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Drop In - VR F2P News

Summer Update 2023.1

Fixed Bug with whiteboard usage due to packaging game from new machine.
Fixed "return to lobby" bug when completing "The Deep" coop missions.
Fixed issue with start game button bug (tablet) making player get stuck if a map isn't selected before pressing start game.

Thanks

~WildOx Studios~

SteamDeck Support Beta!



Added SteamDeck non VR Beta controller support!
Created Default SteamDeck controller Layout.

Stay tuned for more native SteamDeck Features!

Join our Discord!

Thanks,
~WildOx Studios~

Fall Update 2022.1



Patch Notes:
-New Landscape and pathing system.
-Ferris Wheel Added to Lobby
-Additional work to insurgents
-Additional prep for Questing system
-New Glass Bridge Gamemode (May do a prize for first person to stream completion!)
-Added Achievement for Glass Bridge completion (Very Hard to obtain!)

Join our Discord!
Thanks
~WildOx Studios~

Summer patch (Quality of life, bug fixes & mini golf expansion)

Patch Notes:
--optimization pass to insurgents map (better performance for lower ended systems)
--added sequences and AI behavior to insurgents map (Still under development)
--additional work to questing system (in prep for additional logic to apoc and insurgents)
--fixed bug with insurgents map highlighting on tablet
--Expanded game framework to support wind direction for added features in the future
--started work on mini golf expansion to lobby (still alot of collision and physics work needed)
--added new portal mechanics, graphics and behavior.
--added adjacent platform to glass bridge and started working on gamemode, timer and mechanics code
--Updated "The Deep" to use new quest/dialog system instead of the wall of text instructions.
--reworked audio manager for Linear Level progression "currently the way level audio and death are handled, fade etc"

Join Our Discord!

Thanks,
~WildOx Studios~

Spring Update 2022.1! New Map!, New Vehicle! and More!



Patch Notes:
--Worked on fade and client transition (getting rid of jittter and fade inconsistencies)
--fixed bug with bulk ammo spawner sometimes simulating the spawned items and causing collision sounds
--added new weapon racks to sandbox and lobby

--arrow quiver now auto destroys once out of arrows. You will not need to struggle to pull it off your back.
--added new bulk ammo class for the M1 Grande (similar to shotgun)
--added new headgear
--added new Hummer vehicle (Store Item)
--added new Contractor Male Skin (Free)

--added new insurgents map/mode
--fixed bug with zombies mode widget clipping into items
--additional logic added to flat players for easier play
--added new enemy type for insurgents map/mode
--removed old NPC dialogue system in prep for new NPC mission and quest system
--updated level structure to use sub levels (to make theme swapping on lobby seasonal [dynamically generated] which is now able to detect dates and no longer be manual)
--updated lobby map to spring theme (sub level assets)
--began work on new (remote controllable character class) will likely make it into a future update. Should be able to physically control remote control cars or characters with in game controller objects
--added Tutorial “helper” NPC to lobby near the shooting range
--added steam friends and “invite to game” functions to social section of tablet menu

Join our Discord!

Thanks,
~WildOx Studios~