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  3. Patch: skyships redesigned, Luma behavior changes, major bugs fixes

Patch: skyships redesigned, Luma behavior changes, major bugs fixes

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

[h3] - SKYSHIPS - [/h3]

[h3]- Stingray has been redesigned:[/h3]
  • width greatly reduced;
  • balloons moved under the hull;
  • cannons can now be directed at 180 degrees (forward)
  • base durability increased from 400 to 450


- Needle's base durability increased from 370 to 430
- The width of all controllable skyships has been slightly reduced
- Increased shield duration from 1.2 to 1.8 seconds
- Increased shield energy cost from 4 to 5
- Reduced the spread of the Three-Shot Cannon
- Reduced the damage of the Automatic Cannon
- Reduced the damage of the Hunter's Rocket Cannon
- Reduced the damage of the Swarm Cannon
- Swarm Cannon can now overheat
- Changed the upgrade that reduces cannon overheating (level 1: -20% (instead of -40%), level 2: -40% (instead of -80%)
- Re-balanced the parameters of skyship cannons overheating
- Elephant now can have the maximum of 5 hull breaches instead of 4
- Changed tier 2 shielders' rate of turn: now they move similarly to the rest of the shielders
- Fixed shielders' rate of turn change during pause and time stop

[h3] - BUG FIXES - [/h3]
- Fixed a tablet bug where the controls were not blocked in some windows
- Fixed a bug where you could leave the helm while interacting with the tablet
- Fixed the Swarm plant damage bug in the Swarm Zone
- Fixed a bug where you couldn't control the skyship after leaving the shipyard
- Fixed an issue where, in the Swarm boss's attack on the Moth Village cutscene, the player was "turned off" for the duration of one frame and started the fight stuck in the animation without a weapon
- Fixed an issue where in the radial menu in the Equipment window when switching to the Modify window, button navigation stopped functioning
- Fixed the gate at the location of the Moth Nest
- Fixed an issue where Eva filled all the first-aid kit slots and it was still possible to pick up another one from a flower (now it is indicated that all the slots are full)

[h3] - MAP MENU - [/h3]
- Fixed the Fathership location name and flag mapping
- Resource icons are now visible when you zoom the camera close enough for the location names to appear - and vice versa
- The map legend now takes up less space
- Added gradients around the edges to improve the readability of the control hints and legend
- Disabled the outdated marking of the Western Aspya region

[h3] - LEVEL DESIGN - [/h3]
- Improved the design of the "Moth Nest" location
- Improved the design of the "Wing Islands" location
- Improved the design of the "Big Water Island" location
- Improved the design of the "Broken Stairs" location
- Improved the design of the "Windyriver" location
- Improved the design of the "Sickle Archipelago" location

[h3] - OTHER - [/h3]
- Luma's ability to transfer resources is now unlocked immediately after the prologue
- Luma now carries things and the player faster
- While aboard a skyship, you can now look around by holding down the spacebar and using the mouse
- Increased power of tier 3 ground enemies
- Enemy power is now updated not only when enemies spawn but also after closing the tablet
- Added several cutscenes with Falcons on various islands
- Reduced Swarmlit processing time from 30 to 8 seconds
- Increased the chance of Marble dropping in one of the Swarm Zone subzones
- Fixed the chance of asteroids dropping coal
- When a Falcon skyship is destroyed, a real skyship model falls into the sky instead of just a hull image
- Improved memory management when working with navigation grids of some bigger locations.


Keep your feedback coming!

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Please, update your game.