1. Skul: The Hero Slayer
  2. News
  3. Early Access Patch Notes #03

Early Access Patch Notes #03

Hello Skul Squad!
A long awaited and sorely needed system update is finally ready to go. Of course we’re talking about Steam Cloud Support!

Sorry it took so long, but better late than never I guess. Right? ;)

With that being said, there is one thing you need to be aware of. If you’ve already played Skul on several different PCs, you may see a message like the one below.
You will be prompted to either download the save files from the Steam Cloud, or to upload the local files instead. So please take your time and think about which save file has the most saved contents!


In addition to that, we’ve fixed a ton of bugs (many of which we found thanks to your feedback). You should notice improved gameplay especially in the battle system.

Please look below for specific details.


[h3]System[/h3]
  • Steam Cloud now supported
  • Fixed bug where effects intermittently wouldn’t disappear
  • Resolved issue with long item names messing with the UI and stretching it out
  • Fixed problem with Jump Attacks not being affected by Basic Attack Speed
  • Enemies will chase you down quicker after seeing you (increased movement speed)
  • Fixed bug where Quintessence and Items caused deadly attacks
  • ‘Reassemble’ Trait added


[h3]Skul[/h3]
  • Alleviated time slowdown when using a Tackling-type Dash
  • Fixed bug where Concentration Attack Skill Moves were cancelled out by using them again.
  • Skul (The OG)
    - Fixed bug where two skulls sometimes fell after throwing your skull
  • Clown
    - Fixed bug where Skills were cancelled by Dashing
    - Fixed bug where the puppet doesn’t have a marking in the bone pile map
  • Samurai
    - Fixed bug where the puppet doesn’t have a marking in the bone pile map
  • Jinn
    - Type Change: Balance → Power
  • Grim Reaper
    - Type Change: Power → Balance
    - Now invincible when performing Harvest
  • Yaksha
    - Fixed bug where Yaksha Fist was cancelled out by other actions
    - Changed attack style for Yaksha Fist once Concentration completes
    - Sorcery: Time slows down for enemies when using Goblin Step to crush them
  • Mummy
    - Fixed bug where Mummy Bomb didn’t explode when hitting an altar
    - Fixed bug where Mummy Bomb didn’t damage altars or other structures
  • Hunter
    - Fixed bug where Basic Attack commands were ignored
    - Attack stiffening time decreased for Basic Attack and Jump Attack once Concentration completes


[h3]Items[/h3]
  • Fixed bug where some item’s thumbnails didn’t display properly in the scrolls
    - Hunter’s Boots
    - Execution Axe
    - Warrior’s Pauldrons
    - Dark Spirit Shade
  • Fixed bug where some item’s additional damage didn’t register correctly
    - Gunpowder Sword
    - Clown’s Surprise Box
  • Thief Armor
    - Fixed bug where the option wasn’t registering normally
  • Water Spirit Undine
    - Attack Range drastically increased
  • Hunter’s Boots
    - Fixed bug where item description and actually ability didn’t match up
  • Mage’s Mana Bracelet
    - Problem fixed with item grade not registering properly: Legendary → Unique
  • Gunpowder Sword
    - Grade Alteration: Rare → Unique
    - Fixed bug where explosion didn’t match Attack Type


[h3]Quintessence[/h3]
  • Arch Demon
    - Damage of Soul Release’s projectile explosion increased
  • Raven Monarch
    - Vortex of the Abyss’ multi-hit and explosive damage increased
  • Centauros
    - Range of Javelin decreased


[h3]Misc.[/h3]
  • Fixed bug where some projectile attacks didn’t damage alters


[h3]Enemies[/h3]
  • Carleon Infantrymen
    - Hammer Attack Range decreased so nothing behind it is damaged
  • Carleon Ice Mage
    - Idle time after Attack added, Continuously attacking pattern deleted
  • Gold Mane Knight New Recruit
    - Deleted its ability to block player’s movement with shield
  • Gold Mane Knight
    - After performing the Power Wave Attack, idle time is now determined probabilistically
    - Added idle time for when Tackle Attack is reused
  • Housemaid
    - Enemy perception range increased for attacks
  • Adventurers
    - Fixed bug that caused strange status effects when casting lethal spells
    - Energy ball projectiles can no longer penetrate players
    - Changed hit style for Thief’s large shurikens
    - Fixed bug where Adventurer Mage kept moving towards the sides of the screen


[h3]Bosses[/h3]
  • Chapter 2 Boss: Leiana Sisters
    - Fixed problem where boss stays in a diagonal position after being killed when moving diagonally
  • Chapter 2 Boss: Transformed Leiana
    - Added random attack pattern
    - For full-screen chain attacks, the amount of time attacks do damage has been reduced
  • Chapter 3 Boss: Chimera
    - Fixed bug where some attack pattern were skipped due to time slowing or stopping during an attack


[h3]Map[/h3]
  • Chapter 1 Poison Flower
    - HP significantly decreased
  • Fixed bug where some players were forced up into the sky in some Chapter 2 maps due to screen fractures
  • Increased the chances of the Mysterious Boy providing high grade Quintessence in the later stages
  • Fixed bug where some enemies continued to get bigger after spawning
  • Fixed bug where some buff effects appeared to be extra large at times
  • The plates on the table in Chapter 2 fly more realistically and deal way more damage


[h3]Text[/h3]
  • Fixed incorrect English text for Mummy
  • Fixed bug where an outdated version of the the Witch’s Trait Name was incorrectly displayed


[h3]Misc.[/h3]
  • Improved cutscene and added sound
  • Improved and added sounds to Skul