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Community Content Exhibit Vol. 9

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

As this is the first look into the modding scene since our 1.0 Launch, this will be an extra-large exhibition of the frankly absurd number of mods currently available for Ready or Not. First, we’ll start with some of the first mods that most officers will seek out, an expansion of your LSPD provided arsenal with new firearms and attachments

[h3]1. SIG MCX SPEAR - by Ballistic [/h3]

Coming from one of the scenes' most prolific firearm modders, Ballistic has crafted a beautiful representation of the MCX SPEAR as a replacement for the SA58 which is unfortunately a significantly under-appreciated rifle. Sporting styles in both tan and black and fully compatible with all the stock customization options, a burst of .277 Fury will put a firm stop to any armored or unarmored threat.



Download Link: https://www.nexusmods.com/readyornot/mods/2072

[h3]2. AK-47 conversion - by Boomkaboom [/h3]

Based on one of the oldest versions of the venerable Avtomat Kalashnikova platform, the AK-47 Tactical, is a straight upgrade to the SLR-47 that features a full suite of modern furniture. The solid aluminum parts alongside the crisp modeling bring out a look that is only achieved by Russian firearms, sitting firmly on the line between sleek and chunky.



Download Link: https://www.nexusmods.com/readyornot/mods/4521
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With a brand new custom kit in hand, you’ve got to find a new mission to put it to use. The two stompin' grounds listed below are just a couple classic modded maps that will test your mettle.

[h3]1. Propaganda - by P0RTER35[/h3]

Propaganda offers any officer, green or veteran, a challenge as they move through this incredibly detailed map. Managing your teams’ tactical transitions from large open spaces to the tight and dangerous corners of the maps offices, hallways, and lobbies will continue to keep you on alert from start to finish.



Download Link: https://www.nexusmods.com/readyornot/mods/4160

[h3]2. Apartment of Horrors – by Decoymoth [/h3]

Coming from a name that has been in the modding scene for quite some time, Decoymoth has created a level that is entirely indoors which stands apart from other modded maps like Fairfax where you start outside. Apartment of Horrors shoves your team into dangerous, claustrophobic corners that are packed to the gills with both suspects and civilians that force officers to quickly identify and appropriately respond to any threat that appears.



Download Link: https://www.nexusmods.com/readyornot/mods/1798
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Next we’ll go over AI package mods. This is one of the most sure-fire ways to change how the game feels by modifying the behavior of the game's AI. Making them more or less aggressive, changing the amount of spawns, even going so far as to make all AI characters on a map hostile and arming them with nothing but knives.

[h3]1. Terrorist Hunt R6 Style - bioshockelite [/h3]

This mod does exactly what it says on the tin, by removing both Civilians and traps this AI package converts Ready or Nots gameplay into a particularly dangerous shooting gallery. Taken lethal or non-lethal, this mod makes for excellent practice or just a reasonably brainless combat experience.


Download link: https://www.nexusmods.com/readyornot/mods/4010
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Lastly we have some ancillary mods, ones that don’t directly add to the gameplay via differing weapon or system performance but still directly improve or change how the game presents itself.

[h3]1. Foundation Mobile Task Forces – by Voltscorp [/h3]

Pulling from the rich and absurdly expansive lore of the collaborative writing project known as the SCP Foundation, this mod from Voltscorp allows the player to deck out their swat time in the livery of a good number of various Mobile Task Force units which thankfully includes the ever venerable Nu-7. Perfect for leveling the cult at Cherryessa or even [REDACTED]



Download Link: https://www.nexusmods.com/readyornot/mods/2939

[h3]2. Foregrip replacer – by Ballistic[/h3]

Being a commonly recurring facit of our community showcases due to both their considerable portfolio and skill, Ballistic once again delivers a package that replaces the LSPDs store-brand grips with their counterparts from reality.



Download Link: https://www.nexusmods.com/readyornot/mods/4480



Going forward, we can’t wait to see what else the community brings to the table as we update the game to give modders more functionality to play with and as they improve their own work.



Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/



Keep your feet on the ground.
VOID Interactive

Ready or Not: Home Invasion Bundle is Available Now



Home Invasion Bundle Launched!


We've launched the Ready or Not: Home Invasion Bundle! Ready or Not: Home Invasion Bundle is our new exclusive offer that includes the globally acclaimed tactical FPS game Ready or Not, the thrilling first DLC Ready or Not: Home Invasion, and the atmospheric and noire Ready or Not Soundtrack, all in one unique package. Save up to 20% and experience the intense gameplay and haunting sounds that made Ready or Not a worldwide hit.

Check out the bundle on Steam here.



Follow Ready or Not on Steam here.
Our other links: Spotify, Discord, X, YouTube, Instagram, Facebook.

Ready or Not: Official Soundtrack is Available Now



Ready or Not's Soundtrack is Available Now


We've launched the Ready or Not: Official Soundtrack digital OST! If you're looking to listen to all your favorite tracks no matter what mission you're on, then check it out on Steam, or find it streaming on Spotify.



Follow Ready or Not on Steam here.
Our other links: Spotify, Discord, X, YouTube, Instagram, Facebook.

Home Invasion Patch 2 Changelog

Attention Officers,


[h2]Welcome to the Patch 2 Changelog for the Home Invasion Release![/h2]

In Patch 2, DLC 1 missions are now available in Commander Mode. These Home Invasion missions are made available to play in Commander Mode after the base game missions are complete. Furthermore, we have renamed "Practice" mode to "Quick Play" in order to more accurately reflect its function within the game and reduce confusion. The Home Invasion Missions will still be available in Quick Play and Multiplayer as well.

[h2]Fixes:[/h2]
  • Fixed civilians getting stuck trying to path through rat holes when told to “Move to Exit”
  • Fixed civilians getting stuck on locked doors when told to “Move to Exit”
  • Fixed crash if host dies while restraining a suspect or civilian
  • Fixed missing texture on club entrance curb
  • Fixed evidence on Dorms not being able to be collected after falling under some of the debris on the ground
  • Fixed SWAT AI getting stuck on certain rooms when trying to breach and clear with the breaching shotgun
  • Fixed various collision issues on Narcos
  • Fixed music on Hospital not ramping up properly
  • Fixed various occlusion issues on Hospital
  • Added missing requirements text to DLC customization items
  • Fixed incorrect Home Invasion level order
  • Added missing holding cell audio in the DLC station
  • Fixed use of deprecated propagation audio on Penthouse
  • Optimized sound transitioner
  • Fixed spectator camera not transitioning audio
  • Added missing face ROMs to Penthouse
  • Fixed SWAT command status UI text elements overlapping
  • Fixed SWAT AI being unable to clear small room on Lawmaker
  • Fixed SWAT LODs not working as expected
  • Fixed missing club reaction volumes
  • Fixed optics being blown out on Port
  • Fixed character hands disappearing during paired interactions
  • Fixed SWAT AI getting slightly stuck in the Northern Exit Elephant spawn
  • Fixed civilians not getting arrested in the Northern Exit Elephant spawn
  • Fixed the TCR not reloading while empty and aiming down sights at the same time
  • Fixed certain helmets disappearing when viewed through the team cam
  • Fixed an issue with the tan GPNVG normal map
  • Fixed duplicate battery pack setups on helmets while using night vision goggles

[h2]Improvements:[/h2]
  • Added ability to play DLC missions in Commander Mode after finishing the base missions
      Missions are unlocked in order, as is normal for Commander Mode
  • Added a few helpful pop-ups to the main menu
  • Improved Crystal audio on Gas
  • Improved system performance when opening/closing doors
  • Adjusted SWAT AI clearing behaviour in the main Dorms hallways
  • Optimized various character models

[h2]Known Issues:[/h2]
  • The 'Thank you for purchasing the DLC' pop-up appears when launching the game for the first time, even without owning the DLC.

Vol. 76 - Ready or Not Development Briefing

Attention Officers,


Welcome to the 76th edition of our Ready or Not Development Briefing, August 2nd, 2024!

This week we want to provide a hopeful retrospective from our Game Director, Gruntr, regarding the recent release of our first DLC, Home Invasion. The message also serves as a general reflection that will help you understand our current experience as a game development studio.

Thank you for all of your feedback and continued support for the game as we look to support the game to the best of our abilities.

We’re eager to deliver you all more Ready or Not content, growing together throughout the process. Speaking of which, Patch 2 for Home Invasion is on its way shortly.
Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

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Hey everyone, thanks for reading this dev briefing, I'd love to share a bit of reflection and insight as the Game Director for Ready or Not:

It's been one hell of a wild ride, from RoN’s early inception and private alpha, "that" PVP event during the pandemic, releasing the game in Early Access to massive acclaim, and dropping 1.0 with a big marketing push that saw our game across billboards in downtown Los Angeles.

Underlying all of this is hundreds upon thousands of collective hours of learning how to work together as a larger team, continue to grow a game studio at a healthy pace for the product, company, and people; improve RoN, and release content on a reasonable schedule. This progression internally has allowed us to hone our skills as a team and improve Ready or Not.

While DLC 1 came with a myriad of QoL improvements, a player-friendly approach to DLC, fresh content, cosmetics, and more ― it was (reasonably) received with dismay namely due to the unintentionally poor system performance and limited access to new DLC maps, among other concerns.

Regarding the DLC maps, I want to establish that the decision was made initially to not release the DLC in Commander Mode months ago. Collectively, we didn't properly consider the ramifications of this decision, and it has become an extremely valuable lesson.

Regardless, just like any good company should, we're working on improving our processes while also creating a better line of communication with everyone who follows Ready Or Not. Patch 2 will see access to the new DLC maps through Commander Mode for those who have completed all 1.0 levels, as well as even further improvements to performance and bugfixes.

The start of this year saw our team reconvene slowly due to the sheer intensity of 2023 -- we all ended up all working extremely long hours to get the release out the door at the end of the year, and as a result we paid the price with a slow but necessary recovery from burnout in the first quarter of 2024.

However, even through all this our team managed to continue work on the DLC 1 (and DLC 2) maps, plan future content, improve the game repository (cleaning up 7-odd years of unused content within the editor), dealt with a partial leak alert, and switched to Unreal 5 so that we could continue to reap the benefits from engine upgrades well into the future.

With of this being said, thank you all for your feedback on our latest release: positive, negative, and anywhere in between.

We don't want anything to stop us from continuing to work on the game many of you have sunk hundreds of hours into, and we have big plans for DLC 2 and beyond; I'm personally super excited to get into those plans internally this coming week― we've got some cool stuff in store.

Thanks again,


[h3]Gruntr COO/Game Director [/h3]

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Conclusion


As we continue to work on fixes and improvements for the game and initiate our next phases of planning, know that we are thinking of our community and how we can best strive to meet your expectations. We’re sorry for any shortcomings that can occur, and we work to improve wherever possible.

This concludes our 76th development briefing, thank you again for joining us. Be sure to fall in next time for more development news!



Follow Ready or Not on Steam here.
Our other links: Discord, X, YouTube, Instagram, Facebook.

[h3]Stack up and clear out.
VOID Interactive [/h3]