the player could still shoot
- Removed the notification about adding a gift to the skyship's hold at the start of the game
- Removed the notification about first aid kit and Luma's energy pick-ups being added to the skyship's hold

- Changes to the Player.log:
  • removed the redundant notification about the absence of the "WasAggroNotified" component, which littered the log
  • removed some of the extra checks, added new ones
  • a new notification is no longer considered an error and is sent to the informative log



Keep your feedback coming!

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Please, update your game.