Patch - Bug Fixes & Performance Improvements
Hello Captains!
With this new patch, we've tackled a number of bugs since the 1.0 launch, and we’ve also made improvements to the game's performance. Additionally, we’ve introduced a new difficulty level tailored for those seeking a more relaxed exploration experience. Plus, newcomers will appreciate the improved prologue, now equipped with more hints and guidance. As always, please don't hesitate to report any issues!
[h3]Bug Fixes:[/h3]
[h3]Balance Changes:[/h3]
[h3]What’s New:[/h3]
[hr][/hr]
Yours truly,
• • •
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With this new patch, we've tackled a number of bugs since the 1.0 launch, and we’ve also made improvements to the game's performance. Additionally, we’ve introduced a new difficulty level tailored for those seeking a more relaxed exploration experience. Plus, newcomers will appreciate the improved prologue, now equipped with more hints and guidance. As always, please don't hesitate to report any issues!
[h3]Bug Fixes:[/h3]
- Fixed UI with misplaced marker for big bird nest.
- Fixed black screen during save loading (GOG non-auth store).
- Fixed non-auth players no DLC content (GOG).
- Fixed Video options dropdown spacing.
- Fixed players stuck between switch and lamp in Moth Nest.
- Fixed font with "Student Notes".
- Fixed boarding ship speed boost if a turret was placed into its armor.
- Fixed items cloning.
- Fixed Mosquitoes (Falcon ships) flying in circles.
- Fixed black screen when alt-tabbing during loading.
- Fixed main menu black screen.
- Fixed Volcano and Hive weapons not damaging Kraken.
- Fixed Steam Deck video hints.
- Fixed Ship Workshop quest completion.
- Fixed last swarm weapon mod obtainability.
- Fixed ship changing bug after death in Raid.
- Fixed enemies spawning after Big Water Island liberation.
- Fixed assault rifle respawning on Fathership after reloading.
- Fixed bug with tiles on Hungry Gardens.
- Fixed fishing hole interaction bug while jumping nearby.
- Fixed Kraken not spawning in West Aspya.
- Fixed Kraken instant revival.
- Fixed batteries not respawning if not placed in slot.
- Fixed bug where the player could take 2 items from Fathership's hold.
- Fixed bug a discrepancy observed with the max limit of warehouse in gameplay HUD and inventory menu.
- Fixed turrets stopping shooting.
- Removed in-active Sleep feature.
- Fixed estimated recovery bar persistence when dying while using medkit.
- Fixed Eva's dialogue & moth event triggering bug when getting close to skyship rubble.
- Fixed Boss' flag flying in air during Rhoda fight.
- Fixed Moth Nest corrupted texture.
- Fixed final trailer without blur.
- Fixed Icy Hollow platform not moving Eva.
- Fixed Raid tile visuals.
- Fixed swarm sounds in inappropriate places.
- Fixed ship cannons upgrade bug that only takes effect after teleporting.
- Fixed Horos eyes and sphere cutscene.
- Fixed Sleepy Refuge island music.
[h3]Balance Changes:[/h3]
- Rebalanced Mort's battle.
- Decreased bow damage and crit multiplier.
- Increased Horos' HP.
- Increased last weapons' upgrades cost.
- Increased Golden Revolver damage by 20%.
[h3]What’s New:[/h3]
- Optimization work.
- Added a new difficulty level for casual players.
- Added auto-aim feature depending on difficulty level.
- Hidden Luma button if unable to use.
- Prologue improvements:
- Prologue dialogue updated.
- Aron's box always has an arrow.
- Box art changed in the ship's hold.
- Green zone added for box placement.
- Assault Rifle weapon change tutorial hint added.
[hr][/hr]
Yours truly,
• • •
Join the community to chat with other captains:
Discord Reddit Twitter Facebook Instagram