New Release - Game version 2.10.32

Mighty Lords!
You may now download the latest version 2.10.32 of Warhammer: Chaos & Conquest!
Please check out the patch notes below:
Warlord Changes
• Every Warlord in the game has had it’s maximum Skull Rank increased from 5 to 6.
• To increase a Warlord’s Skull Rank, you will no longer require Souls, but a new type of item, Warlord Favour, this item is specific to each Warlord in the game and can be earned in multiple ways.
• Every level earned while at Skull Rank 6, players will require to have obtained the Warlord’s favour.
• Every loot table, challenge reward, phylactery or other location in which Warlords could have been obtained, will now grant a similar amount of Warlord Favour.
• Within the Warlord’s Conclave, players will be able to trade any Souls they currently have left-over, or any newly acquired souls for both Chaos Shards and a new currency known as Ruinous Shards.
• Both Warlord Crates within the buy section has been reworked to grant Warlord Favour, Chaos Shards will be used to obtain Favour for Warlords up to Rare rarity, • whilst Ruinous Shards will be used to obtain Favour for Warlords of Epic and Legendary quality.
• A Warpstone Warlord Crate has been added to the store which will also grant the new favour.
• All Infernal (Cross region) events which previously only awarded Warlords for a top leaderboard finish, will now award Warlord Favour for reaching the Bronze, Silver and Gold Tier.
• The Warlord UI has been reworked so players can track their progress towards unlocking new Warlords as they collect Warlord favour.
Existing Warlord Crates will convert as follows:
• Locked Warlord Crate -> Chaos Warlord Chest
• Warlord Crate -> Ruinous Warlord Chest
The following Warlords have had an additional buff added once they reach Skull Rank 6.
• Herald of Nurgle - Infantry Melee Attack
• Herald of Tzeentch - Cavalry Armour
• Herald of Slaanesh - Infantry Ranged Attack
• Herald of Khorne - War Beasts Melee Attack
• Doom Knight - Chariots Armour
• Chosen Standard Bearer - Infantry Ranged Damage
• Dragon Ogre Shaggoth - Monstrous Beasts Health
• Exalted Chosen - Monsters Melee Attack
All scaling from 2% to 10%
• Keeper of Secrets - Slaanesh Ranged Attack
• Bloodthirster - Khorne Ranged Attack
• Lord of Change - Tzeentch Melee Attack
• Great Unclean One - Nurgle Ranged Damage
• Mounted Exalted Hero - Cavalry Armour
• Slambo - Infantry Melee Damage
• War Mammoth - Monstrous Beasts Melee Damage
All scaling from 3% to 15%
New Content:
Three new Tier 5 Defenses have been added to the ritual trees for the appropriate gods:
• Radiance of Slaanesh
• Plague Catapults
• Bane Towers of Tzeentch
• Added a new rare event - Warpstone Devour, a 24h Infernal event that has been balanced to grant significant rewards.
Quality of Life
• The power indicators have been made more responsive to changes in your overall power value.
Changes
• The ‘Mask of Blinding Hate’ no longer provides a bonus to Trap Salvaging making traps never decay, this has been changed to ‘Fortress Combat Bonus’
• Updated buttons on city and landmark view panels to more clearly indicate when a target within a siege zone can be interacted with.
• Changed scouting delay to prevent scout flooding a player. It now goes up from 10 seconds for 3 consecutive scouts up to 5 minutes for more than 3. It's now also persistent when you logout and back in.
• The troop loss while controlling Altdorf has been reduced from 100% to 15%.
Bug Fixes
• Fixed a bug where units weren’t displayed in spoils reward chance windows.
• Fixed an issue where warbands to targets within a siege zone could be started by players outside siege zones.
• Fixed bug where march load applied the march combat bonus multiplier which resulted in marches seemingly having more load than they actually had.
• Fixed a bug where the client wouldn’t divide rewards after defeating an NPC army with a warband.
• Fixed a bug where item set bonuses wouldn’t appear under the champion equipment buff list.
• Fixed a bug where the construction wagon did not get refunded if any encampments were removed when invading or relocating in the client.
• Fixed a bug where too many or too few units would be sent to the Cave when healing with the Cave research.
• Fixed a bug where the healing queue could desync you when requesting help.
• Fixed a bug where instant healing cost would not take into account currency taken by other units in the healing queue.
• Fixed a bug where healing cost missing resources would have a slightly different ordering.
• Fixed a bug where clicking on tiles on the world map would sometimes open the sawbones or a unit production window