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Ready or Not News

Community Content Exhibit Vol. 1

Welcome to the first in our series of monthly newsletters, dedicated entirely to community creations and contributions to Ready or Not! This month, we’re focusing on popular, well made, and unique mods to take your gameplay to the next level. Let us know if you’ve already experienced one of these in the comments!

[h2]Community Spotlight – Mods of the Month[/h2]
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[h3]1.) In-Game Menu by TheRareKiwi[/h3]

For many players this will be one of the first mods they download, and often the first they are recommended. The simply named ‘In-game menu’ offers users more granular control over their lobbies in both single and multiplayer. The mods feature set includes a proto-server browser, user limit changes, a map selector, and even a simple mod management and identification interface, to see what mods you have loaded at any given time.



[h3]2.) The Fairfax Residence Remake by bmatthew9342[/h3]

The Fairfax Residence is a map that features many veterans of the Tactical Police Action genre. It’s a faithful remake of the old SWAT 4 map, and faithfully maintains both game’s high level of environmental storytelling. Most present is the slow feeling of dread from the compact map, the well decorated environment, and its sparse use of NPCs.



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[h3]3.) Old Wenderly Psych Hospital by WasabiParty[/h3]

Old Wenderly’s claustrophobic corridors, and high density of both civilians and suspects, lend themselves very well to the short, furious firefights that test all players' target acquisition and identification skills. The only downside to the map is the lack of decoration, but given the map's size combined with how hectic the action tends to be, it’s very easy to overlook its missing flair.



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Editors Choice

[h3]4.) ODST RONMOD by Sierra107[/h3]

I really think the name of this mod speaks for itself! Though given the in-universe talents of the ODSTs and the incongruity of placing them in a reasonably modern space, it doesn’t mean that Absiv didn’t hit it out of the park with a modern version of the ODST battle suit and aesthetic. The cherry on top of this mod, is that HoltDT also contributes voices that sound like they’ve been passed between helmet comms, as well as two weapons provided by Unselles! The headliner is the venerable M90 pump shotgun, whose sheer imposing presence makes it an absolute joy to use. The other is the MK50 Sidekick from Halo Infinite, whose replacement of the USP is quite a fitting choice.

All round it’s a wonderful package, with more tweaks and firearms on the way!

https://www.nexusmods.com/readyornot/mods/896

Addendum
I have miscredited several creators in the above post, this has been fixed:

Both Unselles and HoltDT have authorised ODSTRoNMOD to utilise two mods separately uploaded on Nexusmods - these mods are;
*.357 Bonanza, M90, and MK50 by Unselles
*Trauma Team style voices for SWAT by HoltDT
*ODST Armor designed by https://www.artstation.com/abisv





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[h3]Closing[/h3]

Going forwards, we can’t WAIT to see what else the community brings to the table as we update the game and to give modders more functionality to play with and improve their own works.

Outside of our highlight posts you can find more wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

Don’t forget to share your mods with us on Twitter, Facebook, and Instagram, and join our modding community on Discord.

TOC, signing off.

May Update Addendum

To the Ready or Not Community,

Our developers have been hard at work on putting together our largest content update yet, including new levels, characters, weapons, and a complete cover system for civilians and suspects to utilize. The extra time allotted to our team to work on this update has allowed us to perform necessary bug hunting, problem solving, and mechanical integration.

At this point we now have a firm grasp on how much work is left ahead of us to get the update in a playable and test-ready state. Unfortunately, we'll need just a little bit more time to ensure we can adequately prepare the large amount of new content and systems being added to the game.

Our biggest content update yet will be available to all Ready or Not players in the first week of June.

We know that we've already asked for you to wait for us once, and we know that this delay will come as frustrating news for our community. These extra few days will be crucial in making the update consistently playable and ready to experience with your friends without forcing our dev team into a crunch period that is all too common in the industry.

Going forward, we will continue to communicate any such development news so that we are maintaining openness with our player base. We thank you for your patience, for your support, and for your passion that pushes us to make the game better every day.

We're so excited to share everything that we've been working on with you, and we'll see you in the first week of June!

Vol. 30 Ready or Not Supporter Development Update



Howdy gamers,

Welcome to the 30th edition of our biweekly newsletter! In this week's issue we're going to be taking a look at some work-in-progress shots of Club and Valley as well as a(quite scary) suspect you can expect to see on Meth in the near future!

[h3]Club and Valley Come to Life[/h3]

With each passing week our level design team continue to add details and improvements to our existing lists of maps, and we're excited to show off some of their fine work. The potential for environmental storytelling in Ready or Not is something that excites us, and that means adding the little details that stand out whether it's your first play through or your hundredth.


It's important to keep the flowers tended to
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A truly luxurious party. Time to crash it.
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[h3]Preview of New Meth Suspects[/h3]

In addition to a myriad of improvements and variations to existing character models, our team has been putting together an entirely new and unique cast of characters for Meth, aka 'Twisted Nerve'. While we're excited for players to run into all of these variants, there's one character in particular we'll be focusing on today.

One of 123 Park Home's residents. His cloths have seen better days, and so has he.

I don't like the way he's lookin' at me, Sarge.

Between the gentleman above and the rest of the new suspect and civilian models coming to Meth, players will encounter a dozen new faces in their journey to bring order to chaos.
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[h3]Conclusion[/h3]

As with every aspect of Ready or Not, we're focused on creating an immersive environment that is conducive to tense and fun game play. This means interweaving elements of the game's story with its characters and the world, and we can't wait for you to experience it.

This concludes our 30th biweekly briefing, focusing on a few level previews and a new character model for Meth. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and play test events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Keep your feet on the ground.
Community Management Team

https://store.steampowered.com/app/1144200/Ready_or_Not/

Vol. 29 Ready or Not Supporter Development Update


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Howdy gamers,

Welcome to the 29th edition of our biweekly newsletter! This time around, we'll be showcasing our team's work on updating the game's SWAT models and adding new variations for players to choose from. Expect to see more of these models(and others we haven't teased yet) in the near future!

[h3]Updated SWAT Models and Variants[/h3]

Our modelers have been working hand-in-hand with our on staff police advisor, implementing the feedback of an experienced SWAT team member to improve existing equipment and add new options for players to take advantage of. We're excited to show off what we have so far, so without further ado, let's get to it!
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[h3]Customization[/h3]

Countless new kit options, from uniform color, to vests, to helmets.







Above: New helmet variations with functioning IR strobes.
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[h3]Conclusion[/h3]

This concludes our 29th biweekly briefing, unveiling a variety of changes we're working on for the game's SWAT models. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and play test events occurring

https://store.steampowered.com/app/1144200/Ready_or_Not/


Vol. 28 Ready or Not Supporter Development Update


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[h3]Future Update News and Community Spotlight[/h3]

Howdy gamers,

Welcome to the 28th edition of our biweekly newsletter! In this briefing, we'll be primarily focusing on content made by our wonderful and passionate modding community, as well as a few sneak peeks at what our team is working on behind the scenes.

[h3]Community Spotlight -- Mods of the Month[/h3]

Since Ready or Not entered Early Access, we've been lucky enough to see tons of mods from our community that add content to the game and offer unique experiences for players. We love our modding community and will continue to support it and expand support for it throughout development of Ready or Not. Today, we'll be sharing three mods in particular that caught our eye this month.

1.) 'Pup SWAT' on Nexus Mods, by BeYkeRYkt

Based on concept art released for Ready or Not, this mod provides high quality character skins that bring an old school, classic look to your SWAT team. Lovers of the 90s and early 2000s aesthetic rejoice, we've found just the mod for you.

Above: A timeless look for door kickers everywhere.

2.) 'Super-A Club' on Nexus Mods, by matthew9324, TayW, and mal0.

The neon lights, vibrant decorations, and numerous private rooms of the Super-A Club make for an exciting environment to move through and clear. This is an incredibly colorful map that radiates personality and clearly had a lot of love put into it.

Above: The club's entrance. Blinding lights are ignorant of the chaos brewing within.

3.) 'Breaking News' on Nexus Mods, by CCRifles.

Breaking News provides a new map for Ready or Not constructed of entirely unique assets laid out with care and precision. Alternating between claustrophobic close-quarters combat and open office spaces, your journey through this independent media office will require careful attention and a steady hand.

Above: Advancing through Breaking News.

[h3]Fast Food Update Preview -- Under the Hood[/h3]

We're happy to share some updates from our level design team on one of Ready or Not's test levels, 'Fast Food'. Still in its very early stages, we've seen a lot of progress on expanding and texturing the level to get it up to our standards.

Above: The familiar fast food place is starting to look a bit more alive.

Above: The back is coming together as well.

Above: The competition across the way.

[h3]Conclusion[/h3]

This concludes our 28th biweekly briefing, focusing on community-made content and some sneak previews of how Fast Food is starting to come together. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/