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Drop In - VR F2P News

Winter Update 1.6! Vehicle Skins Incoming!, Multi Grip Physics!, Performance!



Patch Notes:
--Cleanup of destructible actors in Lobby to get rid of rare collision issues on client side (when coming in contact with the pieces of a destroyed porter potty). Will be solved in next patch
--Small tweaks to quick draw layout for performance
--removed the rope toss (horseshoes type lobby game) as was rarely interacted with.
--did substantial amount of performance work to apoc mode running 1050 ti and pushing to pull the 1050 ti out of reporojection on htc vive pro at native resolution.
--All HMD's should see smoother frames.
--Added multi user grip ability to weight simulated objects so other players can help you move them.
--Vehicle skin item shop logic added along with first vehicle skin!


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Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.5! Vehicle Terminals!, Vending machines!, Bug fixes and more!



Patch Notes:
--vending machine added
--added soda child class for vending machine
--added vending machine to spacewar and sandbox map
--added vehicle terminal (alpha build)
--added dynamic material instance to terminal to return "red or green" to show if the terminal is enabled similar to fortnite reboot van. (terminal will be disabled if a vehicle is sitting in the spawn location or the number of vehicles on the map exceeds the max spawn count)
The terminal will eventually allow for vehicle skins to be chosen along with steam cosmetic support.
--Added vehicle cust struct, class defaults, itemdef for steam
--added vehicle render target and scenecapture component for widget
--added replication logic to terminal to call server side rpc spawn logic
--added dispatcher for selection made from widget.
--updated vehicle cust widget to disable print (debug message to get ready for build testing)
--added vehicle terminal to apoc
--added vehicle terminal to sandbox
--added vehicle terminal to lobby
--added rotation variable for spawn logic to control facing direction from terminal spawns.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.4! Double Barrel Sawed offs! New Free Skin! and More!



Patch Notes:
--Added double barrel sawed off shotguns
--added shotgun shells mechanics
--added shotgun shells box with mechanics
--added new shotgun spread bullet type to support the addition
--allowed the new double barrel shotgun to damage the holder (you can shoot yourself anywhere)
--created new collision channel to support wearables so that "armor" can be implimented at a later date and tied it into the new bullet type
--Added new Free Skin
--Added impact velocity to client replication logic so that velocity from zombie hits and pvp between players now applies the same physics that have been implemented into the zombie rag doll.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

Winter Update 1.3! New Skins!, New Pistol!, New Shield!, Performance & Fixes!



Patch Notes:
-Added German Tricot Skin

-Added Factory Girl Skin

-Added German Luger Pistol

-Added new shield

-Did a performance pass over apoc mode, added spawners, interactable doors etc
-Did a performance pass over the Lobby.
-Added wallbuys for new pistol to sandbox
-Worked on Zombie posession (Drone) logic and should have some of the edge cases fixed.
-Client/Server correction issue that seems apparent when controlling zombies with high latency should be corrected now.
-Repossession to Drone after being killed by explosions or Vehichles should be more reliable.
-Widget behavior after reposession should also be more consistent.
-Running now only plays the "sprint notify" once and doesn't repeat it on sprint release.

Join our Discord!

Thanks,
Jason & Tim
~WildOx Studios~
~TiMer Games~

WhackyCast Streams Drop In VR! "I was a police for a day but I LOST IT!"

[previewyoutube][/previewyoutube]

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Join our Discord!

Thanks,
Jason & Tim!
~WildOx Studios~
~TiMer Games~