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Ready or Not is Now Steam Deck Verified

[p]Attention Officers,

We are now Steam Deck Verified! Fluidly respond to situations regardless of wherever you may be.[/p][p][/p][p][/p][p][/p][p]A game update is now pushed on Steam that releases the Steam Deck Verified build. [/p]

Ready or Not studio fires community manager for saying 'nothing of value was lost' following Charlie Kirk's shooting




Void Interactive, developer of the controversial SWAT simulator Ready or Not, has confirmed that it has terminated its community manager following an uproar over a comment they made in the game's Discord about Charlie Kirk's murder...
Read more.

Community Update

[p][/p]

LSS Patch 3 Changelogs (v1.3.5)

Attention Officers,
[p][/p][p]Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.

Please check our official Discord for an updated list of some known issues in the #known-issues channel.[/p][p]We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports[/p][p]Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches.[/p][p][/p][hr][/hr][p][/p]
Gameplay
[p][/p][h2]Engineering[/h2][h3]Base game update changes:[/h3]
  • [p]Improved Steam Deck support.[/p]
  • [p]Modding improvements[/p]
    • [p]Allow mods to store persistent objects with the game instance[/p]
    • [p]Allow the VO_MOD folder to override all voiceover and subtitles for characters[/p]
    • [p]Fixed doors being forced to use the vanilla door data table[/p]
    • [p]Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager[/p]
    • [p]Fixed mod actor spawn data not spawning actors on first load of the main menu[/p]
[p][/p][hr][/hr][p][/p]
Visuals
[p][/p][h2]Animation:[/h2][h3]Base game update changes:[/h3]
  • [p]Improved all arrest animations' First Person Camera Position to be more seamless when starting and ending the Interaction.[/p]
[p][/p][h2]Character Art:[/h2][h3]Base game update changes:[/h3]
  • [p]All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.[/p]
[p][/p][hr][/hr][p][/p]
Bug fixes: 
[p] [/p][h3]AI: [/h3]
  • [p]Fixed suspects and civilians being able to get stuck out of bounds.[/p]
  • [p]Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.[/p]
  • [p]Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.[/p]
  • [p]Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.[/p]
[p][/p][h3]UI: [/h3]
  • [p]Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search.[/p]
  • [p]Fixed being able to break navigation in the customization menu when using a gamepad.[/p]
  • [p]Fixed friends list not populating when entering the options menu before EOS finishes authenticating.[/p]
  • [p]Fixed friends list cross platform icon discrepancy when displaying cross platform friends.[/p]
  • [p]Fixed EOS overlay not exclusively capturing gamepad inputs while open.[/p]
  • [p]Fixed Leader text not visible to clients in the lobby manager.[/p]
  • [p]Fixed platform icons not appearing on Steam.[/p]
  • [p]Fixed instances of missing localization in new public matchmaking region selection menu.[/p]
  • [p]Fixed options menu tooltips appearing in a tiny box at the edge of the screen.[/p]
  • [p]Fixed missing reticle when using list command menu on gamepad.[/p]
  • [p]Fixed UI issue when queueing a fall-in command.[/p]
  • [p]Fixed right shoulder button always being marked as modified in the Item & Command Menu settings.[/p]
  • [p]Fixed PS5 gamepad UI appearing while using a PS4 gamepad.[/p]
[p][/p][h3]Customization: [/h3]
  • [p]Fixed officers wearing Salmon 4D GTX boots on the wrong feet.[/p]
[p][/p][h3]Audio: [/h3]
  • [p]Fixed casing bounce audio playing repeatedly at lower framerates.[/p]
  • [p]Fixed SWAT reload audio breaking when reloading while stunned.[/p]
  • [p]Fixed gas masks not correctly muffling character voices.[/p]
[p][/p][h3]Animation:[/h3]
  • [p]Fixed animation issue when pepperspraying a restrained suspect/civilian.[/p]
  • [p]Fixed FOV popping after arrest animations.[/p]
  • [p]Fixed helmet chin straps not moving along with SWAT officers' jaws.[/p]
  • [p]Fixed SWAT third person reload animation breaking when reloading while stunned.[/p]
[p][/p][h2]Levels:[/h2][p][/p][h3]Station[/h3]
  • [p]Fixed black artifacts in several spots across the level.[/p]
  • [p]Fixed various LOD (Level of Detail) issues.[/p]
[h3]Thank you, come again[/h3]
  • [p]Fixed pillar LOD issue.[/p]
[h3]23 Megabytes a Second[/h3]
  • [p]Fixed a black artifact.[/p]
[h3]Twisted Nerve [/h3]
  • [p]Fixed missing navmesh in a few spots.[/p]
[h3]A Lethal Obsession [/h3]
  • [p]Fixed players getting stuck inside of one another right after spawning.[/p]
  • [p]Fixed barrel LOD issue.[/p]
[h3]Ides of March[/h3]
  • [p]Fixed out of bounds warning appearing while still in bounds.[/p]
[h3]Greased Palms[/h3]
  • [p]Fixed black artifacts in several spots across the level.[/p]
  • [p]Fixed various LOD issues across the level.[/p]
[h3]Valley of the Dolls [/h3]
  • [p]Fixed black artifacts in several spots across the level.[/p]
[h3]Ridgeline[/h3]
  • [p]Fixed an issue where players would get stuck in each other on spawn.[/p]
[h3]Rust Belt[/h3]
  • [p]Fixed missing optiwand prompt on one of the doors.[/p]
  • [p]Fixed various LOD issues across the level.[/p]
[h3]Buy Cheap, Buy Twice [/h3]
  • [p]Fixed glass walls in certain part of the level causing navigation issues.[/p]
[h3]Carriers of the Vine [/h3]
  • [p]Fixed black artifacts in several spots across the level.[/p]
  • [p]Fixed suspects getting stuck in courtyard rat hole.[/p]
[h3]Coyote[/h3]
  • [p]Fixed a bug where the optiwand wouldn’t behave properly when interacting with a door.[/p]
[h3]Relapse [/h3]
  • [p]Fixed black artifacts in several spots across the level.[/p]
[h3]Hide and Seek[/h3]
  • [p]Fixed missing wall.[/p]
  • [p]Fixed impenetrable metal window grids.[/p]
  • [p]Fixed various LOD issues across the level.[/p]
[h3]Dorms [/h3]
  • [p]Fixed typo in mission summary.[/p]
  • [p]Fixed incorrect double door setup across the level.[/p]
[h3]Narcos [/h3]
  • [p]Fixed small mesh issue around the roof trim of one of the houses.[/p]
[h3]Leviathan[/h3]
  • [p]Fixed texture merge issues on a wall.[/p]
  • [p]Fixed various LOD issues across the level.[/p]
[h3]Stolen Valor[/h3]
  • [p]Fixed certain audio transition using incorrect sounds[/p]
[p][/p][h2]Miscellaneous Fixes: [/h2]
  • [p]Fixed being able to cause weapon flashlights to get stuck in mid-air.[/p]
  • [p]Fixed free-lean cancelling without releasing the free lean key when bumping into meshes at specific angle.[/p]
  • [p]Fixed instance where flashbanging a client who then disconnects from the lobby right after counts as a team kill.[/p]
  • [p]Fixed multiplayer crash when the lobby host closes a lobby while a client is joining.[/p]
  • [p]Fixed rare crash caused by exploding doors.[/p]
  • [p]Fixed rare crash caused by death animations.[/p]
  • [p]Fixed rare crash caused by SWAT AI stackup, while either red or blue team is dead.[/p]
  • [p]Fixed ADS speed modifier of different grips not working.[/p]
  • [p]Fixed “Getting Your Sea Legs” and “From House to Home” achievements not progressing correctly.[/p]
  • [p]Fixed team leader indicator sometimes appearing on the wrong player in multiplayer.[/p]
  • [p]Fixed inconsistent team colours in multiplayer. (Everyone eventually became blue, da ba dee)[/p]
  • [p]Fixed rare physics related crash.[/p]
  • [p]Fixed rare crash when shooting certain surfaces with a shotgun.[/p]
[p][/p][hr][/hr]
Known Issues:
[p][/p]
  • [p]Steam Deck graphics preset option may not be selected by default for Steam Deck users[/p]
[p][/p][hr][/hr][p][/p]

Community Content Exhibit Vol. 21

[p]Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

We've got a lot to talk about relating to our appearance PAX, but first, I'd like to talk about one of our partners hosting an event in a little under a week from now. The guys over at GLID Gaming will be hosting their own Ready or Not Tournament!

You can find more details on their Discord here: https://discord.gg/zvRSfr7hcC

Now, onto the main event-
[/p][hr][/hr][h2]The Booth[/h2][p]
Over the labor day weekend, VOID Interactive appeared at PAX West in Seattle with our first good and proper booth. The event was good to us, we had managed to get a choice spot on the other side of PAX Arc right next to the Capcom booth, which certainly helped with our attendance and visibility.

In the past we've sent members of the team to events to meet partners or talk to prospective partners, as well as our very limited appearance at Dreamhack in 2019 with one of the earliest publicly available versions of the game but for our console release we wanted to give it a proper showing.

This was our booth at Dreamhack 2019-
for comparison, our PAX West 2025 booth-
And this was the backside-
It was the first time many people have ever heard of our game, mainly from the console space, but it was very interesting to see how different players from different gameplay backgrounds engaged with the game. We had horror game players, players that traditionally don't play FPS games, and every flavor of shooter player, all of them handled the game and the scenarios in different ways.

We met fans of all degrees at the event, from fans that were made immediately after their first taste of Ready or Not at the booth all the way to some of our first supporters. One of which was actually able to show us their proof of purchase and even their shipping notification for their supporter mousepad from 2019, regardless of their pedigree it was incredible to be able to finally talk to fans of all ages and veterancy.

We very much intend to do a lot more of this and we hope that our fans will enjoy what we're cooking up for them in the realm of merch and IRL events. Several of the merch items have been revealed at the event, the biggest of which being our collaboration with Starforge PCs to create a custom Ready or Not themed case which will be going up for sale sometime next year alongside the LSPD patches and new Desk mats which will be up for sale later this year.

It was an incredible and unforgettable four days where we met other professionals, dev team members, creators, and literally thousands of fans. We can't wait to meet more of you, fans new and old, as we go into the future of Ready or Not and continue to expand the game. [/p][hr][/hr][p]Going forward, we can’t wait to see what else we're able to do for our community in the realm of events since without all of your support over the years we certainly would not be able to do any of this.

Thank you to everyone that showed up and thank you to everyone that continues to play Ready or Not.

Keep your feet on the ground.
VOID Interactive[/p]