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Community Exhibit Vol. 22 - Ready or Not's Second Anniversary

[h3]Tune in, officers![/h3][p]It's been two years since Ready or Not went into its full 1.0 release. A lot has changed for the LSPD over the years. The community has grown exponentially, but crime continues to hit Los Sueños. [/p][p][/p][p]In the near future, we look forward to sharing more about what's coming with Ready or Not in 2026, especially with regards to future patches and the upcoming DLC that is planned for next year. For the moment, we'll focus on reflecting back. Thank you to everyone that showed up and thank you to everyone that continues to play Ready or Not. [/p][p][/p][p]To give a clear idea of just how much your service has gone towards supporting citizens of Los Sueños, we have the stats to back it up. [/p][p][/p][hr][/hr][h2]Ready or Not's 2nd Anniversary Since 1.0 Release[/h2][p]After completing 112 million missions across the Los Sueños area, the performance of D Platoon team has averaged with a C-rank. That does leave room for improvement, yet realistically not every mission can be S-Rank even under the best of situations and the best of intel. [/p][p][/p][h2]LSPD SWAT COMMUNITY NUMBERS[/h2][p]Of those 112M completed missions, the relative difficulty has varied widely for each team. One in five officers prefers responding to situations of lower volatility. Meanwhile nearly 10% of active LSPD SWAT have opted to take on the most dynamic situations. No matter where you land on preferences, your services are to be commended for taking the step towards ensuring the safety and security of your fellow citizens and bringing order to chaos. [/p][p][/p][p]In fact, from those who are the most vulnerable and need your help, nearly 9 out of 10 civilians across every completed mission have been accounted for and brought out of harm's way. Of the suspects who could not be talked down and persisted in endangering life, nearly 3 out of 4 succumbs to lethal force of our LSPD SWAT officers. [/p][p][/p][p][/p][p]As we look back on previous mission calls, here are the areas where our LSPD officers are most often deployed across Los Sueños: The San Uriel Condominiums, 4U Gas Stations in South Los Sueños, the postal facility in East Los Sueños, the Clemente Hotel district in Downtown Los Sueños, and a private residence in Los Clemente.  [/p][p][/p][p][/p][p]It's lonely to go it alone, take command.[/p][p][/p][hr][/hr]
Weight Of The Badge Collection
[p][/p][p]In celebration of our second-year anniversary, we've been working on a limited edition 'Weight Of The Badge' Collection featuring several items that are truly exclusive and only available in this collection including the Entry Team Breaching Statue, Collector's Edition 2-LP Vinyl, MLO patch, and the Ready or Not Artbook.[/p][p][/p][p]The Weight of the Badge Collection is available for purchase now. Delivery will occur in batches as the orders are received between now and through the end of February. Check out the collection here:[/p][p]US site:       https://na.merch.voidinteractive.net/wotb[/p][p]EU site:       https://eu.merch.voidinteractive.net/wotb[/p][p]Unboxing video: [dynamiclink][/dynamiclink][/p][hr][/hr]
Down The Rabbit Hole - Episode 6
[p][/p][previewyoutube][/previewyoutube][p]The latest on lore from Shayne and Issac is back with Lore Episode 6. In this concluding chapter on the USIA, Shayne and Issac are talking about everything around the connection between the USIA and the MLO and bring to the forefront all the known conspiracies for each of these groups.[/p][p][/p][h2]User Generated Content[/h2][p]Fan creations are a very special part of our community, and below are a few of our favorites from the years. There’s also a new arrival in the form of a group of LSPD cosplayers with a custom ballistic shield prop! We made sure they got some LSPD Officer badges to go with their kits. [/p][p][/p][p]Look no evil, speak no evil. Credit to Blackbird[/p][p][/p][p]Officer Down. Credit to Born_Wild[/p][p][/p][p]A tight knit team of LSPD SWAT Cosplayers: @nona.cosplay, @Macka1tack, and @Karaxian.cosplay.[/p][p][/p][p]A good boy, the best of boys. Credit to CraziestBoi.[/p][p][/p][p]As we close out 2025, and our second year of Ready or Not in full release, we're forever grateful to our community who've been with us since the beginning and the new recruits that are making Ready or Not the quintessential tactical shooter. At the close of this year, we are now at nearly 14 million SWAT officers across our PC and console platforms. [/p][p][/p][p]Going forward, we can’t wait to share more on what is coming for Ready or Not, see what the community brings to the table as we update the game, until then stack up and clear out.[/p][p][/p][p]VOID Interactive [/p][p][/p][p]Follow Ready or Not on Steam here.  [/p][p]Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify. [/p]

Ready or Not Development Briefing - Vol. 88

Attention Officers,
[p][/p][p]Welcome to the 88th Ready or Not Development Briefing, Oct 31st, 2025! [/p][p]Happy Halloween officers, whether you’ll be suited up for a mission tonight or trick or treating.  [/p][p]In this briefing, we’ll be outlining a shift in our Quality Assurance department, with new onboarding and expansion of the team working toward more fixes for the game. [/p][p]There’s also some new details to show about the current state of our multi-attachment rail system, and an explanation for dev briefing schedules going forward on a by-announcement basis.  [/p][p]Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change[/p][p][/p][h2]Internal QA Onboarding and Expansion [/h2][p][/p][p]This autumn we began the process of shifting and expanding our existing internal Quality Assurance department and teams to aid in providing future game fixes.  [/p][p]The first step is the onboarding of new QA members who will continue to help our other departments fix bugs and verify new features are functioning appropriately. [/p][p]This is an intensive hand-off period involved with QA teams and other departments as their work is intimately tied to in-depth understanding of game documentation and systems.  [/p][p]Part of the learning process of launching on multiple platforms is that we have requirements to test multiple consoles and storefronts. There are now specific certification quality requirements and verification timelines alongside general testing across systems for unique issues that could pop up.  [/p][p]Therefore, QA testing for us is now twofold: functional testing (ensuring features are working and verifying bugs to be fixed) and certification testing (ensuring we meet quality requirements for each individual platform or system). [/p][p]Expanding this QA department, especially adding a dedicated certification-specific QA team that allows our functional QA testing team to continue testing new features or bugs simultaneously, is central to our game update strategy going forward. [/p][p] [/p][h2]Multi-attachment Rail System [/h2][p][/p][p]One of the upcoming major features that we can show right now is the multi-attachment rail system for a future update. [/p][p]At its most basic level, this system will allow you to equip and operate multiple barrel attachments at once, i.e. a red laser and flashlight together.[/p][p]The barrel multi-attachment feature went through some other slight expansion since we last mentioned it. You can look forward to some extra quality of life improvements and amenities than were planned before, and it now serves as a framework for long-term scalability on weapon platform features. [/p][p]Some attachments such as the PEQ-15 are multi-functional, with the PEQ-15 having the option to swap between visible laser and IR laser as an all-in-one package.  [/p][p](Images: Screenshots of various weapons with red laser and flashlight simultaneously equipped) [/p][p][/p][p](Image below: PEQ-15 on a MK17 activating a red laser instead of what was previously only its IR laser)[/p][p][/p][p]A new miscellaneous attachment slot allows for canted iron sights to be mounted onto weapons for precision target acquisition in canted mode.

Meanwhile our Low Power Variable Optics (LPVOs) such as the ATAK-R 1-12x have the updated ability to switch between different magnification levels. Or go compact with a new red dot sight with 3x magnifier option. [/p][p](Image below: Looking down the new canted ironsight can provide better accuracy and muzzle manueverability in tight spaces) [/p][p][/p][p](Image below: New red dot 3x magnification combo. Take away a bit of your horizontal line of sight for some emergency magnification) [/p][p][/p][p]Certain weapons like the MP9 SMG have low rail space, so it’s worth considering how visually bulky you want your weapon profile to be as well as what space you have when deciding on these sorts of attachments [/p][p]As a bonus, players may choose to add carry handles to select weapons which typically support them, such as the G36C and currently MK18 for the AR side. On the G36C the carry handle offers additional rail space for larger optics at the sacrifice of extra height-over-bore. Both MK18 and G36C customizations offer an iconic profile.[/p][p](Image below: G36C w/ carry handle optic and multiple barrel attachments) [/p][p][/p][p](Image slideshow below: MK18 w/ carry handle and G36C option without carry handle) [/p][carousel][/carousel][p][/p][h2]Dev Briefing by-announcement Schedule [/h2][p][/p][p]These development briefings are now going to be on a by-announcement basis rather than a fixed schedule. This means sometimes it will take longer between briefs than our previous 4-week schedule and that sometimes we might make dev brief posts on a quicker schedule if necessary. [/p][p]There are a couple reasons for this new schedule: [/p][p]The first reason is that we want to continue to prioritize the ability to give you dev briefs when they're ready. [/p][p]Secondly, we recognize that since we’re well past 1.0 launch, there are fewer simultaneous major system changes across the game that can regularly be shown off and alternated between.  [/p][p]This way there is an expectation of more flexibility on our team for when they might drop, with the added benefit of maintaining quality per dev briefing. [/p][p][/p]
Conclusion 
[p][/p][p]Thank you for sticking with us as we continue to work towards more fixes for the game. The upcoming flexibility that our multi-attachment system will offer meanwhile will help you best configure and utilize loadouts for each mission. We’ll see you in the next briefing. [/p][p]One last thing, our next line of merch is rolling out including patches, pins, mouse pads, and desk mats-- with more to come.

(Image below: Mousepads and more rolling out to our merch store page)[/p][p][/p][p] This concludes our 88th development briefing, thank you for joining us. Be sure to fall in next time for more development news! [/p][p][/p][p][/p][p]Follow Ready or Not on Steam here.  
Find Ready or Not Merch here. Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify. [/p][p][/p][h3]Stack up and clear out.  
VOID Interactive [/h3]

Player Stats All-Points Bulletin Q3 2025

[h3]Attention,[/h3][p][/p][p]Los Sueños Police Department officers have made a tremendous effort taking on the most violent scenarios in the city the past few months.[/p][p]This all-points bulletin report breaks down key player mission statistics across platforms for Q3 of 2025. Thank you to these officers for your continued efforts, standby for further info.[/p][previewyoutube][/previewyoutube]

Ready or Not is Now Steam Deck Verified

[p]Attention Officers,

We are now Steam Deck Verified! Fluidly respond to situations regardless of wherever you may be.[/p][p][/p][p][/p][p][/p][p]A game update is now pushed on Steam that releases the Steam Deck Verified build. [/p]

Ready or Not studio fires community manager for saying 'nothing of value was lost' following Charlie Kirk's shooting




Void Interactive, developer of the controversial SWAT simulator Ready or Not, has confirmed that it has terminated its community manager following an uproar over a comment they made in the game's Discord about Charlie Kirk's murder...
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