1. Drop In - VR F2P
  2. News

Drop In - VR F2P News

Red Vs Blue (Early Access) now live!

--Red vs Blue (early access) now live!
--added match logic, spawning, leaderboard and logic to support
--added announcer sounds (will also be utilized in future gamemodes)
--preliminary work done by Tim for NPC traders and Apoc mode NPCs
--updates to collision, map tweaks, performance
--addition to lobby for user information on Gun controls and Steamvr (WMR) drift issues
--increased the WMR default controller bindings to have a thumbstick deadzone of 25% instead of 15 due to additional feedback
--Darts is still WIP but work has been done to get ready for mechanics to be pushed.

New Items, Flare Gun, Zombies mode update and more!

This update consist of the following:

Notes:
-updated zombies mode to have melee to start. No more unlocks after a wave number as all Guns will now cost money.
-added p90 ammo wallbuy to zombies mode
-increased the ammo spawned in each ammo spawner across all maps
-added soldier helmet
-added scarecrow hat
-added flare gun, ammo, mag, sound effects logic etc to spawners, ammo locations etc in both sandbox and Apoc mode.
-changes to lobby map to support future climbing race mini game
-changes to lobby map to support darts
-added pan melee weapon (can be used as melee and used as a small shield)
-corrected server/client bug that "could" occur on the sniper scope.


Join our discord!
https://discord.gg/sezP9RC

Added Vive Cosmos Support!

- worked with the discord community to bring default controller bindings for Cosmos!

Huge thanks to N1ko0L and Nolzan for helping with this!

Thanks,
Jason
-WildOx Studios

First Sniper Rifle Incoming!



-fix for mp8 smg reload mechanics (to better mimic the real gun and make it easier)
-fix for smg audio components clipping into bg music as reported by feedback
-added in first sniper, meshes, capture component, render target and logic to handle the scope.
-collision fixes to apoc map as given by feedback
-added sniper and sniper ammo to apoc spawn locations, lobby and sandbox

Zombies Mode 1.1 (Windows are no longer safe!)



Patch Notes:
- Zombies now jump through windows once barricade is broken in zombies mode.
- Tim added gameplay logic, animations, barricade logic etc to support changes.
- Added in the replicated animation logic for network (and profiled for performance)
- adjusted collisions near the gat at Red vs Blue to get ready for match logic
- Adjusted controller default bindings after feedback
- Adjusted heal health amount per hammer (now 25%) to adjust difficulty now that the threat is higher
- Adjusted Zombie damage to barricades down to 10% now that they can enter from any point.
- Added a wave 1 pistol clip wall buy so you don't have to keep grabbing new guns.