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Community Content Exhibit Vol. 14

Attention Officers new and old!

Merry Christmas and Happy New Year to all of you.

As the first community letter of the year we'll be covering quite a bit, so we'll be chopping it into two pieces. One where we deliver some more hopeful and thankful messages from our team, talk about the killer mods of last year, and talk a little bit about the data we'd gleamed from the Survey.

To start, some messages from our Level team:

[h2]From the Team[/h2]
[hr][/hr]
To everybody who managed to try out our new DLC, thank you so much for your continued support!
Watching you guys play the levels we've spent so long on gives us incredible pleasure.
As level designers we spend much time on every corner of the level, creating sections that you might find fun, challenging, and sometimes hard. And it's simply a blast to watch you guys navigate through these challenges in your own specific ways.

Big props also go to all the RoN custom mappers out there and your patience and persistence in updating your levels when needed! Every RoN fan out there applauds you!
And finally Merry Christmas to all of you!!!
I can't wait till you see what we have planned for you next year!
- Tisa - Environmental Artist
[hr][/hr]
Hey Officers!
As the new year begins, I wanted to take a moment to say we all hope you’ve been enjoying our latest DLC! We level designers spent a lot of time and effort into making this one so seeing your reactions through feedback or shared videos—be it playthroughs, tactics, or hilarious moments—makes all the effort incredibly rewarding!

Every suggestion, critique, and shout-out helps make Ready or Not even better. Thank you for the continued support, for being part of this amazing community, and for making this journey so rewarding. Here’s to another exciting year filled with updates, mods, and surprises yet to come
Stay safe, and Merry Christmas!
- Katarina - Junior Level Designer
[hr][/hr]

[h2]Survey Data Preview[/h2]

In total we had a whopping Sixteen Thousand replies to our survey with the significant portion of the replies coming from Steam itself. Obviously there is some data we cannot share for marketing and privacy reasons but there are some bits we can, such as the game mode spread.



We had mentioned around the release of Home Invasion that we were surprised how passionate our player base was about Commander Mode, but a 1:2 ratio of Commander players was certainly a surprise. We kept that in mind with Dark Waters and ensured that the new maps were playable on release.

We did also collect hardware data instead of relying on the Steam Hardware Survey alone, but it seems that was unnecessary as they seem to align quite well with one another. For those curious, you can check it here!

https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
[hr][/hr]

[h2]Killer Mods[/h2]

Surprising no-one, the king of mods in 2024 was the Venerable Gunfighter Gameplay Improvement Mod!



Jerrys taste in shooters as well as the plethora of options resonate with a significant amount of our player base to the tune of one hundred forty five thousand downloads as a sort of New Game+ experience. We'd actually did a mini-interview of Jerry, you can find it here!

https://steamcommunity.com/games/1144200/announcements/detail/6903544142289348012

In our next newsletter, you can look forward to even more information about the previous year and some previews of some things we got coming next year!

Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

Follow Ready or Not on Steam here.
Our other links: Spotify, Discord, X, YouTube, Instagram, Facebook.

Keep your feet on the ground.
VOID Interactive

Ready or Not's Dark Waters DLC has some cracking maps and scarily intelligent AI suspects that managed to outsmart me at almost every turn




Ready or Not is an intense and realistic tactical FPS where mistakes usually have violent consequences. But the upcoming Dark Water DLC has upped the ante with complex new maps and a new AI that's way too intelligent for my liking...
Read more.

Ready or Not, LSPD Bundle, and the Home Invasion DLC now on sale!

[h3]If you’re looking to bring more officers into the fold or get into it yourself, Ready or Not (50% off), its LSPD Bundle, and the Home Invasion DLC are now at major discount for the Steam Winter Sale:[/h3]

Vol. 81 - Ready or Not Development Briefing

Attention Officers,


Welcome to our 81st Ready or Not Development briefing, December 20th, 2024!

To start off, we’ll see you all again with more development briefings in 2025! With our studio going on holiday over the next weeks, we wanted to do a special development ‘debrief’ in the form of messages to you— our community— from across the team here at VOID Interactive.

We’re immensely grateful for the support you have shown Ready or Not since our 1.0 launch in December 2023, and for your reception to the Home Invasion and Dark Waters releases that have happened since then. It’s remarkable to leave things off on a high note and to work towards an even better future for Ready or Not and our community next year!

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.


[h2]Messages from the VOID Team [/h2]

Our team strove to learn as much as we could from our 1.0 and Home Invasion releases and to put those into practice in delivering the Dark Waters Release. Communication, coordination, and iteration across the board pulled together to a new degree, spanning quality assurance, narrative, engineering, animation, game design, playtesters, level design, audio, art, production, operations, our partnerships, marketing, and more.

We’ve also been paying attention to countless community posts and reviews, tracking feedback/bugs in the process and ensuring that your voices from all angles are able to be heard in the development cycle.

Without further ado, here’s some of our teams’ messages to all of you in our community heading into the new year:


As the Art Director on Ready or Not, it always fills me with such joy and motivation knowing we have an incredible, passionate, and supporting player base. Really, it’s the fans of our game that are our biggest inspiration for what we do, and I am personally very grateful for the opportunity to wake up each morning and keep making content for you all.

For all those who have been with us on this long journey to where we are now, in all our triumphs and struggles - I want to personally give a huge heartfelt thank you for the continued love of RoN. We wouldn’t be here without you all, and I personally can’t wait to keep growing the game in all kinds of fun directions.

Thank you again fellow LSPD officers, I salute you all and I hope to see you in the game.


Best, ― Mark, Art Director


From all of us in the audio team - sending season's greetings to new and veteran players. We're delighted with the response to the Dark Waters DLC and are very excited for next year. Keep your ear to the ground... put em on safe and let em hang!

― Zack Bower, Sound Director / Composer


Among many things, I would like to acknowledge all the fantastic work that our Engineering department has accomplished this year.

From our internal VOID Interactive developers, to our development partners, they have all put in a massive effort to get this update over the line and work on the game over the year. Each of them have helped to deliver a fantastic end product all within the timeframe we set out to deliver in.

Their ability to work multi-disciplinarily with teams such as Design and QA departments have been inspiring; all while facing and overcoming some of the challenges of working fully remote across multiple different time zones.

In recognition of our team's work, VOID as a whole, and our community, I believe that there is wonderful space to grow as we continue to improve RoN into the future!


― Kobe Taylor, Programming Team Lead


Being a part of this amazing community has made the experience one of the best I’ve ever had. Thank you all for contributing to such a positive and inspiring environment! Wishing everyone a fantastic end of the year, and I look forward to seeing you all in multiplayer lobbies!

― Alan Keune, Lead Technical Artist


Hey, it's Dan, VOID’s SWAT Technical Advisor. It's been a great year working with the team here to bring some really cool content out for Ready or Not. Since the beginning of the project, the goal for me has always been to bring authenticity to the game while still working within the artistic and creative visions that have made RoN so much fun to play.

There's certainly more work to be done, with some reworks and tweaks from my list on the technical accuracy side of production, and a future with still more content, but boy how far we've come!

It's always satisfying to lurk on the internet and find fan comments that hit on suggestions I've made knowing that the team is working on something, sometimes entire systems to address them while keeping RoN's unique gameplay and style. 2025, here we come!


― Dan, SWAT Technical Advisor


I’m very appreciative and incredibly lucky to be able to work among such talented and passionate people, and I can’t wait for what 2025 will bring :)

― Sam Beaman, Associate Lead 2D Artist


As the team behind Ready or Not, we're blown away by your fearless dive into the intense and raw reality of Los Sueños. Your bold engagement and feedback challenge us daily, pushing us to grow and inspiring us to enhance and evolve this wild ride we are on together. Keep on bringing order to chaos and keep your feedback coming: we are here for it. On behalf of the entire team, thank you for your incredible support this year.

― Behrad, Marketing and Brand Lead


Wow, what a year! I’d like to extend my deepest gratitude to our incredible team for their diligence and hard work throughout 2024. Following a monumental year like 2023 was no easy feat, but I’m fortunate to work alongside such talented folks who got us there. Also a huge thanks to our community; your attention, feedback, and support make all the difference. The critique, praise, suggestions, modding, and thousands of hours of content online is what makes RoN something truly special.

This year began with a clear focus: improving the 1.0 release content, introducing new features, and kickstarting work on our DLCs.

As the year progressed, our team expanded. With growth came the need for better processes, and while those presented challenges, it also laid the groundwork for long-term improvement. Growth can be tough, but it brings subtle, foundational shifts that strengthen the team. We came out the other end stronger.

2024 was a year of continuous improvement—for the game, our team, and how we release updates. Thanks to this mindset, each release this year saw fewer issues, greater attention to QA testing, and stronger production practices. This culminated in the successful launch of DLC 2, Dark Waters, a testament to our evolution as a company and as individuals.

Looking back to the Steam Early Access period, where we often worked right up to deadlines, cramming content without adequate internal QA or enforced timelines, the difference is night and day. While that period allowed for a free environment to experiment and add more content quickly, it came at the cost of content quality and team quality of life, often resulting in late nights patching and amending builds, attempting to quell issues highlighted by dissatisfied players.

Today, I’m incredibly proud of how far we’ve come. I’m personally very grateful that our workflow has been improved to a point where after a release we can close the Jira boards, log off Slack, and touch some grass.

Thank you all for an amazing 2024. We have exciting plans ahead for Ready or Not and VOID Interactive. This journey is far from over. We’re just getting started.


― Stirling Rank, Game Director


Conclusion


Ready or Not would not be where it is today without each one of you, and once again for that we are unendingly grateful.

Next year will be an eventful process of improving the game in concert with continuing to grow our small but mighty team. We’ll see you in 2025 and wish you all a restful period accompanied by friends, family, and fun.

If you’re looking to bring more officers into the fold or get into it yourself, Ready or Not and its LSPD Bundle are now on a major discount for the Steam Winter Sale:
https://store.steampowered.com/app/1144200/Ready_or_Not/ https://store.steampowered.com/bundle/48378/Ready_or_Not_LSPD_Bundle/

You can also now find our merch on 20% off for the Winter Sale period too!: https://merch.voidinteractive.net/



This concludes our 81st development briefing, thank you for joining us. Be sure to fall in next time for more development news!



Follow Ready or Not on Steam here.
Our other links: Discord, X, YouTube, Instagram, Facebook, Spotify.

[h3]Stack up and clear out.
VOID Interactive [/h3]