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Update notes for July 15 patch

- Luma the Moth doesn't steal mod boxes anymore
- If the ship hold is full, Luma puts a crate next to your ship
- Fixed quest mod boxes clearing contents of all subsequently opened mod boxes
- Discord invitation now appears only upon exiting the game for the first time
- Added autosave upon exiting the game
- Added manual save option in the pause menu
- Decreased the recurrent island invasion frequency
- Eva is now invincible during gate opening and lighthouse sequences
- Fixed AI issues: enemies with dead AI, enemies that were getting stuck in the reload animation
- Mouse cursor doesn't go beyond the main screen anymore if the player has two or more screens
- Fixed an error in which the fuel tank fill up tip would pop up even if the player wasn't holding a canister
- Fixed an error in which the message about the lack of resources wouldn't pop up even when the player was out of required resources
- Fixed an error in which the "Take the Helm" tip would pop up even if the player's hands were full
- Fixed an error in which the Turtletown liberation icon would appear without the civilian population information
- Updated localization
- Special mod effects are now removed when a weapon that grants a certain effect is holstered
- Removed the gate before the Grizzly Caverns mini-boss
- Balanced the Grizzly Caverns mini-boss
- Fixed citizens spawning prematurely in Crab Skeet
- Fixed disappearing enemies in Iron Burgeon
- The unreachable Copper Ore liberation reward in the northern part of the Big Water Island made reachable
- Fixed reloading
- Fixed the shipyard
- Indoor carpet layers updated
- You can now purchase Scrap Metal, Gears, Parts and Plates in a shop in Turtletown
- Increased Scrap Metal, Parts and Coal drop chance
- Fixed Tools not spawning during the "Repairing the shelter" quest. Two tool boxes may now appear in the inventory
- Added a nest interaction dialogue to read while the player is unable to summon the bird
- Added a dialogue to the first rubble interaction in the "Save the Mines" quest
- Fixed the arrows pointing at the rubbles that can be removed with dynamite during the "Save the Mines" quest
- Increased acceleration and deceleration parameters for all propellers
- Fixed the ship component window freezing after a new ship purchase
- Changed the load point for the Elephant to prevent it from bumping into the Fathership

Patch: bug fixes (Luma the moth, AI, modboxes), manual save

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

- Luma the Moth doesn't steal mod boxes anymore
- If the ship hold is full, Luma puts a crate next to your ship
- Fixed quest mod boxes clearing contents of all subsequently opened mod boxes
- Fixed the inventory getting wiped
- Discord invitation now appears only upon exiting the game for the first time
- Added autosave upon exiting the game
- Added manual save option in the pause menu
- Decreased the recurring island invasion frequency
- Eva is now invincible during gate opening and lighthouse sequences
- Fixed AI issues: enemies with dead AI, enemies that were getting stuck in the reload animation
- Mouse cursor doesn't go beyond the main screen anymore if the player has two or more screens
- Fixed an error in which the fuel tank fill up tip would pop up even if the player wasn't holding a canister
- Fixed an error in which the message about the lack of resources wouldn't pop up even when the player was out of required resources
- Fixed an error in which the "Take the Helm" tip would pop up even if the player's hands were full
- Fixed an error in which the Turtletown liberation icon would appear without the civilian population information
- Updated localization
- Special mod effects are now removed when a weapon that grants a certain effect is holstered
- Removed the gate before the Grizzly Caverns mini-boss
- Balanced the Grizzly Caverns mini-boss
- Fixed citizens spawning prematurely in Crab Skeet
- Fixed disappearing enemies in Iron Burgeon
- The unreachable Copper Ore liberation reward in the northern part of the Big Water Island made reachable
- Fixed reloading
- Fixed the shipyard
- Indoor carpet layers updated
- You can now purchase Scrap Metal, Gears, Parts and Plates in a shop in Turtletown
- Increased Scrap Metal, Parts and Coal drop chance
- Fixed Tools not spawning during the "Repairing the shelter" quest. Two tool boxes may now appear in the inventory
- Added a nest interaction dialogue to read while the player is unable to summon the bird
- Added a dialogue to the first rubble interaction in the "Save the Mines" quest
- Fixed the arrows pointing at the rubbles that can be removed with dynamite during the "Save the Mines" quest
- Increased acceleration and deceleration parameters for all propellers
- Fixed the ship component window freezing after a new ship purchase
- Changed the load point for the Elephant to prevent it from bumping into the Fathership


Keep your feedback coming!

--------------------

Please, update your game.

Patch: gameplay, balance, localization

[h2]Greetings, captains![/h2]

[h3]An update for the early access version of Black Skylands has been released[/h3]

The list of changes:

  • Increased stat bonuses granted by ship components, weapons, boots, armor and pouches
  • Halved the health and damage increase for enemies who are more powerful than the player
  • Repeated island invasions happen less frequently
  • The Crash boss doesn't one shot the player with its projectiles anymore
  • Updated localization
  • Added new merchants to Turtletown who sell seeds and livestock. Also, you can now buy most of the resources for capsules in the Turtletown market
  • Nerfed the fishing minigame difficulty
  • Airborne Swarm enemies now drop ship energy
  • Ground Swarm enemies now drop ammo and medkits
  • Capsule speed doubled
  • Fixed the disappearing enemies issue
  • Fixed the issue where the window would switch upon moving the mouse cursor to the second screen


We analyzed a lot of reports and reviews from you guys. This patch is based on your feedback that you shared over the last couple of days. Major issues will be addressed in the next patch, which we are working on. It is planned to be released this week. Currently, our QA team is reproducing the bugs in order for the programmers to fix them.

We want to thank you all for your support! It really means a lot. Keep your feedback coming!

--------------------

Please, update your game.

Black Skylands is now available in Early Access!



⚓Greetings, captains!


☁️⚙️ Black Skylands is now available for purchase!


https://store.steampowered.com/app/1143810/Black_Skylands/

[h3]🎞️ Watch the launch trailer:[/h3]

[previewyoutube][/previewyoutube]
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We’re excited about the fact that this day is finally here! Our first ship has sailed on a challenging but exciting journey full of adventures. There’s still a lot of work ahead of us: we want to make the game even better—and we’ll do so with your help, friends!

We did our best to enter the early access phase with the most high-quality product possible. The build that’s currently out is drastically different from the version of the game you played this spring during our open playtesting, and even more different from last year’s demo version. Let’s talk about the major additions and changes we've made to the game.




[h3]1. Plot changes and little Eva[/h3]
We decided to redo the prologue so that the player would get a better sense of the events that start off Eva’s adventures. In the prologue, the player takes on a role of an 11-year-old Eva, and gets to know the cast of characters.




[h3]2. Slow down time[/h3]
You can now build a laboratory and use it to invent a way to slow down time.




[h3]3. Mod boxes[/h3]
Mod boxes can only be opened at a special station on the Fathership. This is one of the things that motivates the player to keep coming coming back to their home base. That’s where you can gather resources you’ve grown, plant seeds, process ore, and open boxes with cool rewards inside.



[h3]4. Upgrades for saving population[/h3]
We wanted to give you an interesting reward for saving islands. Freeing an island from invaders now increases the saved population stat. Upon saving populations, players earn useful upgrades for their ship and character.



[h3]5. Recurring island invasions[/h3]
We wanted to add a mechanic that would occasionally bring the player back to islands they had already conquered. This brought us to the idea of repeating invasions on liberated locations. To keep it from being annoying, this won’t happen often, but it does flesh out the gameplay with additional objectives.



[h3]6. Herbs for medkits[/h3]
You can now gather herbs for medkits. Spawn points are placed manually and have a certain chance of appearing when an island loads (for example, 30%). Herbs are gathered when you interact with them. Interacting takes the same amount of time as using a medkit. The herb disappears once it is gathered, and the player gains a medkit.



[h3]7. Limited character respawns[/h3]
We got a lot of feedback about the player being essentially immortal, since Luma the moth just brings the player back to the ship when they die. We decided to add Luma energy which is used up when the player dies or the player’s ship is destroyed. To refill the energy gauge, the player has to sleep in a bed. Saving populations can increase your maximum energy.




[h3]8. The Swarm zone[/h3]
This zone is very different from the rest. We wanted to create an area that would surprise the player and change the rules of the game a little. There are no fueling stations here, no day/night cycle, and the map is unavailable. The islands are randomly generated each time you load your save. This is where you will finally encounter the Swarm. Fighting these creatures is quite different from fighting, for example, Kain's Falcons. There’s no way to plan your journey to this zone, but you will need to prepare for it thoroughly.

[hr][/hr]

We’d like to thank everyone who has supported us during the development process, especially those who participated in our open playtest—your feedback was incredibly helpful for us, We hope our community will stay by our side as we continue the journey forward!

• • •

Join the community:

Discord Reddit Twitter Facebook Instagram

• • •

Sincerely yours,




Black Skylands has set sail in early access with open world sky pirating


When I think airships and sky pirates, it always brings to mind giant magical blimps fighting one another. Black Skylands has those, but the sky's no safer than the sea it looks, because there are all sorts of flying monsters too. You'll be staking a claim in the Skylands by building up your Fathership and claiming territory for your faction with alliances and combat both. This open world skyship combat adventure is setting sail for early access today.


Read more