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Community Content Exhibit Vol. 8

Attention Officers!

Welcome to the 8th in our series of newsletters dedicated entirely to community creations and contributions to Ready or Not, we’ll be focusing on popular, particularly well made, and unique mods to augment your gameplay!

We apologize for the extended hiatus caused by a combination of sickness and being incredibly busy with other projects.

Community Spotlight – Mods of the last few Months
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1.) Browning Auto-5 - By Ballistique

Starting off strong, we have a modification from Ballsitique’s prodigious collection for the B1301 shotgun in the form of the Browning Auto-5, the first production semi-automatic shotgun. A legendary and enduring weapon that will help any SWAT officer with a healthy respect for history bring safety and stability to Los Suenos.



Download Link: https://mod.io/g/readyornot/m/browning-auto-5
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2.) K2C1 - By MarkHood

Following up on the Howa from an earlier newsletter in the category of underrepresented countries of origin, we have the K2C1, the service rifle of the South Korean military. Though still based on AR architecture, the K2 uses a piston recoil system in lieu of the traditional direct impingement system.

The K2C1 replaces the MK16



Download Link: https://mod.io/g/readyornot/m/snt-motiv-k2c1
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3.) Sig Sauer MCX SPEAR - By Markhood

Coming back to North American firearms, we have the Sig MCX Spear, the civilian and LEO market version of the brand new US Military XM7 rifle. This mod specifically brings us that 5.56 variation of the Spear, taking the spot of the GA416



Download Link: https://mod.io/g/readyornot/m/sig-sauer-mcx-spear-lt
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4.) Victory Imports Auto Center Remaster - SWAT 4 map - by Aerostatic

Keeping at what they do best, Aerostatic brings us another refresh of a classic SWAT 4 map, Victory Imports. With all of the trappings of a high-tier custom map, selectable spawns, integrated map, and variable spawn points per mission type [Raid and Barricaded Suspects.], Aero continues to not disappoint with their update of classic maps..

The only thing to make sure of is that the author recommends a AI rebalancing for their map to perform at its’ fullest.



Download Link: https://mod.io/g/readyornot/m/sw4t-or-not-victory-imports-auto-center-remaster
AI Pack Download Link: https://mod.io/g/readyornot/m/sw4t-or-not-universal-ai-config
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5.) Cedar Creek Nuclear Power Plant / de_nuke - TheReaperr

Coming in with a different kind of classic, Reap brings the community a port of a game that is even more of a classic than SWAT 4. Cedar Creek provides even the most experienced team with a challenge consisting of large, long sightlines as well as just the sheer size of the map.



Download Link: https://mod.io/g/readyornot/m/cedar-creek-nuclear-power-plant-de-nuke
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6.) Swat and Suspect AI Overhaul - ArmeT

Last but very much not least, we have an AI-focused mod from the author ArmeT. Aside from the AI mod we had mentioned before that was tailored specifically towards the custom maps produced by Reap, ArrmeT’s mod changes every single aspect of both hostile and friendly AI to make them more dynamic and dangerous in many situations.

Though some of the changes may not be to every player's taste, it is most certainly worth a try. Just please be aware that AI packs do require a manual download process, please follow the instructions on the mod page.



Download Link: https://mod.io/g/readyornot/m/test-ai-mod
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Closing

Going forward we can’t wait to see what else the community brings to the table as we update the game and give modders more functionality to play with and improve their own works.

Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

Ready or Not | Videography Contest

Attention Officers!

As we’ve grown larger and more prolific, we’ve seen community members create beautiful pieces of video content.

Gameplay videos showing a group's excellent teamwork and tactical understanding, videos in the framework of the machinima of old, and even videos that take a long artistic look at the game’s content and characters.

So we want to continue to reward the frankly immense creativity of our community!

Starting today, we will be opening submissions to all of the creators in our community at large, and on May 5th, voting will open to the public for two weeks. After such time the winner will be decided.

Rules:
1.) The majority of the visual aspects of the submission must be from Ready or Not itself.
1.1.) Editing of the video to include still images is allowed
1.2) If your video contains music, it must be royalty free music or music found natively in the game. You can get royalty free tracks here: https://pixabay.com/music/ and https://freemusicarchive.org/home and you must credit the artist

2.) Video submissions must be submitted as unlisted YouTube videos in the appropriate channel on the Discord.
Link: https://discord.gg/readyornot
Channel: #video-con-submissions

3.) All the participants in the video must have agreed to take part in the creation of content for the contest. Discovery of news to the contrary will, following investigation, result in the disqualification and possible removal of the submitter from the greater community.


Prizing:

1st Place: 300$

2nd Place: 200$

3rd Place: 100$

Volume #49 Ready or Not Development Update

Welcome to the 49th edition of our mostly biweekly newsletter!

This week we will be showing an in-depth first look at the facelift of one of our classic maps, “Dealership”. Developers and artists have been working very hard towards this update and are excited to showcase exciting changes and additions!

This is only one of the planned refreshes of classic Ready or Not maps coming down the pipeline to utilize advances in our team's capabilities better, as well as our improved lighting systems. All of the techniques we have learned will be applied to our legacy levels in the coming updates.

A New Classic

A noticeable upgrade that should come as a welcome addition to veteran players is the refurbished internal layout of the dealership to make it less confusing as a whole and flow much better. The improved layout allows the expansions to blend much better with the more familiar architecture, such as the new street access that goes around the dealership and some of the surrounding buildings.

Above: The renovated ‘front’ of the dealership features a much more dense and dangerous landscape.

Above: The new garage is much more populated with little greeblies and signs of life, something that the rest of the level will also share.

The new corners of the map will hold more lore for both the immediate situation and the city of Los Suenos itself as we strive to make everything seem more alive. The decay running through the city will be much more visible, and the crimes of the Traffickers will be much more evident.

Above: The rot that fills the city becomes more evident by the day.

We hope that with the refresh of one of our classic maps that our players will be more excited for both what is coming and what sort of improvements that we will be implementing going forward.


Conclusion

This concludes our 49th briefing. Be sure to tune in next time for more development news!

Just a heads up, we’re partnering with the CoBE Institute at Coastal Carolina University to gather some of your feedback on Ready or Not. If you’ve got 5 mins to participate in this survey, we’ll put your name in a drawing for two free games keys so you can invite your friends on a mission!

https://u006xa2grj9.typeform.com/to/O9z0rMPJ

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Ready or Not Spring Sale

Attention Officers!

In accordance with station protocol, with the changing of seasons in Los Suenos all active field units are required to retire their winter patrol gear and requisition new sets of fair-weather patrol gear.

With the start of the spring season, we will also be re-opening recruitment via our storefront on Steam. For the Spring Sale, Ready or Not will go on sale, temporarily reducing its price by 15%!

If you had been waiting to recruit the rest of your squad, then now is the chance.

https://store.steampowered.com/app/1144200?utm_source=steam&utm_campaign=steamspringsale23

Keep your feet on the ground and shovel in the shed.
Ready or Not Team

Vol. #48 Ready Or Not Development Update

Attention Officers,

Welcome to our 48th Newsletter! This week we’re going to be taking a look at some of the work that makes the suspects, civilians, and your fellow officers feel more alive. It’s a subject that is unfortunately not talked about very often in comparison to its cousins AI, effects, and textures, despite being just as important or more depending on who you talk to.

This week we’ll be talking about how we bring specifically our officers, suspects, and citizens to life! Our artists don’t just sculpt the clothing and equipment that our characters sport. We take direct scans of gear to ensure greater authenticity as we outfit all of our NPC and player models to make our world feel more alive.
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Gerard - Technical Character Artist

Gerard, known to some members of the community as Mery. G, is a veteran of modeling for more tactically minded shooters. Some of his claims to fame are his contributions to a monstrous set of ArmA 3 mods called RHS and a large uniform pack called USP, both of which should be familiar to even the casual ArmA modder.

The method that VOID uses to translate real world equipment into the world of Los Suenos is known as Photogrammetry, using his personal collection of tactical gear as well as acquisitions from other sources and insight from connections within the armed forces community, Gerard crafts the scans into usable equipment to outfit officers and suspects alike.


Above: A full materialized mesh, albedo texture, black and white map, and normal map. The result of a Photogrammetry session and post-processing.

According to Gerard, Photogrammetry vs. traditional methods (modeling & sculpting) is less settled on the artist's interpretation of a given item and provides realistic proportions details that are very hard for an artist to replicate, not to mention how fast we’re able to produce usable models. Though it is faster, translating the output of Photogrammetry into the aforementioned models still requires capable artists to clean up the scan and make the mesh come to life.

Above: A version of the Photogrammetry setup.

Above: Photogrammetry output after some cleanup

We want to show love to our characters by making them look as close to the real deal as we can, since our vision for RoN is formed along the lines of how gritty the job of swat officers can be, it only makes sense to pay the equivalent attention and detail to the tools and equipments our players will be using.
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Conclusion

This concludes our 48th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive