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Vol. 42 Ready Or Not - Development Update

Attention Officers,

Welcome to our 42nd edition of our biweekly newsletter! This week we will introduce the prime suspect in one of our upcoming levels Ridgeline, Gerard Scott. We will learn more about this recluse and his modes of destruction. However before we start, we have a few words from the development team:

Originally posted by VOID
“We know players are eagerly awaiting improvements to the AI; as some users are aware we have been showing off a few hints through other channels, however when we are ready we will release a devlog showing these updates in detail. We are currently working on improving overall AI appearance when moving and shooting, changing how AI perceive and engage with the player with variables for most suspect actions to give modders the flexibility they need.

Animations for weapon raising, aiming, and detection are being adjusted as well, leading to AI being required to slow down and aim directly at the player to be more lethal with their shot placement. We are excited to showcase these changes and many more exciting ones shortly before the Adam update is dropped.”

- VOID Interactive

Now we happily return to your regularly scheduled Newsletter.
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[h3]A Recluse Hidden in the Hills [/h3]

Deep in the hills of Northern Los Suenos lies a cabin occupied by Gerard Scott, a 55-year-old ex-USIA (United States Intelligence Agency) analyst. Gerard was performing illegal activities as an agent, using his power and accessibility to spy on Law Enforcement Agencies within Los Suenos.



Above: This man is in desperate need of a paper shredder, that’s for sure.

Since his release, Gerard has developed a delusional obsession with the police force and focused his efforts on destroying it. He is currently wanted for the murder of five police officers, killed trying to extinguish a vehicle Gerard purposefully set on fire outside the East Makade Police Department.



Above: A quick peek inside the mind of madness.
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[h3]Coated Revenge [/h3]

Another obsession of Gerard’s is the production of Ricin, a deadly compound if swallowed or breathed in. Outside of his cabin lies rows of cultivated castor plants stripped of their beans, the main ingredient needed for this bioweapon. The castor beans are cooked and mashed, the waste byproduct being Ricin. Dried bean paste and jars of white powder litter the cabin.



Above: The remains of Gerard’s ricin experiments, wonder how bad the stench is.

To carry out his plan of mailing coated packages and letter mail to Police Departments across Los Suenos, Gerard invented a homemade device that aerosolized Ricin. To test its effectiveness, Gerard captured small animals from the ridge and carried out experiments, documenting how each animal suffered. He is very close to perfecting his invention.



Above: Complicated but extremely effective.



Above: Gerard is definitely not an animal person, not much of a people person either.
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[h3]Conclusion[/h3]

This concludes our 42nd biweekly briefing where we introduced a new character in one of our upcoming levels, Ridgeline. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Ready or Not Hotfix - Build 22773

Attention Officers!

Build 22773 has just been made live!

Patch notes:
- Fixes the delays when pressing [Single Player, Public Lobby, Friends Only] and when subscribing or unsubscribing to mods

Mod.io Integration Launch

Attention Officers!

Today we’d like to announce the launch of our mod.io integration! Starting today, users will be able to browse and download mods in-game using our new menu system! To start we’ve communicated with a little under a dozen of the modding communities most prolific and capable modders and mappers to fill up our roster of mods to start.

In the previous announcement we had mentioned that only maps would work in the first implementation of mod.io, the developers have been hard at work since that announcement and now ALL MODS THAT ARE IN .PAK FORM NOW WORK. This includes guns, player skins, AI tweaks, etc.

[h3]Link to the mod.io page:[/h3]
Ready or Not - mod.io page

At the same time we’re going to be announcing our first modding competition! The winners will be furnished with an array of prizes, with the grand prize being permanent inclusion into the game and the universe!

All the information regarding the contest will be posted on the Discord in the #contest-rules channel, located here!

[https://discord.com/invite/readyornot]

Vol. 41 Ready Or Not Supporter Development Update - Mod.io Integration

Attention Officers,

Welcome to the 41st edition of our biweekly newsletter! This newsletter will be showing off something quite exciting!

To start off, we’d like to announce the integration of the mod.io platform into Ready or Not. Starting October 18th you’ll be able to download and remove mods at the click of a button!

This may come as a surprise to many members of the community, as we have said that we would bring Steam Workshop functionality in the past. However, given how under-performing the system is, we’ve decided to instead adopt mod.io. Just like the Nexus Mods and Steam Workshop users will not be limited in what they can upload to the mod.io page, with the obvious exceptions being obscene or unsuitable content.

The adoption of mod.io will allow direct integration with Ready or Not, giving users the ability to search through and download mods from inside the game itself, instead of having to open up the Steam Workshop or download via a third-party website. It will also offer the most flexibility going forward as we make updates to how we support modders and as Mod.io continues to update and add more functionality to their platform!

We’ve worked with both Modders and the Ready or Mod Discord team to ensure that the concerns of the modding community are met, currently we are testing the implementation of Mod.io with just map mods!

As we update both the game and our support with mod.io, we will extend compatibility to all of the weapon and skin replacers that the community has come to enjoy!



At the moment you can download skin, weapon, and attachment replacer mods via mod.io, however they need to be extracted from their folder in [C:\Users\Public\mod.io\3791\mods] to [steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks]
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Conclusion

This concludes our 41st biweekly briefing. Be sure to tune in next time for more development news (there are many more to come)!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Vol. 40 Ready Or Not Development Update

[h3]Attention Officers, [/h3]

Welcome to our 40th edition of our biweekly newsletter! This week we’ll be giving our community a break from maps and suspects, we instead take a look at the new firearms to be added to the departments armory coming in the next update.

[h3]Armory Expansion[/h3]
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The first new weapon is the SPC, an addition to the games roster of SMGs whose claim to fame is its prodigious rate of fire of up to 1,100 rounds per minute. Any officers that choose to bring the SPC out into the field will have to practice careful trigger discipline and target acquisition if they want their ammunition to last throughout the entire engagement.


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Next comes the M11 Compact, it stands alongside the P92X and G19 as another long time workhorse of multiple law enforcement agencies. Chambered in the ever-reliable 9mm, the clean lines of the M11 will fit in among the pre-existing roster of wonder 9s.


[hr][/hr]
An upgrade to a classic, next we have the MK18 whose brand new model will be replacing the legacy M4A1 model so that we can maintain a consistent look and feel for all of our weapons going forward.


[hr][/hr]
Lastly we have a weapon that’s been heavily requested, the MP7. Being the first firearm in the PDW category, the MP7 brings a unique combination of capabilities between its’ armor piercing capability afforded by its 4.6mm round and high rate of fire that every entry team would love to have at their side.


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Conclusion

This concludes our 40th biweekly briefing. Be sure to tune in next time for more development news (there are many more to come)!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive