New Release - March 5

[h2]GAME UPDATE 1.20.20[/h2]
[h3]Features[/h3]
- Added 4 new Fortress Skins.
- Blood Bastion (Khorne)
- Blighted Stronghold (Nurgle)
- Palace of Rapture (Slaanesh)
- Shifting Spire (Tzeentch) - Added a new currency - Daemonic Fulgurite
- Added 2 new types of challenges.
- Infernal Challenges feature cross-region leaderboards.
- 4 Infernal challenges have been added.
- Legion Challenges, work together as an alliance to achieve challenge tiers!
- 4 Legion challenges have been added. - Added a new item set - Vanquisher Set.
- Advance Combat Breakdown is now available, see an expanded turn by turn summary of every battle, and use this information to help crush your opponents, both the Empire and your rival Chaos Lords.
- Alliance members' contributions can now be viewed for both Legion and Alliance challenges via a new contributors button.
- All challenges have now been updated to use the improve bracket and leaderboard rewards loot tables.
[h3]General[/h3]
- Improved the loot table for the Warlord Chest, it now includes Legendary Souls and both the
- Added an icon above the capture pit if the player has any captured Champions.
- Gather march presets now take warlord gather boosts into account when working out the units to send.
- A new my materials panel has been added to the Daemonic Forge.
- Added additional Warpstone spend confirmation popup to buildings, research, training and healing.
- Players can now view ally champions to see equipment loadouts.
- Players can now share scouting reports with their alliance.
- All Sawbones levels healing speed increased
- 1 - 10 + 0.25%
- 11 - 20 + 0.75%
- 21 - 30 + 1% - Added restrictions to power (200k max power) when trying to relocate regions at keep level 7 or lower
- Healing Boosts are now available, these are cheaper than regular boosts and can also be purchased via Chaos Shards.
- Improved the emoji button on certain platforms and added some new emojis.
[h3]Unit Changes[/h3]
- Plaguebearers of Nurgle
- Melee damage increased from 475 to 650
- Morale increased from 56 to 60
- Armour increased from 25 to 35
- Health increased from 1050 to 1350 - Bloodcrushers of Khorne
- Melee attack increased from 37 to 39
- Melee damage increased from 550 to 650
- Armour increased from 42 to 45
- Health increased from 950 to 1000 - Slaughter Brutes
- Melee attack increased from 22 to 25
- Melee damage increased from 560 to 630
- Morale increased from 40 to 47
- Health increased from 1000 to 1200 - Gorebeast Chariot
- Ranged attack increased from 29 to 30
- Ranged damage increased from 450 to 600 - Mutalith Vortex Beasts
- Melee attack increased from 22 to 25
- Melee damage increased from 600 to 725
- Morale increased from 64 to 65
- Health increased from 1500 to 1875 - Beasts of Nurgle
- Melee attack increased from 30 to 32
- Melee damage increased from 1000 to 1250
- Health increased from 1750 to 1930
[h3]Bug Fixes[/h3]
- Fixed an issue with the Axe of Sundering stats not increasing properly at Legendary rank.
- Fixed a bug where it would display on the client as if it took multiple of a single item when using a single speedup.
- Fixed a bug where the instant finish on upgrades that were already started would display a lower amount because it reduced it by the VIP time when it shouldn't.
- Fixed an issue where the hero level up screen would get queued up multiple times. Now it just shows the latest level up.
- Fixed an issue where the information window for Chaotic Rift displayed Armour when it was supposed to be Health.
- Fixed an issue where the information window for Temples wasn't displaying the Armour bonus per level.
- Fixed an issue where some values in the building/upgrading window were rounding up instead of displaying two decimal points.
- Fixed an issue where Brass Greaves of Slaughter stats did not display correctly in the Chaos Keep Champion Equipment Bonuses.
- Fixed issues with Event foes rank 6 having incorrect health, lowered from 1 million to 750K this affected Runesmiths and Imperial armour.
- Fixed an issue where Warbands did not display their combat ID.
- Fixed an issue where if combat that happened while in the Cave UI would not update the numbers of the troops in the UI that could lead to a desync.
- Fixed an issue where the add maximum button would be clickable when the player had zero units that could be concealed.