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Vol. 85 - Ready or Not Development Briefing

Attention Officers,


Welcome to the 85th edition of our Ready or Not Development Briefing, April 25th, 2025.

Ready or Not’s console release is on the way this summer, as you may have seen on our YouTube channel or during the Twitch Galaxies stream! We’ll be releasing on PS5 as well as Xbox Series X | S with full crossplay across all platforms. This briefing will answer some of your burning questions about ronsole.

A free update (not a form of DLC) we're calling “Los Sueños Stories” (LSS) is simultaneously launching alongside ronsole. This will bring y’all four new weapons, three difficulty modes to choose from, and two re-designed maps which existed only as grey blockouts during Early Access. In this briefing you’ll get a look at the TRPL pepper ball pistol, M32A1 rotary grenade launcher, 590M magazine-fed shotgun, and MK-V .50 AE pistol.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

[h2]Ronsole Release/Los Sueños Stories FAQ:[/h2]

Here’s a list of some of the most frequently asked questions we saw asked following our console release announcement:

1) Q: Will there be crossplay?
A: Yes! All platforms across PC and console will be able to play with eachother.

2) Q: Can I turn off crossplay?
A: Yes, you are able to turn off crossplay if you’d rather play with others on your platform only.

3) Q: Will there be modding on console?
A: No, there will not be mods on the console version of the game.

4) Q: Will there be keyboard and mouse support on console?
A: Not at this time, no. We have a comprehensive controller support scheme and UI for each platforms’ gamepad.

5) Q: Will there be official controller support on PC?
A: You're in luck, there already is! Official controller support was added to base game with the Dark Waters Release, have fun!

6) Q: When is the exact LSS update/ronsole release date?
A: Summer 2025, exact date to be determined :)

7) Q: Is “Los Sueños Stories” a DLC?
A: No, it is a free base game update.

8) Q: Will there be a bundle that includes all currently released DLC on console?
A: Yes, there will be! It is called the “Digital Deluxe Edition.”

9) Q: Will be there cross-progression, so if I play on console and then PC my progress carries over?
A: No, there will not be cross-progression between platforms.

[h2]VOID Event Presence [/h2]

Our dev team is making entry into all sorts of events throughout this spring and summer, and we may have some goodies in the form of convention-exclusive merch to share along the way if we run into you.

You can identify us by the slick new Ready or Not backpacks that we’ll be carrying. These bags won't ever be produced for mass-sale, worn only by members of the VOID team and a limited number of content creators for an upcoming event.

The first convention presence of this sort will be PAX East! While we don’t plan to have a booth there, you might see us as we patrol around.

(Image below: RoN dev team backpack)

What sort of exclusive con merch might you be able to receive from us? An official LSPD badge, of course. Congratulations, officer, you’ve earned it.

(Image below: Our convention merch exclusive LSPD badge)

[h2]New Weapons First Look [/h2]

Each of the 4 new weapons added with the LSS update are intended to fill in niches that currently are empty in the game.

[h3]TRPL pepper ball pistol: [/h3]

The TRPL pepper ball pistol is a less-lethal multi-shot sidearm capable of suppressing enemies with clouds of OC gas. With a further range than a taser, and 7 shots in each magazine, the TRPL is a suitable choice for shield users or those looking to take a fully less-lethal loadout.

However, with less immediate impact compared to a taser and still relatively limited mag capacity, officers must be strategic in its usage and avoid one-on-one engagements.

Consider the spicy loadout: VPL-25, TRPL, pepperspray, CS gas grenades, and a CS launcher. Don’t forget your gas mask for this run.

(Image/GIF below: Cinematic angles of the in-game TRPL pistol model)

[h3]590M Shotgun: [/h3]

This shotgun is a magazine-fed pump action with a 10 round detachable box magazine, whereas all of the other existing shotguns in RoN are manually loaded one shell at a time. This allows a 590M user to perform a rapid reload of 10 shells at once; it is though somewhat more difficult to swap between shell types on an individual basis and tactical reloads can result in an inventory of partially loaded mags.

(Image/GIF below: Cinematic angles of the in-game 590M shotgun model)

[h3]M32A1 Rotary 40mm Launcher: [/h3]

This grenade launcher is a six-shot 40mm launcher that fires flashbang and CS gas rounds. No need to reload after each shot, the revolving cylinder will simply cycle the next round into the chamber.

(Image below: Cinematic shot of the in-game M32A1 model)

[h3]MK-V .50 AE pistol: [/h3]

No, this is not a Desert Eagle. It is perhaps mildly more insane, a 1911 pistol frame that is heavily modified to chamber the massive .50 AE ammo cartridge. A stash of these eccentric yet powerful semi-automatic pistols was seized by court order and later re-possessed to the LSPD.

Control your recoil and time your shots, or the next one might end up making a hole in the floor above you. You may find more practicality with the existing .357 magnum, but with the MK-V you will benefit from fast magazine swaps.

(Image/GIF: Cinematic angles of the in-game MK-V .50 AE pistol)

[h2]Difficulty Mode System Continued Development [/h2]

A primary goal of our new difficulty system is to offer players opportunities to engage with behaviors and opportunities they might not otherwise see when playing on Standard mode. Thorough playtesting of the difficulty system has given us immense insights into ways that we can refine the system to continue towards this goal. One example we will use concerns trap usage.

On Casual, the player should feel more agency and less pressure from suspects. For example: On levels with traps there may be less traps, or less lethal instead of lethal traps, and the SWAT AI should give the player more time to engage with suspects directly.

It is on Hard however where this philosophy of increased possibilities truly shines. The player is confronted with a broader spectrum of suspect behaviors and challenges. For example: levels that did not have traps before may now have traps, and suspects will act in more unpredictable and intelligent ways; some less lethal traps may change to lethal ones. What once may have been a familiar level is now one where the player must constantly be ready for anything, and complacency kills.

Conclusion


Ronsole is on the way and with it comes the Los Sueños Stories update! If you have more questions please put them in our comments here or on our socials. Huge shout out to the PS5 playerbase for their warm reception of our trailer on the PlayStation YouTube channel. Maybe we'll see some of you (and any of our fans) at PAX East where you can get a badge as part of your official induction!

This concludes our 85th development briefing, thank you for joining us. Be sure to fall in next time for more development news!



Follow Ready or Not on Steam here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify, TikTok.

[h3]Stack up and clear out.
VOID Interactive [/h3]

Ready or Aussie

Attention Aussies!

After a short vacation from the steam store, we're back and ready to welcome more Australian Officers to Los Suenos!

In short, the ACB needed verification of Ready or Nots IARC certifications via our game existing on larger recognized storefronts [PSN, XboX, etc.]. The length of the removal was not in any way punitive and it was not a ban of any sort.

Официально: Шутер Ready or Not выходит на консолях летом — это духовный наследник SWAT 4

В рамках презентации Galaxies Gaming Showcase 2025 студия VOID Interactive анонсировала консольную версию тактического шутера Ready or Not. Финальная версия игры вышла на ПК в декабре 2023 года, после чего она получала дополнительный контент и карты. Летом 2025 года состоится релиз на Xbox Series X|S и PlayStation 5.

Stories from Los Sueños - Console Edition Announcement

Attention Officers!

Following the reveal of Ready or Not Console during the Galaxies Games Showcase, we’re excited to share more details about our upcoming free update, Stories from Los Sueños, launching alongside the console release.

This update introduces new content and improvements, with PC players getting full access to everything on day one.

Here’s what’s coming in Stories from Los Sueños:

4 New Weapons (Available Day One for PC Players):
  • TRPL Pepper Ball Pistol
  • MK-V .50 AE Pistol
  • 590M Shotgun
  • M32A1 Launcher Primary (Gas and Flash rounds)

Other features
  • 2 old but new maps, reimagined from the ground up (familiar territory, with a whole new coat of paint)
  • Revamped Training Mode
  • Difficulty Selector
  • Full crossplay between all platforms.

We will also introduce various engine updates, system optimizations, and bug fixes for a smoother, more stable experience

Note: Console players will be able to access the MK-V, 590M, and M32A1 through preorders, while PC players will get immediate access to all weapons as part of the update.

Watch the Console Announcement Trailer here: https://www.youtube.com/watch?v=jW3zr1Jn5bM

Community Content Exhibit Vol. 17

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

Today we'll be doing something a little different however. Today we're going to have a word with one of our developers, Ethan. Some may know him better from the early days of Ready or Not modding, Quantumnuke, as well as a very small bit on our possible physical appearances this year.

[hr][/hr]

[h3]1. Can you introduce yourself?[/h3]
I'm Ethan, also known as QuantumNuke. I'm currently a junior programmer at VOID and originally started out as a modder for Ready or Not. VOID hired me while I was still attending university, first bringing me on part-time, and then transitioning to full-time once I graduated.

[h3]2. How long have you been with VOID?[/h3]
I've been with VOID for two years and nine months.

[h3]3. When did you start modding?[/h3]
Ready or Not was actually the first game I modded seriously. I had experimented briefly with modding other games before, but none captured my interest quite like Ready or Not did.

[h3]4. How long did you work with Ready or Not specifically?[/h3]
I began modding shortly after the game's public early access release and continued until VOID reached out to me. At the time, a few other community members were actively creating mods, which inspired me to explore what was possible and become involved in the modding community myself.

[h3]5. What was it like when VOID reached out to you?[/h3]
It was an incredible moment. I'd heard stories about modders being hired professionally but never imagined it happening to me. Knowing my work had caught the attention of a studio felt very rewarding. Of course, watching mod downloads increase and reading user comments was great, but receiving something as personal and validating as a job offer was quite different. And especially so for a game I had modded for and followed for so long.

[h3]6. Has your view on GameDev changed at all now that you've begun working in the industry?[/h3]
Absolutely. As a player, I never fully appreciated the complexity behind game development or the challenges teams face regularly. I definitely used to be one to complain about bugs or delays, but working in the industry has given me a completely new perspective and appreciation for the various challenges developers face during development.

[h3]7. Any tips for aspiring gamedevs or even just budding modders?[/h3]
Just start working on something and push through any obstacles you encounter. Try different ideas, complete your projects, and don't hesitate to share your work with the community. You'll gain invaluable experience by actively creating and contributing, and people will definitely notice if you're persistent and passionate.

[h3]8. Is there anything you'd like to say to our player base?[/h3]
Thank you all so much for your support. Seeing everyone enjoy the game, along with the feedback you share, both positive and critical, means a tremendous amount to us as developers.
[hr][/hr]

Now, about our appearances.
Going into Q2 and beyond, we fully intend to appear at more gaming-centric events to both strengthen our ties with our community as well as further increase our reach among our peers many good and proper studios do.

Further announcements will come prior to the events we will be appearing at and will detail the capacity we'll be appearing in. Please do not hesitate to approach and talk to us if you manage to find us, and don't worry, we should be relatively easy to pick out of a crowd and we should have some items to give any player that hunts us down.

[hr][/hr]
Going forward, we can’t wait to see what else the community brings to the table as we update the game to give modders more functionality to play with and as they improve their own work.

Outside of our drops, you can find more of this wonderful content here:

https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/


Keep your feet on the ground.
VOID Interactive