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Ready or Not Alpha Testing Branch Clarification

To Our Community,

We wanted to take a moment to elaborate on Ready or Not's Alpha testing branch and how it relates to the live Early Access branch. While it is easy to understand why our players want access to new alpha content, we did not make this decision lightly or without reason.

As a new video game developer, we have managed to survive and bring Ready or Not to life thanks to our Supporters. Not only was their financial commitment a critical lifeline for us, the feedback and criticism they provided throughout the game's Alpha has also helped shape the game into a better product. Currently, we wish to continue to test content in a Supporter only Alpha branch prior to launching for all players, giving us the opportunity to correct as many errors as possible. In addition to showing Supporters our appreciation for believing in and backing Ready or Not, this allows our limited staff to more easily receive, evaluate, and assimilate feedback into the game.

By creating a short 1-2 week evaluation window, we create a much needed space to test things prior to releasing onto the live Early Access branch. For instance, we are currently testing foreign language localization and have discovered several omissions or errors caused by software glitches. As another example, we discovered a bug that merged every player currently playing the game into one voice channel together. The extra time afforded to us by this Supporter exclusive testing period is invaluable for the purpose of managing our limited resources to fix game breaking or exceptionally tricky bugs before being released to everyone.

With this method, we are not promising that the content released onto the live Early Access branch will be bug or error free, but we do believe it will be the cleanest version possible given a short window to resolve pertinent issues. We will continue to take feedback from all of our players and are taking steps to enhance our feedback mechanisms to make them more robust and easy to utilise.

We have no plans of dividing our playerbase in any way, and this brief testing period is meant to ensure when new content rolls out that it is ready to play and enjoy with your friends. Any hotfixes or patches to outstanding issues will, of course, be sent out to the live Early Access branch as we are capable of doing so.

We look forward to fully releasing the content currently on the Alpha testing branch to all players within the next week or two, and hope that we can continue to showcase our desire to communicate earnestly, honestly, and with the best of interest of all players in our hearts.

Ready or Not January Content Pipeline

To the Ready or Not community,

It's hard to believe that 2021 is almost gone. For VOID Interactive, December alone has felt like a whole year! We are incredibly humbled and grateful for all the support and attention Ready or Not has received.
We've been fortunate enough to spend some time with our families this holiday season, and the team is excited to continue working on our next update. In the short run, we expect to release a content update onto the Supporter Alpha sometime in January, and after a period of testing and validation, launch it onto the main Early Access branch for all players.

5 Game Modes Added to Existing Maps
- Raid on 213 Park Homes, 'Twisted Nerve'
- Bomb Defusal on Port Hoken, 'Hide and Seek'
- Hostage Rescue on Caesar's Cars Dealership, 'Buy Cheap, Buy Twice'
- Active Shooter and Hostage Rescue on Wenderly Hills Hotel, 'Checkin' In'

New and Improved Voice Lines
- New voice actor for Tactical Operation Command(TOC).
- Removal of outdated legacy voice lines.
- More voice line variety for civilians.

New Weapons
- R7: magazine fed, highly customizable pepperball gun.
- MK.16 SCAR L: 5.56 assault rifle.
- Krinkov SLR: Powerful and compact carbine.
- MK1 BCM: 5.56 assault rifle exclusive for Supporter Edition owners.

Improved Weapons and Equipment
- Improved weapon descriptions in the Loadout Menu.
- G19 model upgraded to Gen5.
- M9A1 new model.
- CS Gas, Stinger, and Flashbang new models.

Other Improvements Include
- Alpha testing for other language localization: German, Korean and French(More to come later)
- Application of Vivox for improved in-game comms -- better clarity and volume, ability to change input devices.
- Improving and reworking Rules of Engagement/use of force penalties.
- Adjustments to Civilian A.I. morale and likelihood to surrender.
- Improved Voting and Player Control: Server admins and ability to kick players as host.

Along with these new additions, we will be releasing patches and bug fixes as often as we can. Once again, we would like to thank you all for the tremendous amount of support we have received. If you are enjoying playing Ready Or Not, we encourage you to leave a review and follow us on Steam.