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Drop In - VR F2P News

Zombies Mode 1.1 (Windows are no longer safe!)



Patch Notes:
- Zombies now jump through windows once barricade is broken in zombies mode.
- Tim added gameplay logic, animations, barricade logic etc to support changes.
- Added in the replicated animation logic for network (and profiled for performance)
- adjusted collisions near the gat at Red vs Blue to get ready for match logic
- Adjusted controller default bindings after feedback
- Adjusted heal health amount per hammer (now 25%) to adjust difficulty now that the threat is higher
- Adjusted Zombie damage to barricades down to 10% now that they can enter from any point.
- Added a wave 1 pistol clip wall buy so you don't have to keep grabbing new guns.

Early Access to Free to Play Zombies Mode Released!

[previewyoutube][/previewyoutube]

Patch notes:
-fixed wall buy bug that would cause them not to spawn a gun under certain edge cases
-collision cleanup and map adjustments in apoc mode
-Added Zombies Mode to the Tablet
-Added Early Access core gameplay and wave logic for Zombie Mode
-added barricade logic for cash reward with effects
-added player team logic for both zombies and wave gamemode types
-adjusted remote grip function
-adjusted controller profiles for better throwing and better jump/snap/smooth turn behavior.

Thank you so much for being a part of this community. I'm working daily to keep bringing fun things to Drop In and to continue to give the community an awesome place to hang out socialize and play!

Thanks,
Jason
~WildOX Studios~

Oculus Throwing (default grip and release threshold) update!

The following changes have been applied due to awesome feedback from the oculus rift users community! Please keep me up to date with any tweaks that have been made on your end to make this a better expierence for everyone :)

-Pushed out tweaks to the default oculus controller bindings to treat grips better towards the grip and release threshold so that object can be thrown with better timing vs a late release causing objects to send velocity towards the floor.

Bug fixes, Apoc adjustments, Collision, Red vs Blue (Duals) Coming Soon!

-Added layout for Red Vs. Blue 1 v 1 mini game to Lobby
-Fixed bug with tablet not displaying the correct map name on first load into Lobby
-Corrected a few issues with collisions around Apoc map
-Added new item spawners and player spawn points to Apoc mode
-Created guide for WMR users having controller drift issues which can be found here.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114066546

Tablet ease of use update! Apoc Loot and spawn locations! Sandbox changes!

-Added more loot and spawn locations to apoc mode
-Added a few more weapons and made small adjustments to sandbox mode
-updated the tablet to be easier to select and read options
-updated the sessions to be a little larger for selection
-fixed a bug that would keep you from selecting another session if you already selected one
-updated collisions on a few objects in apoc mode that was making it difficult to reach items
-updated remote grip behavior on the quiver