
Game Update 1.20.52
[h2]Region Wars[/h2]
Regions can now be matched together in a Region War.
Invade the Enemy region, steal their resources, vanquish their foes, and set their Empire Cities ablaze to earn glory for your region.
[h2]Empire Cities[/h2]
While holding an Empire City, only 40% of troop losses on defensive attacks will go to the Sawbones, the remaining 60% will now die.
[h2]Gameplay Changes[/h2]
Troop healing resource cost lowered to 30% of the initial resource cost, was previously 50%.
When attacking players at a gathering location, if the troops leave the location for any reason, any hostile marches aim at that location will turn around and head home.
If you Teleport while attacks are incoming, assist units will now join any defensive battle before marching home.
When a Fortress teleport whiles assist units are enroute they will now return to their own Fortress rather than instantly arriving and teleporting with the target Fortress.
[h2]General[/h2]
New Warlord ‘Chaos War Mammoth’
Added 9 new Warlord Challenges
Chaos War Mammoth Gain Power
Chaos War Mammoth Train Units
Chaos War Mammoth Gain Champion XP
Chaos War Mammoth Defeat Units
Chaos War Mammoth Conquest
[h2]Added four new Ritual Trees for each chaos god. [/h2]
Each tree currently contains 9 new Rituals to boost the effectiveness of your God Aligned units, and 3 new units to unlock.
Khorne
Tzeentch
Slaanesh
Nurgle
[h2]Introduced new Tier 2, Tier 3 and Tier 4 units for each god.[/h2]
Chaos Spawn
Chaos Warriors
Chaos Knights
[h2]Improved some existing Research requirements:[/h2]
Screamers of Tzeentch
Sorcerer’s citadel level reduced from 24 to 23
Chaos Keep level reduced from 24 to 23
Fiends of Slaanesh
Sorcerer’s citadel level reduced from 28 to 26
Chaos Keep level reduced from 28 to 26
Plague Drones
Sorcerer’s citadel level reduced from 26 to 25
Chaos Keep level reduced from 26 to 25
Chimera
Sorcerer’s citadel level reduced from 27 to 26
Chaos Keep level reduced from 27 to 26
[h2]Unit Changes:[/h2]
Bile Trolls of Chaos
Melee Attack increased from 15 to 22
Melee Damage increased from 600 to 650
Ranged attack increased from 7 to 10
Morale increased from 447to 54
Health increased from 1600 to 1700
Tzeentch Sorcerer
Melee Attack increased from 37 to 39
Melee Damage increased from 400 to 450
Ranged Attack increased from 22 to 40
Ranged Damage increased from 575 to 600
Health increased from 1200 to 1250
Chaos Trolls
Melee Attack increased from 22 to 33
Ranged Attack Increased from 7 to 10
Ranged Damage Reduced from 1200 to 700
Morale increased from 32 to 58
Armour increased from 26 to 36
[h2]Skill Tree Changes[/h2]
Added a new button to the Champion Skill Tree allowing 3 points to be added in a single press.
[h2]Items[/h2]
Added 3 new Items to the Chosen set along with a new 5 and 6 piece set bonus.
Added a new 6 piece Item Set: “The Set of Blinding Hate”, to create this players will need a new item, the Pantheon Sigil, obtainable from Region Wars.
[h2]Currency[/h2]
Added a new currency, Rune of Domination, obtainable from Region Wars.